Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
 
Xbalanque
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Oni97
Neith
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,489 Elo+
Solo
Terra
Terra
Zerrken
Terra
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 122L
1,471 Elo+
Party 1
King Arthur
King Arthur
kevinchitho
King Arthur
Level 117
God Stats
5W - 3L
1,534 SR
Queue Stats
164W - 151L
1,535 Elo+
Solo
Team Averages
Level 113
1,507 SR
1,499 Elo+

VS

Team Averages
Level 110
1,512 SR
1,490 Elo+
Lancelot
Lancelot
BatsAsteroid77
Lancelot
Level 145
God Stats
4W - 0L
1,762 SR
Queue Stats
93W - 97L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
GunShark0
Sun Wukong
Level 83
God Stats
31W - 27L
1,528 SR
Queue Stats
439W - 404L
1,492 Elo+
Solo
Surtr
Surtr
MYBUSSYSTINKS
Surtr
Level 109
God Stats
9W - 11L
1,430 SR
Queue Stats
501W - 469L
1,496 Elo+
Party 2
Tiamat
Tiamat
UniversalSky
Tiamat
Level 86
God Stats
10W - 11L
1,340 SR
Queue Stats
322W - 282L
1,486 Elo+
Solo
Chiron
Chiron
spludgingSpoon
Chiron
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
201W - 190L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
1 / 4 / 1
4,748
528
1,079
7,005
2,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Xbalanque
 
Xbalanque
7
0 / 0 / 0
4,261
473
2,110
3,498
836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Neith
Oni97
Neith
9
1 / 3 / 0
4,992
555
2,598
6,729
2,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Terra
Zerrken
Terra
7
0 / 1 / 0
3,972
441
1,067
6,175
3,195
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
kevinchitho
King Arthur
9
0 / 2 / 1
5,080
564
4,946
7,562
5,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
3 / 1 / 4
5,568
619
3,276
5,275
2,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sun Wukong
GunShark0
Sun Wukong
10
2 / 1 / 1
5,930
659
2,361
7,044
3,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
1 / 0 / 1
5,072
564
3,984
4,492
2,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
10
4 / 0 / 3
5,913
657
4,965
3,486
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 2
4,996
555
2,308
2,468
630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
10
10
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
4
1
0.38
L
Xbalanque
 
Xbalanque
0
0
0
0
W
Lancelot
3
1
4
5
W
Sun Wukong
GunShark0
Sun Wukong
2
1
1
2.5
W
1
0
1
1.5
L
Neith
Oni97
Neith
1
3
0
0.33
W
Tiamat
4
0
3
5.5
L
Terra
Zerrken
Terra
0
1
0
0
L
King Arthur
kevinchitho
King Arthur
0
2
1
0.25
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,800
Damage
16,894
30,969
Taken
22,765
13,516
Mitigated
10,130
6,829
Healing
7,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
1,079
231
0
1,560
7,005
2,120
0
912
5,985
0
27,642
L
Xbalanque
 
Xbalanque
2,110
602
0
1,076
3,498
836
0
65
3,287
0
22,602
W
Lancelot
3,276
377
0
468
5,275
2,006
0
0
5,275
0
26,128
W
Sun Wukong
GunShark0
Sun Wukong
2,361
444
0
2,416
7,044
3,403
0
185
6,859
0
33,015
W
3,984
1,284
0
2,075
4,492
2,055
27
826
3,666
273
25,588
L
Neith
Oni97
Neith
2,598
709
0
1,557
6,729
2,040
0
2,101
4,200
0
31,633
W
Tiamat
4,965
428
0
1,838
3,486
2,036
15
91
3,395
31,970
195
L
Terra
Zerrken
Terra
1,067
183
233
1,414
6,175
3,195
0
409
5,534
11,576
694
L
King Arthur
kevinchitho
King Arthur
4,946
740
0
989
7,562
5,325
0
1,048
6,396
658
31,549
W
2,308
652
362
745
2,468
630
743
232
2,236
0
26,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,053
Gold Earned
27,479
223
Minions Killed
278
0
Camps Cleared
0
851,535
Distance Traveled
907,831
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,748
528
52
6
0
190,889
0
L
Xbalanque
4,261
473
49
5
0
130,615
0
W
Lancelot
5,568
619
46
5
0
215,269
0
W
Sun Wukong
5,930
659
74
8
0
171,007
2
W
Surtr
5,072
564
46
5
0
181,435
0
L
Neith
4,992
555
59
7
0
150,780
0
W
Tiamat
5,913
657
69
8
0
171,630
1
L
Terra
3,972
441
16
2
0
190,010
0
L
King Arthur
5,080
564
47
5
0
189,241
0
W
Chiron
4,996
555
43
5
0
168,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role