Player Matchup

He Bo
He Bo
ItsMossiey
He Bo
Level 27
God Stats
0W - 4L
1,244 SR
Queue Stats
88W - 82L
1,500 Elo+
Party 2
Maui
Maui
RustyBrainz
Maui
Level 70
God Stats
21W - 18L
1,541 SR
Queue Stats
137W - 130L
1,465 Elo+
Party 2
Fenrir
Fenrir
XxgmoxbxX512
Fenrir
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,339 Elo+
Party 2
Team Averages
Level 42
1,428 SR
1,434 Elo+

VS

Team Averages
Level 83
1,354 SR
1,492 Elo+
Ymir
Ymir
B1GD4WG
Ymir
Level 3
God Stats
3W - 2L
1,328 SR
Queue Stats
41W - 36L
1,485 Elo+
Party 1
Bakasura
Bakasura
TolerantDespair
Bakasura
Level 125
God Stats
10W - 6L
1,648 SR
Queue Stats
54W - 49L
1,441 Elo+
Party 1
Baron Samedi
Baron Samedi
juanmaerazo2
Baron Samedi
Level 120
God Stats
2W - 3L
1,086 SR
Queue Stats
243W - 234L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
2 / 3 / 3
7,942
722
5,537
7,049
3,137
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 6 / 2
8,995
818
6,854
13,069
9,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
10
0 / 5 / 3
6,862
624
2,556
10,398
7,785
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
B1GD4WG
Ymir
12
0 / 1 / 13
7,871
716
5,226
8,692
7,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
15
12 / 3 / 2
10,431
948
13,425
12,275
9,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
juanmaerazo2
Baron Samedi
14
2 / 3 / 12
9,110
828
6,903
6,924
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
7
Kills
14
14
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ymir
B1GD4WG
Ymir
0
1
13
6.5
L
He Bo
2
3
3
1.17
L
5
6
2
1
W
Bakasura
12
3
2
4.33
L
Fenrir
0
5
3
0.3
W
Baron Samedi
juanmaerazo2
Baron Samedi
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,947
Damage
25,554
30,516
Taken
27,891
20,666
Mitigated
19,652
2,896
Healing
10,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
B1GD4WG
Ymir
5,226
727
277
1,864
8,692
7,397
254
2,500
6,060
12,068
0
L
He Bo
5,537
484
98
773
7,049
3,137
0
2,330
4,016
27,025
0
L
6,854
1,354
0
1,944
13,069
9,744
0
4,650
6,595
24,448
171
W
Bakasura
13,425
8,476
0
5,384
12,275
9,122
681
5,277
6,593
0
32,944
L
Fenrir
2,556
247
0
81
10,398
7,785
0
4,218
5,094
0
9,074
W
Baron Samedi
juanmaerazo2
Baron Samedi
6,903
390
1,390
1,152
6,924
3,133
745
3,859
2,922
28,966
1,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,799
Gold Earned
27,412
110
Minions Killed
141
0
Camps Cleared
0
534,786
Distance Traveled
574,142
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,871
716
13
1
0
182,527
0
L
He Bo
7,942
722
56
5
0
179,186
0
L
Maui
8,995
818
36
3
0
170,724
0
W
Bakasura
10,431
948
80
7
0
208,528
0
L
Fenrir
6,862
624
18
2
0
184,876
0
W
Baron Samedi
9,110
828
48
4
0
183,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role