Player Matchup

Ix Chel
Ix Chel
Allah-C5
Ix Chel
Level 89
God Stats
26W - 13L
1,668 SR
Queue Stats
168W - 169L
1,479 Elo+
Party 1
Chang'e
Chang'e
BlickyBlow
Chang'e
Level 69
God Stats
97W - 79L
1,562 SR
Queue Stats
338W - 332L
1,482 Elo+
Solo
Mulan
Mulan
Jounaldo
Mulan
Level 65
God Stats
38W - 23L
1,631 SR
Queue Stats
134W - 141L
1,421 Elo+
Solo
Danzaburou
Danzaburou
Kadadji1
Danzaburou
Level 61
God Stats
4W - 5L
1,461 SR
Queue Stats
450W - 439L
1,517 Elo+
Solo
Pele
Pele
Wonkington
Pele
Level 43
God Stats
14W - 17L
1,436 SR
Queue Stats
106W - 117L
1,444 Elo+
Party 1
Team Averages
Level 65
1,552 SR
1,468 Elo+

VS

Team Averages
Level 53
1,452 SR
1,427 Elo+
Chernobog
Chernobog
COOOOOOOOOOOOOLT
Chernobog
Level 49
God Stats
1W - 1L
1,840 SR
Queue Stats
46W - 42L
1,490 Elo+
Solo
King Arthur
King Arthur
Curbowls
King Arthur
Level 38
God Stats
4W - 12L
1,244 SR
Queue Stats
26W - 38L
1,414 Elo+
Solo
Izanami
Izanami
Farkwom
Izanami
Level 67
God Stats
1W - 4L
1,219 SR
Queue Stats
94W - 65L
1,473 Elo+
Solo
Anubis
Anubis
FatKushSmoker
Anubis
Level 44
God Stats
46W - 45L
1,595 SR
Queue Stats
55W - 69L
1,454 Elo+
Solo
Ratatoskr
Ratatoskr
PabloBlanco710
Ratatoskr
Level 65
God Stats
5W - 6L
1,362 SR
Queue Stats
184W - 202L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Allah-C5
Ix Chel
14
5 / 0 / 3
8,569
714
4,928
3,589
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
BlickyBlow
Chang'e
12
9 / 2 / 2
7,331
611
8,954
7,848
1,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
Jounaldo
Mulan
12
2 / 6 / 2
7,150
596
8,226
13,323
7,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Kadadji1
Danzaburou
11
5 / 2 / 7
7,335
611
6,930
5,340
1,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
7 / 0 / 6
8,070
673
7,036
8,984
2,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
10
0 / 6 / 2
5,678
473
2,450
7,505
1,758
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Curbowls
King Arthur
12
5 / 4 / 0
7,358
613
9,837
13,628
14,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Farkwom
Izanami
10
2 / 6 / 1
6,388
532
3,613
8,732
2,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

11
0 / 7 / 0
6,294
525
1,724
8,091
2,595
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ratatoskr
PabloBlanco710
Ratatoskr
11
3 / 5 / 1
6,514
543
3,847
10,730
2,778
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
28
Kills
10
10
Deaths
28
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Allah-C5
Ix Chel
5
0
3
6.5
W
Chang'e
BlickyBlow
Chang'e
9
2
2
5
L
Chernobog
0
6
2
0.17
L
King Arthur
Curbowls
King Arthur
5
4
0
1.25
L
Izanami
Farkwom
Izanami
2
6
1
0.42
L
0
7
0
0
W
Mulan
Jounaldo
Mulan
2
6
2
0.5
W
Danzaburou
Kadadji1
Danzaburou
5
2
7
4.25
L
Ratatoskr
PabloBlanco710
Ratatoskr
3
5
1
0.7
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,074
Damage
21,471
39,084
Taken
48,686
15,252
Mitigated
23,818
13,420
Healing
7,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Allah-C5
Ix Chel
4,928
429
698
1,692
3,589
1,260
102
993
2,596
57,686
1,058
W
Chang'e
BlickyBlow
Chang'e
8,954
749
707
3,369
7,848
1,973
66
0
7,848
33,334
1,985
L
Chernobog
2,450
1,486
0
387
7,505
1,758
648
2,220
5,043
0
26,660
L
King Arthur
Curbowls
King Arthur
9,837
845
0
650
13,628
14,598
0
0
13,628
2,248
42,452
L
Izanami
Farkwom
Izanami
3,613
2,266
0
1,981
8,732
2,089
565
3,122
5,154
0
30,450
L
1,724
74
0
1,250
8,091
2,595
0
4,059
3,720
42,204
0
W
Mulan
Jounaldo
Mulan
8,226
1,741
0
1,760
13,323
7,466
0
767
12,556
0
44,337
W
Danzaburou
Kadadji1
Danzaburou
6,930
2,526
0
962
5,340
1,689
1,162
8
5,332
0
32,193
L
Ratatoskr
PabloBlanco710
Ratatoskr
3,847
1,373
0
3,399
10,730
2,778
0
3,007
7,399
0
37,694
W
7,036
1,584
0
4,232
8,984
2,864
0
995
7,989
0
61,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,455
Gold Earned
32,232
449
Minions Killed
336
0
Camps Cleared
0
1,261,961
Distance Traveled
1,194,739
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,569
714
147
12
0
250,496
0
W
Chang'e
7,331
611
66
6
0
250,373
6
L
Chernobog
5,678
473
44
4
0
241,433
0
L
King Arthur
7,358
613
86
7
0
227,313
3
L
Izanami
6,388
532
59
5
0
239,086
0
L
Anubis
6,294
525
75
6
0
209,788
0
W
Mulan
7,150
596
88
7
0
203,161
1
W
Danzaburou
7,335
611
49
4
0
252,657
0
L
Ratatoskr
6,514
543
72
6
0
277,119
0
W
Pele
8,070
673
99
8
0
305,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role