Player Matchup

Lancelot
Lancelot
DirtyCorgi
Lancelot
Level 127
God Stats
10W - 6L
1,644 SR
Queue Stats
283W - 273L
1,517 Elo+
Party 2
Kuzenbo
Kuzenbo
Fatkcomedy
Kuzenbo
Level 32
God Stats
129W - 122L
1,630 SR
Queue Stats
212W - 230L
1,572 Elo+
Party 3
Apollo
Apollo
Linksalarmclock
Apollo
Level 109
God Stats
6W - 2L
1,637 SR
Queue Stats
325W - 328L
1,573 Elo+
Party 3
Janus
Janus
MustBeMitchell
Janus
Level 18
God Stats
23W - 13L
1,924 SR
Queue Stats
231W - 234L
1,668 Elo+
Party 3
Sun Wukong
Sun Wukong
jackofsnipers
Sun Wukong
Level 125
God Stats
4W - 9L
1,556 SR
Queue Stats
177W - 166L
1,492 Elo+
Party 2
Team Averages
Level 82
1,678 SR
1,564 Elo+

VS

Team Averages
Level 210
1,523 SR
1,502 Elo+
Khepri
Khepri
 
Khepri
Level 301
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
DirtNapem
Ishtar
Level 242
God Stats
5W - 4L
1,585 SR
Queue Stats
494W - 513L
1,493 Elo+
Party 1
Erlang Shen
Erlang Shen
Kaisereich
Erlang Shen
Level 112
God Stats
21W - 16L
1,479 SR
Queue Stats
96W - 85L
1,419 Elo+
Solo
King Arthur
King Arthur
smartstoner
King Arthur
Level 152
God Stats
3W - 4L
1,505 SR
Queue Stats
14W - 19L
1,649 Elo+
Solo
Ra
Ra
yohnk0
Ra
Level 241
God Stats
12W - 14L
1,545 SR
Queue Stats
108W - 140L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DirtyCorgi
Lancelot
14
5 / 1 / 1
8,277
552
7,580
9,508
4,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Fatkcomedy
Kuzenbo
11
0 / 3 / 3
6,856
457
6,173
11,373
10,754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 2 / 3
7,876
525
6,598
10,667
3,749
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 0 / 1
8,594
573
5,158
3,211
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
jackofsnipers
Sun Wukong
12
1 / 7 / 1
6,999
467
5,509
14,995
8,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
0 / 0 / 5
7,726
515
2,481
5,311
3,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
DirtNapem
Ishtar
13
2 / 3 / 2
7,973
532
9,118
10,156
3,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Erlang Shen
Kaisereich
Erlang Shen
15
5 / 1 / 2
8,171
545
8,500
16,351
7,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
smartstoner
King Arthur
15
5 / 2 / 3
9,374
625
10,394
15,809
12,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ra
14
1 / 2 / 1
8,113
541
4,069
5,960
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
8
Kills
13
13
Deaths
8
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
0
5
2.5
W
Ishtar
DirtNapem
Ishtar
2
3
2
1
L
Lancelot
DirtyCorgi
Lancelot
5
1
1
5.5
L
Kuzenbo
Fatkcomedy
Kuzenbo
0
3
3
0.5
W
Erlang Shen
Kaisereich
Erlang Shen
5
1
2
6
L
1
2
3
1.25
L
1
0
1
1.5
L
Sun Wukong
jackofsnipers
Sun Wukong
1
7
1
0.21
W
King Arthur
smartstoner
King Arthur
5
2
3
3.25
W
Ra
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,018
Damage
34,562
49,754
Taken
53,587
28,632
Mitigated
29,745
14,226
Healing
18,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,481
115
0
2,277
5,311
3,844
0
1,975
3,256
16,871
865
W
Ishtar
DirtNapem
Ishtar
9,118
6,414
0
3,521
10,156
3,977
0
1,307
8,849
0
67,176
L
Lancelot
DirtyCorgi
Lancelot
7,580
911
0
3,481
9,508
4,478
0
972
8,536
0
47,526
L
Kuzenbo
Fatkcomedy
Kuzenbo
6,173
1,626
168
2,865
11,373
10,754
0
2,880
8,493
23,517
0
W
Erlang Shen
Kaisereich
Erlang Shen
8,500
4,478
0
7,875
16,351
7,627
0
2,850
13,405
0
72,376
L
6,598
4,369
0
3,965
10,667
3,749
0
1,641
9,026
0
63,395
L
5,158
220
0
718
3,211
1,097
0
1,196
1,959
87,282
309
L
Sun Wukong
jackofsnipers
Sun Wukong
5,509
709
0
3,029
14,995
8,554
0
199
14,796
0
44,245
W
King Arthur
smartstoner
King Arthur
10,394
1,123
0
2,325
15,809
12,272
156
1,605
14,136
1,022
67,344
W
Ra
4,069
186
580
1,477
5,960
2,025
0
3,270
2,506
68,851
1,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,602
Gold Earned
41,357
478
Minions Killed
505
0
Camps Cleared
0
1,604,902
Distance Traveled
1,558,095
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,726
515
27
2
0
337,093
4
W
Ishtar
7,973
532
119
8
0
258,457
1
L
Lancelot
8,277
552
71
5
0
400,738
0
L
Kuzenbo
6,856
457
40
3
0
312,082
4
W
Erlang Shen
8,171
545
99
7
0
367,749
0
L
Apollo
7,876
525
114
8
0
289,344
2
L
Janus
8,594
573
185
12
0
324,571
4
L
Sun Wukong
6,999
467
68
5
0
278,167
0
W
King Arthur
9,374
625
105
7
0
274,649
2
W
Ra
8,113
541
155
10
0
320,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role