Player Matchup

Cupid
Cupid
Gold II
Elsamoussa
Cupid
Gold II
Level 149
God Stats
1W - 1L
1,493 SR
Queue Stats
162W - 168L
1,840 MMR
Party 2
Ne Zha
Ne Zha
Silver I
MySmiteAcademia
Ne Zha
Silver I
Level 38
God Stats
0W - 1L
1,386 SR
Queue Stats
14W - 14L
1,615 MMR
Party 2
Baron Samedi
Baron Samedi
Silver II
Trainwreck13
Baron Samedi
Silver II
Level 156
God Stats
3W - 2L
1,618 SR
Queue Stats
54W - 58L
1,544 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,499 SR
1,666 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,568 SR
1,631 MMR
Charon
Charon
Platinum IV
Arcami
Charon
Platinum IV
Level 147
God Stats
13W - 7L
1,683 SR
Queue Stats
28W - 25L
1,668 MMR
Party 1
Vulcan
Vulcan
Platinum V
Busquets19
Vulcan
Platinum V
Level 103
God Stats
1W - 1L
1,536 SR
Queue Stats
23W - 18L
1,692 MMR
Party 1
Chiron
Chiron
Gold III
Chicle98
Chiron
Gold III
Level 109
God Stats
1W - 0L
1,485 SR
Queue Stats
22W - 16L
1,532 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
17
1 / 6 / 5
11,484
638
10,712
18,972
5,766
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 3 / 2
12,814
712
18,411
27,835
22,319
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Trainwreck13
Baron Samedi
17
1 / 7 / 6
11,605
645
9,526
16,506
8,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
AchillesCthulhuThothMulanPersephone

VS

Bans
JormungandrMedusaAthenaHorusOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Arcami
Charon
18
3 / 2 / 12
12,933
719
16,531
20,286
24,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
Busquets19
Vulcan
20
8 / 1 / 7
14,218
790
22,007
11,890
5,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
Chicle98
Chiron
19
5 / 4 / 9
13,680
760
14,375
16,376
6,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
7
Kills
16
16
Deaths
7
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Charon
Arcami
Charon
3
2
12
4.5
W
Vulcan
Busquets19
Vulcan
8
1
7
11.5
W
Chiron
Chicle98
Chiron
5
4
9
2.38
L
Cupid
1
6
5
0.58
L
5
3
2
2
L
Baron Samedi
Trainwreck13
Baron Samedi
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,649
Damage
52,913
63,313
Taken
48,552
36,717
Mitigated
36,392
18,925
Healing
14,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Arcami
Charon
16,531
1,852
0
4,187
20,286
24,101
368
5,646
14,640
31,749
5,118
W
Vulcan
Busquets19
Vulcan
22,007
145
393
2,510
11,890
5,454
621
2,842
9,027
87,167
693
W
Chiron
Chicle98
Chiron
14,375
4,352
1,120
5,942
16,376
6,837
1,002
2,429
13,947
0
65,035
L
Cupid
10,712
5,459
903
5,322
18,972
5,766
488
11,240
7,656
0
51,093
L
18,411
3,371
0
8,701
27,835
22,319
216
15,846
11,522
1,345
61,911
L
Baron Samedi
Trainwreck13
Baron Samedi
9,526
666
1,149
2,850
16,506
8,632
565
7,973
8,469
44,318
288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,903
Gold Earned
40,831
241
Minions Killed
237
0
Camps Cleared
0
1,001,141
Distance Traveled
1,100,125
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
12,933
719
33
2
0
341,454
0
W
Vulcan
14,218
790
113
6
0
410,975
0
W
Chiron
13,680
760
91
5
0
347,696
0
L
Cupid
11,484
638
91
5
0
314,175
0
L
Ne Zha
12,814
712
61
3
0
385,094
6
L
Baron Samedi
11,605
645
89
5
0
301,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role