Player Matchup

Bacchus
Bacchus
F31STY0NEUARE
Bacchus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,342 Elo+
Party 1
Ah Puch
Ah Puch
SmallApe2K9
Ah Puch
Level 123
God Stats
7W - 5L
1,606 SR
Queue Stats
60W - 74L
1,431 Elo+
Party 1
Bakasura
Bakasura
XxDyslXIon51th
Bakasura
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 92L
1,447 Elo+
Party 1
Team Averages
Level 116
1,535 SR
1,407 Elo+

VS

Team Averages
Level 103
1,583 SR
1,484 Elo+
Da Ji
Da Ji
 
Da Ji
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Lusept
Cerberus
Level 72
God Stats
5W - 1L
1,750 SR
Queue Stats
20W - 19L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
2 / 1 / 4
6,876
688
3,994
6,207
5,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
SmallApe2K9
Ah Puch
12
1 / 4 / 5
7,369
737
7,543
6,535
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bakasura
11
3 / 5 / 3
7,005
701
3,642
7,872
3,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
10 / 2 / 0
8,942
894
8,829
6,878
5,761
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
 
Chang'e
13
0 / 1 / 9
7,247
725
5,368
6,690
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Lusept
Cerberus
11
0 / 3 / 7
6,763
676
2,916
8,069
6,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
6
Kills
10
10
Deaths
6
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
2
0
5
W
Chang'e
 
Chang'e
0
1
9
4.5
L
Bacchus
2
1
4
4
W
Cerberus
Lusept
Cerberus
0
3
7
1.17
L
Ah Puch
SmallApe2K9
Ah Puch
1
4
5
0.88
L
Bakasura
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,179
Damage
17,113
20,614
Taken
21,637
10,767
Mitigated
14,534
4,023
Healing
7,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,829
799
0
1,036
6,878
5,761
645
3,703
2,992
0
25,911
W
Chang'e
 
Chang'e
5,368
869
1,368
3,970
6,690
2,350
544
3,535
3,083
32,147
821
L
Bacchus
3,994
459
0
1,606
6,207
5,276
0
2,219
3,649
11,852
0
W
Cerberus
Lusept
Cerberus
2,916
63
0
1,541
8,069
6,423
283
4,351
3,274
12,424
1,311
L
Ah Puch
SmallApe2K9
Ah Puch
7,543
162
0
1,292
6,535
2,173
174
2,062
4,205
37,451
0
L
Bakasura
3,642
1,928
0
1,125
7,872
3,318
148
3,012
4,275
0
8,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,250
Gold Earned
22,952
107
Minions Killed
159
0
Camps Cleared
0
545,803
Distance Traveled
568,217
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,942
894
50
5
0
198,253
2
W
Chang'e
7,247
725
61
6
0
188,536
0
L
Bacchus
6,876
688
14
1
0
195,220
0
W
Cerberus
6,763
676
48
5
0
181,428
0
L
Ah Puch
7,369
737
77
8
0
179,552
0
L
Bakasura
7,005
701
16
2
0
171,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role