Player Matchup

Geb
Geb
Masters
 
Geb
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Awilix
Awilix
Grandmaster
DEVÕ
Awilix
Grandmaster
Level 209
God Stats
6W - 2L
1,986 SR
Queue Stats
87W - 27L
3,126 MMR
Party 1
Surtr
Surtr
Masters
IILunatico
Surtr
Masters
Level 123
God Stats
1W - 3L
1,840 SR
Queue Stats
198W - 121L
3,006 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 164
1,775 SR
2,544 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,750 SR
2,251 MMR
Ix Chel
Ix Chel
Diamond II
CurvyCréscent
Ix Chel
Diamond II
Level 103
God Stats
3W - 2L
1,972 SR
Queue Stats
111W - 72L
2,393 MMR
Solo
Shiva
Shiva
Diamond IV
JRFarley
Shiva
Diamond IV
Level 154
God Stats
18W - 19L
1,671 SR
Queue Stats
232W - 248L
2,146 MMR
Party 2
Xing Tian
Xing Tian
Diamond III
TTThermal
Xing Tian
Diamond III
Level 203
God Stats
15W - 18L
1,607 SR
Queue Stats
161W - 154L
2,213 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
2 / 2 / 4
9,122
652
10,633
20,583
21,476
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
DEVÕ
Awilix
15
3 / 2 / 3
9,469
676
8,721
14,443
12,169
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Surtr
12
1 / 4 / 4
8,364
597
9,708
17,079
12,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesOdinCthulhuSobekNe Zha

VS

Bans
BacchusMulanVulcanHerculesThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 5
10,200
729
20,285
8,395
5,325
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
JRFarley
Shiva
14
2 / 4 / 6
9,536
681
12,540
16,680
13,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
TTThermal
Xing Tian
16
3 / 0 / 5
10,387
742
10,890
15,340
18,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
6
Kills
8
8
Deaths
6
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
2
4
2
W
3
2
5
2.75
L
Awilix
DEVÕ
Awilix
3
2
3
2.25
L
Surtr
1
4
4
0.75
W
Shiva
JRFarley
Shiva
2
4
6
1.25
W
Xing Tian
TTThermal
Xing Tian
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,062
Damage
43,715
52,105
Taken
40,415
46,210
Mitigated
37,853
7,048
Healing
14,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
10,633
532
0
1,798
20,583
21,476
0
11,550
8,007
29,473
1,264
W
20,285
2,859
3,691
3,512
8,395
5,325
982
2,333
5,586
59,107
0
L
Awilix
DEVÕ
Awilix
8,721
2,154
0
1,705
14,443
12,169
0
8,039
5,725
0
53,066
L
Surtr
9,708
2,745
0
3,545
17,079
12,565
0
7,762
8,694
1,317
20,871
W
Shiva
JRFarley
Shiva
12,540
1,988
240
4,142
16,680
13,597
792
4,760
10,908
0
36,362
W
Xing Tian
TTThermal
Xing Tian
10,890
539
0
2,745
15,340
18,931
456
2,594
11,736
32,362
7,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,955
Gold Earned
30,123
147
Minions Killed
172
0
Camps Cleared
0
893,848
Distance Traveled
824,674
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,122
652
33
2
0
301,111
4
W
Ix Chel
10,200
729
73
5
0
269,196
0
L
Awilix
9,469
676
87
6
0
310,192
0
L
Surtr
8,364
597
27
2
0
282,545
2
W
Shiva
9,536
681
46
3
0
270,185
0
W
Xing Tian
10,387
742
53
4
0
285,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role