Player Matchup

Thor
Thor
Silver I
 
Thor
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze IV
ACE_AK74
Anhur
Bronze IV
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 47L
920 MMR
Party 2
Kukulkan
Kukulkan
Bronze II
XXsweetcheseeXX
Kukulkan
Bronze II
Level 102
God Stats
0W - 1L
1,557 SR
Queue Stats
3W - 21L
826 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,519 SR
1,082 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,505 SR
862 MMR
Artemis
Artemis
Silver III
IMAH01
Artemis
Silver III
Level 148
God Stats
5W - 3L
1,547 SR
Queue Stats
307W - 352L
997 MMR
Solo
Cerberus
Cerberus
Silver II
RyZeN ClouD
Cerberus
Silver II
Level 103
God Stats
195W - 200L
1,466 SR
Queue Stats
270W - 325L
1,081 MMR
Party 1
Baron Samedi
Baron Samedi
Silver V
St Ashlar
Baron Samedi
Silver V
Level 126
God Stats
14W - 21L
1,502 SR
Queue Stats
137W - 174L
507 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 7 / 1
7,369
670
9,118
11,572
4,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
ACE_AK74
Anhur
12
1 / 5 / 2
7,450
677
3,031
10,230
2,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
13
2 / 5 / 1
8,358
760
5,854
8,349
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
BacchusVulcanMartichorasDiscordiaSet

VS

Bans
CthulhuDa JiAchillesThothAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
IMAH01
Artemis
14
7 / 1 / 7
9,535
867
8,372
6,497
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
RyZeN ClouD
Cerberus
15
8 / 0 / 9
9,696
881
10,075
11,456
8,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Baron Samedi
St Ashlar
Baron Samedi
14
2 / 3 / 13
8,810
801
7,486
8,053
3,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
4
Kills
17
17
Deaths
4
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
7
1
0.21
L
Anhur
ACE_AK74
Anhur
1
5
2
0.4
W
Artemis
IMAH01
Artemis
7
1
7
10.5
W
Cerberus
RyZeN ClouD
Cerberus
8
0
9
12.5
W
Baron Samedi
St Ashlar
Baron Samedi
2
3
13
2.83
L
Kukulkan
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,003
Damage
25,933
30,151
Taken
26,006
8,870
Mitigated
14,032
3,807
Healing
6,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
9,118
1,557
0
1,076
11,572
4,509
0
5,688
5,211
0
24,151
L
Anhur
ACE_AK74
Anhur
3,031
1,761
0
1,535
10,230
2,549
0
4,646
4,943
0
17,566
W
Artemis
IMAH01
Artemis
8,372
3,523
0
2,148
6,497
1,888
1,096
1,709
4,633
0
29,497
W
Cerberus
RyZeN ClouD
Cerberus
10,075
541
0
1,923
11,456
8,903
209
2,607
8,405
21,685
3,383
W
Baron Samedi
St Ashlar
Baron Samedi
7,486
177
868
1,477
8,053
3,241
188
1,556
6,217
20,751
506
L
Kukulkan
5,854
306
0
1,196
8,349
1,812
0
4,795
2,955
36,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,177
Gold Earned
28,041
138
Minions Killed
142
0
Camps Cleared
0
549,540
Distance Traveled
569,195
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,369
670
46
4
0
186,462
0
L
Anhur
7,450
677
29
3
0
177,843
0
W
Artemis
9,535
867
38
3
0
165,062
0
W
Cerberus
9,696
881
67
6
0
216,284
0
W
Baron Samedi
8,810
801
37
3
0
187,849
0
L
Kukulkan
8,358
760
63
6
0
185,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role