Player Matchup

Ares
Ares
Gold III
KingTreveus
Ares
Gold III
Level 134
God Stats
2W - 2L
1,732 SR
Queue Stats
75W - 67L
1,487 MMR
Party 1
Vamana
Vamana
Gold V
OhItzElement
Vamana
Gold V
Level 126
God Stats
5W - 2L
1,781 SR
Queue Stats
58W - 67L
1,467 MMR
Party 2
Zeus
Zeus
Gold IV
Ohitztanky
Zeus
Gold IV
Level 127
God Stats
0W - 1L
1,738 SR
Queue Stats
58W - 67L
1,501 MMR
Party 2
Rama
Rama
Gold II
PandaPuncher
Rama
Gold II
Level 155
God Stats
8W - 8L
1,556 SR
Queue Stats
139W - 130L
1,474 MMR
Solo
Mulan
Mulan
Gold IV
StrawberryLoki
Mulan
Gold IV
Level 158
God Stats
7W - 4L
1,165 SR
Queue Stats
52W - 46L
1,457 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,594 SR
1,477 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 168
1,685 SR
1,485 MMR
Cerberus
Cerberus
Gold I
 
Cerberus
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold II
 
Ra
Gold II
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold I
El_Cabra_95
Apollo
Gold I
Level 181
God Stats
4W - 3L
1,858 SR
Queue Stats
254W - 254L
1,465 MMR
Solo
Fenrir
Fenrir
Gold IV
Merseilless
Fenrir
Gold IV
Level 175
God Stats
64W - 46L
1,713 SR
Queue Stats
294W - 307L
1,473 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
TretheGOAT847
Baron Samedi
Gold IV
Level 154
God Stats
8W - 2L
1,856 SR
Queue Stats
131W - 132L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 4
8,126
677
5,161
10,436
9,309
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vamana
12
3 / 4 / 1
6,606
551
5,515
11,952
7,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 6 / 0
5,998
500
3,547
7,163
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 2 / 5
8,271
689
10,012
8,587
3,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 1 / 3
7,385
615
8,347
9,533
5,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
KuzenboGebAchillesMedusa

VS

Bans
Ao KuangUllrThanatosBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 3 / 3
7,350
613
6,116
11,589
8,564
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ra
 
Ra
13
1 / 2 / 8
7,166
597
5,370
6,828
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
11
1 / 3 / 2
6,632
553
6,199
10,296
3,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
15
10 / 2 / 3
8,160
680
10,658
9,893
4,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
TretheGOAT847
Baron Samedi
11
1 / 2 / 8
6,991
583
4,647
10,639
8,712
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
12
Kills
15
15
Deaths
12
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
3
3
1.17
W
Ra
 
Ra
1
2
8
2.5
W
Apollo
1
3
2
0.67
L
5
2
4
3.5
W
Fenrir
10
2
3
5.75
L
Vamana
3
4
1
0.88
L
0
6
0
0
L
3
2
5
2.75
L
1
1
3
2.5
W
Baron Samedi
TretheGOAT847
Baron Samedi
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,582
Damage
32,990
47,671
Taken
49,245
26,845
Mitigated
27,349
10,315
Healing
20,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,116
274
0
6,500
11,589
8,564
0
480
11,109
42,999
1,272
W
Ra
 
Ra
5,370
571
1,109
3,101
6,828
2,617
195
2,279
4,257
60,232
1,161
W
Apollo
6,199
3,834
0
2,945
10,296
3,073
104
779
9,517
0
47,608
L
5,161
690
0
1,650
10,436
9,309
0
3,555
6,881
17,373
0
W
Fenrir
10,658
3,147
0
1,852
9,893
4,383
0
1,217
8,622
0
58,202
L
Vamana
5,515
2,987
0
862
11,952
7,644
0
3,554
8,398
0
41,199
L
3,547
337
0
765
7,163
1,666
0
1,897
5,212
32,702
0
L
10,012
8,645
0
3,974
8,587
3,171
268
1,678
6,909
0
68,955
L
8,347
1,240
0
3,064
9,533
5,055
381
4,809
4,724
0
50,967
W
Baron Samedi
TretheGOAT847
Baron Samedi
4,647
262
699
4,241
10,639
8,712
0
4,001
6,484
14,445
1,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,386
Gold Earned
36,299
390
Minions Killed
427
0
Camps Cleared
0
1,199,244
Distance Traveled
1,246,805
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,350
613
119
10
0
228,618
0
W
Ra
7,166
597
117
10
0
249,617
7
W
Apollo
6,632
553
88
7
0
234,147
2
L
Ares
8,126
677
15
1
0
251,697
1
W
Fenrir
8,160
680
89
7
0
283,849
0
L
Vamana
6,606
551
65
5
0
277,730
0
L
Zeus
5,998
500
82
7
0
210,205
4
L
Rama
8,271
689
134
11
0
213,409
0
L
Mulan
7,385
615
94
8
0
246,203
4
W
Baron Samedi
6,991
583
14
1
0
250,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role