Player Matchup

Sobek
Sobek
Grandmaster
 
Sobek
Grandmaster
Level 268
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Grandmaster
Faυna
Odin
Grandmaster
Level 158
God Stats
1W - 2L
1,476 SR
Queue Stats
311W - 63L
3,130 MMR
Party 1
Ix Chel
Ix Chel
Grandmaster
Тrіll
Ix Chel
Grandmaster
Level 198
God Stats
1W - 1L
1,576 SR
Queue Stats
201W - 27L
3,277 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 208
1,518 SR
2,635 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 198
1,501 SR
2,117 MMR
Mulan
Mulan
Diamond V
Tirloth
Mulan
Diamond V
Level 109
God Stats
1W - 2L
1,530 SR
Queue Stats
51W - 44L
2,141 MMR
Party 2
Bacchus
Bacchus
Platinum II
Wizärd
Bacchus
Platinum II
Level 311
God Stats
16W - 29L
1,473 SR
Queue Stats
162W - 143L
2,117 MMR
Party 2
Chang'e
Chang'e
Platinum I
iNsAnE Be4sT xX
Chang'e
Platinum I
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 59L
2,093 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
2 / 2 / 8
8,554
778
5,599
13,869
12,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
Faυna
Odin
15
6 / 1 / 12
9,820
893
11,289
11,517
8,276
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ix Chel
Тrіll
Ix Chel
16
11 / 0 / 7
10,485
953
13,965
5,835
3,026
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SerqetAchillesUllrKuzenboCamazotz

VS

Bans
ThothBaron SamediMedusaScyllaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Tirloth
Mulan
11
1 / 8 / 2
7,008
637
7,994
15,303
10,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Wizärd
Bacchus
13
2 / 3 / 1
7,984
726
4,498
10,017
9,022
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 8 / 2
7,297
663
4,282
10,427
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
19
Kills
3
3
Deaths
19
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
8
3
W
Odin
Faυna
Odin
6
1
12
12
L
Mulan
Tirloth
Mulan
1
8
2
0.25
L
Bacchus
Wizärd
Bacchus
2
3
1
0.83
L
0
8
2
0.13
W
Ix Chel
Тrіll
Ix Chel
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,853
Damage
16,774
31,221
Taken
35,747
23,488
Mitigated
22,821
13,515
Healing
5,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,599
694
0
4,566
13,869
12,186
0
3,584
9,169
24,502
649
W
Odin
Faυna
Odin
11,289
5,114
0
4,082
11,517
8,276
604
2,410
8,292
63
25,546
L
Mulan
Tirloth
Mulan
7,994
1,350
0
2,090
15,303
10,594
0
8,605
6,578
0
19,879
L
Bacchus
Wizärd
Bacchus
4,498
853
0
2,425
10,017
9,022
0
4,125
5,757
18,655
411
L
4,282
37
194
731
10,427
3,205
0
6,223
4,204
21,799
148
W
Ix Chel
Тrіll
Ix Chel
13,965
1,767
1,592
3,275
5,835
3,026
971
1,378
4,275
59,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,859
Gold Earned
22,289
150
Minions Killed
102
0
Camps Cleared
0
630,585
Distance Traveled
555,997
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,554
778
36
3
0
220,790
1
W
Odin
9,820
893
23
2
0
191,344
0
L
Mulan
7,008
637
19
2
0
180,325
0
L
Bacchus
7,984
726
36
3
0
216,308
0
L
Chang'e
7,297
663
47
4
0
159,364
0
W
Ix Chel
10,485
953
91
8
0
218,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role