Player Matchup

Horus
Horus
 
Horus
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
EyePeeSitting
Kali
Level 29
God Stats
6W - 3L
1,523 SR
Queue Stats
46W - 44L
1,263 Elo+
Party 1
Medusa
Medusa
Jfire87
Medusa
Level 49
God Stats
10W - 8L
1,508 SR
Queue Stats
74W - 71L
1,263 Elo+
Party 1
Vulcan
Vulcan
Lukinhas007_
Vulcan
Level 64
God Stats
66W - 49L
1,596 SR
Queue Stats
453W - 473L
1,516 Elo+
Solo
Izanami
Izanami
Tony2x
Izanami
Level 148
God Stats
18W - 20L
1,474 SR
Queue Stats
118W - 132L
1,450 Elo+
Solo
Team Averages
Level 90
1,520 SR
1,398 Elo+

VS

Team Averages
Level 115
1,675 SR
1,456 Elo+
Ix Chel
Ix Chel
Liimonfu
Ix Chel
Level 122
God Stats
11W - 3L
1,929 SR
Queue Stats
104W - 90L
1,525 Elo+
Solo
Loki
Loki
MrFranchFries
Loki
Level 82
God Stats
19W - 26L
1,451 SR
Queue Stats
80W - 91L
1,417 Elo+
Party 2
Surtr
Surtr
NTN Super R2D2
Surtr
Level 100
God Stats
175W - 122L
1,628 SR
Queue Stats
362W - 350L
1,457 Elo+
Solo
Achilles
Achilles
SynovialMedal3
Achilles
Level 144
God Stats
4W - 3L
1,706 SR
Queue Stats
212W - 191L
1,505 Elo+
Solo
Skadi
Skadi
x3lol24354
Skadi
Level 126
God Stats
1W - 2L
1,663 SR
Queue Stats
32W - 38L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
2 / 0 / 1
3,633
727
2,140
4,938
2,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
1 / 0 / 2
3,481
696
1,232
3,710
1,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Jfire87
Medusa
6
0 / 0 / 0
3,666
733
0
804
192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
5
0 / 2 / 0
3,145
629
1,459
2,206
551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Tony2x
Izanami
6
0 / 1 / 1
3,311
662
1,460
2,240
621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Liimonfu
Ix Chel
7
2 / 0 / 0
3,867
773
1,043
1,835
454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 0 / 1
3,183
637
899
2,954
641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
1 / 1 / 0
3,430
686
2,361
3,864
2,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
1
0 / 0 / 0
939
188
0
0
0
Skadi
5
0 / 2 / 1
3,033
607
2,612
2,982
585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
3
Kills
3
3
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
1
2.5
W
1
0
2
2
W
Medusa
Jfire87
Medusa
0
0
0
0
L
Ix Chel
Liimonfu
Ix Chel
2
0
0
2
W
Vulcan
0
2
0
0
L
0
0
1
0.5
L
1
1
0
1
L
Achilles
0
0
0
0
W
Izanami
Tony2x
Izanami
0
1
1
0.5
L
Skadi
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,291
Damage
6,915
13,898
Taken
11,635
5,069
Mitigated
4,094
5,341
Healing
4,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,140
1,176
200
2,539
4,938
2,516
0
145
4,793
0
8,307
W
1,232
781
0
762
3,710
1,189
0
0
3,710
0
15,539
W
Medusa
Jfire87
Medusa
0
0
0
539
804
192
325
0
804
0
13,817
L
Ix Chel
Liimonfu
Ix Chel
1,043
0
180
614
1,835
454
0
999
738
11,822
1,202
W
Vulcan
1,459
44
0
390
2,206
551
0
897
1,163
9,728
0
L
899
286
0
1,212
2,954
641
0
290
2,592
0
13,705
L
2,361
1,057
0
1,991
3,864
2,414
0
0
3,864
380
9,878
L
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
Tony2x
Izanami
1,460
1,158
0
911
2,240
621
0
76
2,164
0
19,697
L
Skadi
2,612
1,434
0
883
2,982
585
0
0
2,982
0
15,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,236
Gold Earned
14,452
127
Minions Killed
106
0
Camps Cleared
0
516,441
Distance Traveled
421,940
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,633
727
15
3
0
107,673
2
W
Kali
3,481
696
33
7
0
131,707
0
W
Medusa
3,666
733
24
5
0
83,039
0
L
Ix Chel
3,867
773
34
7
0
106,256
0
W
Vulcan
3,145
629
14
3
0
113,759
0
L
Loki
3,183
637
32
6
0
117,257
0
L
Surtr
3,430
686
17
3
0
107,371
0
L
Achilles
939
188
0
0
0
0
0
W
Izanami
3,311
662
41
8
0
80,263
0
L
Skadi
3,033
607
23
5
0
91,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role