Player Matchup

Kali
Kali
DreamyChibi
Kali
Level 92
God Stats
5W - 3L
1,666 SR
Queue Stats
104W - 108L
1,535 Elo+
Party 2
Nu Wa
Nu Wa
MODELDANCE
Nu Wa
Level 69
God Stats
21W - 11L
1,596 SR
Queue Stats
115W - 107L
1,536 Elo+
Solo
Chang'e
Chang'e
RIPMusicHead
Chang'e
Level 124
God Stats
10W - 16L
1,419 SR
Queue Stats
34W - 36L
1,464 Elo+
Solo
Charybdis
Charybdis
beamiestsundew
Charybdis
Level 157
God Stats
5W - 1L
1,900 SR
Queue Stats
104W - 107L
1,535 Elo+
Party 2
Horus
Horus
dinkynutts
Horus
Level 157
God Stats
5W - 0L
1,766 SR
Queue Stats
19W - 28L
1,503 Elo+
Party 2
Team Averages
Level 120
1,669 SR
1,515 Elo+

VS

Team Averages
Level 126
1,611 SR
1,443 Elo+
Izanami
Izanami
BattousaiJNS
Izanami
Level 118
God Stats
2W - 1L
1,742 SR
Queue Stats
102W - 109L
1,473 Elo+
Solo
Loki
Loki
GamerLegacy
Loki
Level 147
God Stats
0W - 1L
1,499 SR
Queue Stats
2W - 4L
1,446 Elo+
Solo
Sol
Sol
Xarthys
Sol
Level 86
God Stats
3W - 6L
1,427 SR
Queue Stats
44W - 53L
1,268 Elo+
Party 1
Cthulhu
Cthulhu
diversity186
Cthulhu
Level 134
God Stats
2W - 1L
1,740 SR
Queue Stats
67W - 58L
1,554 Elo+
Solo
Sun Wukong
Sun Wukong
m1lkyyw4y
Sun Wukong
Level 147
God Stats
12W - 13L
1,647 SR
Queue Stats
278W - 255L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 9
9,218
658
7,667
13,396
5,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
12
3 / 3 / 2
7,715
551
7,679
4,812
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
RIPMusicHead
Chang'e
15
4 / 0 / 5
8,976
641
7,428
5,214
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charybdis
beamiestsundew
Charybdis
15
3 / 0 / 5
9,306
665
5,743
7,160
2,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
13
6 / 1 / 10
9,074
648
7,562
10,793
9,007
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BattousaiJNS
Izanami
13
1 / 5 / 0
7,659
547
3,486
9,241
2,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 6 / 1
6,318
451
5,132
11,929
3,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
10
0 / 4 / 0
6,297
450
2,307
8,862
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
diversity186
Cthulhu
8
0 / 5 / 0
5,173
370
4,225
9,129
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
m1lkyyw4y
Sun Wukong
14
3 / 3 / 1
8,480
606
4,150
11,938
6,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
23
Kills
5
5
Deaths
23
31
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
BattousaiJNS
Izanami
1
5
0
0.2
W
7
1
9
11.5
L
1
6
1
0.25
W
Nu Wa
3
3
2
1.33
W
Chang'e
RIPMusicHead
Chang'e
4
0
5
6.5
L
Sol
0
4
0
0
W
Charybdis
beamiestsundew
Charybdis
3
0
5
5.5
W
Horus
6
1
10
11
L
Cthulhu
diversity186
Cthulhu
0
5
0
0
L
Sun Wukong
m1lkyyw4y
Sun Wukong
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,079
Damage
19,300
41,375
Taken
51,099
20,622
Mitigated
17,750
21,955
Healing
8,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BattousaiJNS
Izanami
3,486
2,114
0
2,540
9,241
2,445
0
1,105
8,090
0
54,559
W
7,667
3,251
0
8,205
13,396
5,485
1,972
1,455
11,819
0
60,759
L
5,132
1,680
0
280
11,929
3,272
0
2,761
8,954
0
37,244
W
Nu Wa
7,679
3,419
0
0
4,812
1,605
0
240
4,532
34,058
0
W
Chang'e
RIPMusicHead
Chang'e
7,428
748
1,600
3,303
5,214
1,891
846
841
4,333
47,806
2,751
L
Sol
2,307
351
0
1,732
8,862
2,156
0
3,563
4,919
33,024
0
W
Charybdis
beamiestsundew
Charybdis
5,743
3,473
0
3,521
7,160
2,634
5,825
1,345
5,645
0
80,160
W
Horus
7,562
3,067
720
4,606
10,793
9,007
393
2,757
7,632
0
17,552
L
Cthulhu
diversity186
Cthulhu
4,225
528
0
720
9,129
2,936
0
1,204
7,890
22,723
0
L
Sun Wukong
m1lkyyw4y
Sun Wukong
4,150
449
0
3,235
11,938
6,941
351
5,722
6,176
0
71,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,289
Gold Earned
33,927
438
Minions Killed
413
0
Camps Cleared
0
1,340,772
Distance Traveled
1,185,592
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,659
547
111
8
0
239,999
0
W
Kali
9,218
658
118
8
0
306,007
0
L
Loki
6,318
451
60
4
0
296,687
0
W
Nu Wa
7,715
551
54
4
0
225,287
0
W
Chang'e
8,976
641
105
8
0
265,059
2
L
Sol
6,297
450
72
5
0
221,893
0
W
Charybdis
9,306
665
142
10
0
259,861
4
W
Horus
9,074
648
19
1
0
284,558
2
L
Cthulhu
5,173
370
39
3
0
199,264
0
L
Sun Wukong
8,480
606
131
9
0
227,749
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role