Player Matchup

Rama
Rama
Rows
Rama
Level 126
God Stats
1W - 4L
1,082 SR
Queue Stats
51W - 77L
1,355 Elo+
Solo
Gilgamesh
Gilgamesh
Timsay89
Gilgamesh
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 41L
1,463 Elo+
Party 2
Sun Wukong
Sun Wukong
alfaDuch
Sun Wukong
Level 119
God Stats
3W - 4L
1,342 SR
Queue Stats
475W - 491L
1,547 Elo+
Party 2
Ix Chel
Ix Chel
i-Askari
Ix Chel
Level 105
God Stats
3W - 3L
1,303 SR
Queue Stats
301W - 364L
1,408 Elo+
Solo
Ganesha
Ganesha
lorddiablo12345
Ganesha
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 24L
1,411 Elo+
Solo
Team Averages
Level 113
1,345 SR
1,437 Elo+

VS

Team Averages
Level 92
1,420 SR
1,435 Elo+
Artemis
Artemis
 
Artemis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Warrior11112
Nu Wa
Level 87
God Stats
2W - 3L
1,334 SR
Queue Stats
43W - 62L
1,436 Elo+
Solo
Fenrir
Fenrir
loemx
Fenrir
Level 41
God Stats
5W - 5L
1,266 SR
Queue Stats
94W - 80L
1,412 Elo+
Party 1
Terra
Terra
soulent
Terra
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 60L
1,420 Elo+
Solo
Shiva
Shiva
xloemx
Shiva
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 86L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Rows
Rama
11
1 / 1 / 9
6,524
1,087
4,627
2,969
1,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
Timsay89
Gilgamesh
13
7 / 1 / 6
7,833
1,306
4,655
7,466
6,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
alfaDuch
Sun Wukong
13
3 / 0 / 10
7,100
1,183
5,248
6,110
3,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ix Chel
i-Askari
Ix Chel
12
2 / 1 / 6
6,741
1,124
3,482
4,966
2,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 13
7,050
1,175
3,342
7,735
5,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 4 / 0
5,176
863
4,147
5,029
1,448
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 1
6,462
1,077
7,646
4,904
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
loemx
Fenrir
13
2 / 2 / 2
5,751
959
5,034
5,762
5,563
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Terra
soulent
Terra
1
0 / 0 / 0
1,644
274
0
0
0
Shiva
xloemx
Shiva
11
0 / 4 / 2
5,644
941
5,036
7,791
6,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
13
Kills
4
4
Deaths
13
44
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
4
0
0
W
Rama
Rows
Rama
1
1
9
5.5
W
Gilgamesh
Timsay89
Gilgamesh
7
1
6
10
L
2
3
1
0.83
W
Sun Wukong
alfaDuch
Sun Wukong
3
0
10
8
W
Ix Chel
i-Askari
Ix Chel
2
1
6
5
L
Fenrir
loemx
Fenrir
2
2
2
1.5
W
0
1
13
6.5
L
Terra
soulent
Terra
0
0
0
0
L
Shiva
xloemx
Shiva
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,354
Damage
21,863
29,246
Taken
23,486
18,237
Mitigated
15,057
16,623
Healing
4,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,147
1,898
0
500
5,029
1,448
0
1,697
3,332
0
5,872
W
Rama
Rows
Rama
4,627
3,322
0
857
2,969
1,054
450
876
2,093
0
13,165
W
Gilgamesh
Timsay89
Gilgamesh
4,655
1,022
471
1,485
7,466
6,393
53
1,624
5,729
0
8,519
L
7,646
830
0
327
4,904
1,368
0
961
3,823
17,681
492
W
Sun Wukong
alfaDuch
Sun Wukong
5,248
360
2,388
2,047
6,110
3,298
0
2,521
3,548
0
9,592
W
Ix Chel
i-Askari
Ix Chel
3,482
667
4,588
2,821
4,966
2,030
263
655
4,264
17,115
109
L
Fenrir
loemx
Fenrir
5,034
781
445
1,321
5,762
5,563
0
1,793
3,833
0
8,747
W
3,342
236
0
1,966
7,735
5,462
81
1,756
5,635
11,357
0
L
Terra
soulent
Terra
0
0
0
0
0
0
0
0
0
0
0
L
Shiva
xloemx
Shiva
5,036
1,062
762
1,569
7,791
6,678
0
2,315
5,259
0
10,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,248
Gold Earned
24,677
80
Minions Killed
49
0
Camps Cleared
0
633,679
Distance Traveled
492,880
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,176
863
6
1
0
95,796
0
W
Rama
6,524
1,087
22
4
0
103,606
0
W
Gilgamesh
7,833
1,306
16
3
0
145,816
0
L
Nu Wa
6,462
1,077
24
4
0
120,658
0
W
Sun Wukong
7,100
1,183
10
2
0
145,054
0
W
Ix Chel
6,741
1,124
32
5
0
127,911
0
L
Fenrir
5,751
959
9
2
0
144,123
0
W
Ganesha
7,050
1,175
0
0
0
111,292
0
L
Terra
1,644
274
0
0
0
0
0
L
Shiva
5,644
941
10
2
0
132,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role