Player Matchup

Xing Tian
Xing Tian
GingerKangaroo
Xing Tian
Level 128
God Stats
7W - 2L
1,778 SR
Queue Stats
217W - 220L
1,488 Elo+
Party 1
Danzaburou
Danzaburou
OverIord Bunny
Danzaburou
Level 129
God Stats
6W - 7L
1,370 SR
Queue Stats
200W - 196L
1,516 Elo+
Party 1
Bellona
Bellona
Scooober
Bellona
Level 73
God Stats
6W - 3L
1,785 SR
Queue Stats
45W - 39L
1,497 Elo+
Solo
Ix Chel
Ix Chel
SeatsTaken67
Ix Chel
Level 149
God Stats
3W - 2L
1,598 SR
Queue Stats
37W - 37L
1,466 Elo+
Solo
Bastet
Bastet
vishwam
Bastet
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
80W - 67L
1,500 Elo+
Solo
Team Averages
Level 118
1,606 SR
1,493 Elo+

VS

Team Averages
Level 140
1,473 SR
1,494 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
GarTheGamer
Amaterasu
Level 109
God Stats
2W - 3L
1,472 SR
Queue Stats
91W - 88L
1,500 Elo+
Party 2
Thanatos
Thanatos
PandaJC9378
Thanatos
Level 149
God Stats
1W - 5L
1,351 SR
Queue Stats
270W - 253L
1,501 Elo+
Solo
Ymir
Ymir
Tazzy1925
Ymir
Level 89
God Stats
16W - 13L
1,475 SR
Queue Stats
401W - 360L
1,479 Elo+
Party 2
Ra
Ra
ToxicFox31
Ra
Level 142
God Stats
6W - 2L
1,565 SR
Queue Stats
190W - 203L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GingerKangaroo
Xing Tian
13
2 / 0 / 4
7,959
612
4,524
13,440
9,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
OverIord Bunny
Danzaburou
15
3 / 0 / 3
9,135
703
9,118
3,758
1,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Scooober
Bellona
14
6 / 1 / 1
9,018
694
10,342
12,263
10,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
SeatsTaken67
Ix Chel
13
2 / 1 / 1
7,827
602
3,869
5,498
1,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
vishwam
Bastet
15
2 / 1 / 5
7,926
610
4,887
11,366
4,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
0 / 4 / 1
5,376
414
3,343
7,409
2,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Amaterasu
GarTheGamer
Amaterasu
11
1 / 6 / 0
6,462
497
4,791
13,994
7,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
PandaJC9378
Thanatos
9
0 / 2 / 1
5,407
416
2,187
7,193
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
11
0 / 1 / 0
6,039
465
2,755
12,212
7,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 2 / 0
7,500
577
5,183
6,494
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
15
Kills
3
3
Deaths
15
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
4
1
0.13
L
Amaterasu
GarTheGamer
Amaterasu
1
6
0
0.17
W
Xing Tian
GingerKangaroo
Xing Tian
2
0
4
4
W
Danzaburou
OverIord Bunny
Danzaburou
3
0
3
4.5
L
Thanatos
PandaJC9378
Thanatos
0
2
1
0.25
W
Bellona
Scooober
Bellona
6
1
1
6.5
W
Ix Chel
SeatsTaken67
Ix Chel
2
1
1
2.5
L
Ymir
0
1
0
0
L
2
2
0
1
W
Bastet
vishwam
Bastet
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,740
Damage
18,259
46,325
Taken
47,302
27,472
Mitigated
22,113
19,299
Healing
18,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,343
1,675
0
1,954
7,409
2,420
0
1,254
6,155
0
35,020
L
Amaterasu
GarTheGamer
Amaterasu
4,791
1,726
0
3,082
13,994
7,874
0
0
13,994
156
33,986
W
Xing Tian
GingerKangaroo
Xing Tian
4,524
424
1,313
2,333
13,440
9,343
58
3,623
9,709
20,009
1,113
W
Danzaburou
OverIord Bunny
Danzaburou
9,118
4,502
0
1,676
3,758
1,341
2,155
948
2,810
0
80,090
L
Thanatos
PandaJC9378
Thanatos
2,187
600
0
5,589
7,193
2,179
0
906
6,287
0
24,778
W
Bellona
Scooober
Bellona
10,342
4,057
0
4,954
12,263
10,759
65
156
11,503
0
53,123
W
Ix Chel
SeatsTaken67
Ix Chel
3,869
198
620
1,472
5,498
1,981
804
1,727
3,771
61,303
0
L
Ymir
2,755
263
949
2,648
12,212
7,143
0
3,017
9,195
23,565
0
L
5,183
548
336
3,687
6,494
2,497
305
3,152
3,342
59,393
98
W
Bastet
vishwam
Bastet
4,887
1,201
0
6,931
11,366
4,048
210
2,090
9,238
0
63,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,865
Gold Earned
30,784
458
Minions Killed
337
0
Camps Cleared
0
1,395,146
Distance Traveled
1,133,030
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,376
414
68
5
0
170,060
1
L
Amaterasu
6,462
497
56
4
0
248,077
2
W
Xing Tian
7,959
612
39
3
0
290,147
0
W
Danzaburou
9,135
703
126
10
0
228,749
0
L
Thanatos
5,407
416
59
5
0
214,061
1
W
Bellona
9,018
694
88
7
0
264,176
4
W
Ix Chel
7,827
602
108
8
0
267,397
3
L
Ymir
6,039
465
49
4
0
237,733
0
L
Ra
7,500
577
105
8
0
263,099
0
W
Bastet
7,926
610
97
7
0
344,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role