Player Matchup

Sylvanus
Sylvanus
Diamond IV
ChaChinx
Sylvanus
Diamond IV
Level 173
God Stats
44W - 32L
1,592 SR
Queue Stats
302W - 287L
2,116 MMR
Party 1
Thor
Thor
Diamond III
LGNZDaNi
Thor
Diamond III
Level 117
God Stats
10W - 7L
1,757 SR
Queue Stats
360W - 331L
2,133 MMR
Solo
Yu Huang
Yu Huang
Diamond III
ManoDeObraBarata
Yu Huang
Diamond III
Level 174
God Stats
4W - 1L
1,777 SR
Queue Stats
187W - 167L
2,199 MMR
Solo
Chiron
Chiron
Diamond IV
SpectreDot
Chiron
Diamond IV
Level 151
God Stats
2W - 2L
1,214 SR
Queue Stats
68W - 49L
2,104 MMR
Solo
Awilix
Awilix
Diamond V
UnbeatableApe
Awilix
Diamond V
Level 108
God Stats
4W - 1L
1,341 SR
Queue Stats
171W - 150L
1,997 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,536 SR
2,110 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 101
1,528 SR
1,978 MMR
Surtr
Surtr
Diamond IV
 
Surtr
Diamond IV
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum II
VattenKniv
Cerberus
Platinum II
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 19L
2,023 MMR
Solo
Erlang Shen
Erlang Shen
Diamond V
Wolveerrine01
Erlang Shen
Diamond V
Level 128
God Stats
2W - 6L
1,427 SR
Queue Stats
650W - 649L
2,061 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
gormord
Morgan Le Fay
Diamond IV
Level 136
God Stats
0W - 2L
1,712 SR
Queue Stats
294W - 265L
2,204 MMR
Solo
Heimdallr
Heimdallr
Platinum III
Аrсeus
Heimdallr
Platinum III
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 15L
2,100 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChaChinx
Sylvanus
10
1 / 0 / 7
5,979
598
3,441
5,758
3,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Thor
11
1 / 2 / 2
6,010
601
3,028
6,366
2,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 7
6,539
654
5,068
3,886
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
SpectreDot
Chiron
12
3 / 1 / 2
6,491
649
4,810
4,553
1,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
7 / 0 / 1
6,416
642
5,748
5,066
1,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Ah Muzen CabMedusaVulcanHe Bo

VS

Bans
LancelotSusanoLokiAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
0 / 1 / 2
5,657
566
3,347
6,785
3,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cerberus
VattenKniv
Cerberus
8
2 / 3 / 0
5,376
538
3,874
9,810
3,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Erlang Shen
Wolveerrine01
Erlang Shen
9
2 / 4 / 0
5,185
519
2,414
9,039
2,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
gormord
Morgan Le Fay
10
0 / 4 / 1
5,465
547
2,844
5,460
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Аrсeus
Heimdallr
5
0 / 3 / 0
4,193
419
1,779
3,944
941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
15
Kills
4
4
Deaths
15
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
1
2
1
W
Sylvanus
ChaChinx
Sylvanus
1
0
7
4.5
W
Thor
1
2
2
1
W
3
1
7
6.5
W
Chiron
SpectreDot
Chiron
3
1
2
4
W
7
0
1
7.5
L
Cerberus
VattenKniv
Cerberus
2
3
0
0.67
L
Erlang Shen
Wolveerrine01
Erlang Shen
2
4
0
0.5
L
Morgan Le Fay
gormord
Morgan Le Fay
0
4
1
0.13
L
Heimdallr
Аrсeus
Heimdallr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,095
Damage
14,258
25,629
Taken
35,038
10,430
Mitigated
12,725
8,707
Healing
9,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
3,347
1,163
0
1,812
6,785
3,813
0
259
6,203
5,133
28,136
W
Sylvanus
ChaChinx
Sylvanus
3,441
1,280
700
3,132
5,758
3,402
0
2,848
2,910
13,502
2,151
W
Thor
3,028
765
0
1,801
6,366
2,796
0
718
5,648
0
41,052
W
5,068
663
0
625
3,886
1,259
0
1,257
2,629
40,087
0
W
Chiron
SpectreDot
Chiron
4,810
2,396
330
1,676
4,553
1,315
0
1,067
3,486
0
47,376
W
5,748
2,265
0
443
5,066
1,658
0
1,459
3,607
0
40,220
L
Cerberus
VattenKniv
Cerberus
3,874
419
0
2,883
9,810
3,750
0
2,470
7,239
15,853
0
L
Erlang Shen
Wolveerrine01
Erlang Shen
2,414
1,278
0
2,549
9,039
2,952
0
1,924
6,758
0
30,059
L
Morgan Le Fay
gormord
Morgan Le Fay
2,844
203
0
754
5,460
1,269
0
2,256
2,974
38,632
458
L
Heimdallr
Аrсeus
Heimdallr
1,779
974
0
1,107
3,944
941
0
667
3,277
0
18,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,435
Gold Earned
25,876
353
Minions Killed
284
0
Camps Cleared
0
1,054,510
Distance Traveled
924,708
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,657
566
74
7
0
178,534
0
W
Sylvanus
5,979
598
19
2
0
206,213
2
W
Thor
6,010
601
84
8
0
181,534
4
W
Yu Huang
6,539
654
82
8
0
201,004
0
W
Chiron
6,491
649
99
10
0
213,729
0
W
Awilix
6,416
642
69
7
0
252,030
0
L
Cerberus
5,376
538
37
4
0
202,317
0
L
Erlang Shen
5,185
519
56
6
0
238,416
0
L
Morgan Le Fay
5,465
547
80
8
0
207,164
1
L
Heimdallr
4,193
419
37
4
0
98,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role