Player Matchup

Bacchus
Bacchus
AngelLaMaquinaPR
Bacchus
Level 133
God Stats
165W - 207L
1,517 SR
Queue Stats
220W - 301L
1,441 Elo+
Party 2
Mulan
Mulan
BlickyBlow
Mulan
Level 69
God Stats
27W - 20L
1,526 SR
Queue Stats
338W - 332L
1,480 Elo+
Solo
Anubis
Anubis
CaMox70sSHOW
Anubis
Level 145
God Stats
42W - 32L
1,522 SR
Queue Stats
168W - 161L
1,366 Elo+
Solo
Pele
Pele
SeraphLionKnight
Pele
Level 129
God Stats
3W - 3L
1,354 SR
Queue Stats
175W - 168L
1,468 Elo+
Solo
Danzaburou
Danzaburou
YoungHoudini_PR
Danzaburou
Level 117
God Stats
3W - 0L
1,813 SR
Queue Stats
107W - 139L
1,506 Elo+
Party 2
Team Averages
Level 119
1,546 SR
1,452 Elo+

VS

Team Averages
Level 106
1,570 SR
1,492 Elo+
Hera
Hera
AndúrilQC
Hera
Level 122
God Stats
1W - 1L
1,766 SR
Queue Stats
83W - 71L
1,577 Elo+
Party 1
Arachne
Arachne
Mushhum
Arachne
Level 77
God Stats
8W - 5L
1,677 SR
Queue Stats
44W - 33L
1,571 Elo+
Party 1
Nut
Nut
ReiBasil
Nut
Level 61
God Stats
15W - 23L
1,302 SR
Queue Stats
585W - 603L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
UucCauac
Gilgamesh
Level 143
God Stats
1W - 1L
1,796 SR
Queue Stats
48W - 55L
1,428 Elo+
Solo
Artio
Artio
hellslastson5095
Artio
Level 125
God Stats
2W - 3L
1,311 SR
Queue Stats
383W - 372L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 7
6,096
610
4,559
7,309
4,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mulan
11
2 / 1 / 2
6,746
675
6,965
8,525
3,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
10
2 / 6 / 0
5,927
593
3,899
7,220
2,714
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
7 / 1 / 1
6,543
654
5,976
6,518
2,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
YoungHoudini_PR
Danzaburou
10
4 / 0 / 4
6,301
630
2,857
2,436
780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 5
5,741
574
5,752
5,132
1,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Mushhum
Arachne
10
4 / 3 / 2
5,542
554
4,611
8,780
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
1 / 3 / 0
4,750
475
1,664
7,199
1,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
UucCauac
Gilgamesh
8
1 / 5 / 4
5,288
529
2,266
8,785
4,697
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 4 / 0
5,785
579
4,770
10,651
9,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
17
Kills
10
10
Deaths
18
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
3
5
1.83
W
2
2
7
2.75
W
Mulan
2
1
2
3
W
Anubis
2
6
0
0.33
L
Arachne
Mushhum
Arachne
4
3
2
1.67
L
1
3
0
0.33
W
7
1
1
7.5
L
Gilgamesh
UucCauac
Gilgamesh
1
5
4
0.6
W
Danzaburou
YoungHoudini_PR
Danzaburou
4
0
4
6
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,256
Damage
19,063
32,008
Taken
40,547
13,659
Mitigated
19,559
8,417
Healing
8,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,752
1,179
0
1,331
5,132
1,111
222
2,337
2,795
28,346
932
W
4,559
498
0
1,902
7,309
4,367
385
1,044
6,191
19,040
712
W
Mulan
6,965
1,071
0
1,927
8,525
3,637
0
3,615
4,356
0
44,440
W
Anubis
3,899
135
0
1,482
7,220
2,714
102
3,609
3,273
37,202
1,204
L
Arachne
Mushhum
Arachne
4,611
3,379
0
1,891
8,780
2,820
0
2,203
6,577
0
28,724
L
1,664
1,027
0
2,076
7,199
1,887
0
1,627
5,572
0
23,416
W
5,976
1,895
0
1,727
6,518
2,161
0
1,047
5,332
0
38,776
L
Gilgamesh
UucCauac
Gilgamesh
2,266
353
0
365
8,785
4,697
77
1,976
6,809
0
13,468
W
Danzaburou
YoungHoudini_PR
Danzaburou
2,857
1,358
0
1,379
2,436
780
652
0
2,436
0
30,057
L
4,770
132
240
2,641
10,651
9,044
0
0
10,651
30,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,613
Gold Earned
27,106
300
Minions Killed
224
0
Camps Cleared
0
979,914
Distance Traveled
980,736
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,741
574
47
5
0
182,736
0
W
Bacchus
6,096
610
28
3
0
207,357
4
W
Mulan
6,746
675
81
8
0
173,911
0
W
Anubis
5,927
593
70
7
0
172,854
0
L
Arachne
5,542
554
52
5
0
216,507
0
L
Nut
4,750
475
40
4
0
188,468
0
W
Pele
6,543
654
65
7
0
239,590
0
L
Gilgamesh
5,288
529
18
2
0
204,001
2
W
Danzaburou
6,301
630
56
6
0
186,202
0
L
Artio
5,785
579
67
7
0
189,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role