Player Matchup

Poseidon
Poseidon
Platinum I
 
Poseidon
Platinum I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum V
CarlosE UNAM
Geb
Platinum V
Level 200
God Stats
6W - 2L
1,500 SR
Queue Stats
237W - 228L
1,866 MMR
Solo
Merlin
Merlin
Platinum II
Crush1230
Merlin
Platinum II
Level 159
God Stats
12W - 11L
1,504 SR
Queue Stats
342W - 342L
1,952 MMR
Solo
Achilles
Achilles
Platinum I
Cxhill
Achilles
Platinum I
Level 106
God Stats
0W - 1L
1,345 SR
Queue Stats
190W - 176L
1,951 MMR
Solo
Medusa
Medusa
Platinum II
JimboJones151
Medusa
Platinum II
Level 146
God Stats
9W - 5L
1,842 SR
Queue Stats
372W - 371L
1,727 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,538 SR
1,799 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 181
1,614 SR
1,876 MMR
Ymir
Ymir
Platinum I
CORNICULA
Ymir
Platinum I
Level 162
God Stats
2W - 1L
1,256 SR
Queue Stats
328W - 342L
1,972 MMR
Solo
Chang'e
Chang'e
Platinum V
DEPL0ID
Chang'e
Platinum V
Level 145
God Stats
3W - 2L
1,846 SR
Queue Stats
259W - 254L
1,691 MMR
Solo
Nut
Nut
Gold IV
FGDAGA
Nut
Gold IV
Level 165
God Stats
1W - 0L
1,651 SR
Queue Stats
38W - 28L
1,788 MMR
Solo
Mulan
Mulan
Diamond IV
Girthman
Mulan
Diamond IV
Level 149
God Stats
5W - 7L
1,727 SR
Queue Stats
205W - 188L
2,190 MMR
Solo
Thor
Thor
Platinum II
JackedOnGfuel
Thor
Platinum II
Level 282
God Stats
7W - 5L
1,590 SR
Queue Stats
249W - 254L
1,737 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
2 / 2 / 0
5,508
551
3,234
6,207
1,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 1 / 0
5,204
520
1,502
5,895
3,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Crush1230
Merlin
10
0 / 2 / 0
5,282
528
2,334
3,304
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Achilles
Cxhill
Achilles
8
0 / 4 / 0
4,849
485
5,062
10,564
5,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 3 / 0
5,886
589
4,722
4,817
1,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
CharybdisAthenaAresKali

VS

Bans
PeleSurtrSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 0 / 4
5,768
577
2,382
6,582
2,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
DEPL0ID
Chang'e
12
0 / 0 / 1
6,502
650
2,454
4,030
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nut
FGDAGA
Nut
11
3 / 1 / 1
6,744
674
3,805
4,361
1,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Girthman
Mulan
12
4 / 1 / 1
7,225
723
9,556
11,644
5,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

10
4 / 2 / 3
6,122
612
2,841
7,969
3,153
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
4
Kills
12
12
Deaths
4
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
2
2
0
1
W
Ymir
1
0
4
3
L
1
1
0
1
L
Merlin
Crush1230
Merlin
0
2
0
0
L
Achilles
Cxhill
Achilles
0
4
0
0
W
Chang'e
DEPL0ID
Chang'e
0
0
1
0.5
W
Nut
FGDAGA
Nut
3
1
1
3.5
W
Mulan
Girthman
Mulan
4
1
1
4.5
W
4
2
3
2.75
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,854
Damage
21,038
30,787
Taken
34,586
12,929
Mitigated
13,610
6,213
Healing
14,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
3,234
669
0
978
6,207
1,871
0
1,780
4,347
36,389
859
W
Ymir
2,382
823
0
2,131
6,582
2,720
0
1,917
4,665
42,631
0
L
1,502
60
0
1,819
5,895
3,560
0
1,003
4,802
14,547
0
L
Merlin
Crush1230
Merlin
2,334
119
0
307
3,304
1,039
0
1,178
2,062
36,172
0
L
Achilles
Cxhill
Achilles
5,062
1,906
0
1,912
10,564
5,135
0
541
10,023
0
25,229
W
Chang'e
DEPL0ID
Chang'e
2,454
42
385
2,481
4,030
1,127
0
1,841
2,189
47,746
2,896
W
Nut
FGDAGA
Nut
3,805
2,245
0
2,618
4,361
1,424
0
303
4,058
0
44,115
W
Mulan
Girthman
Mulan
9,556
990
0
4,916
11,644
5,186
0
1,816
9,304
0
55,502
W
2,841
724
0
1,892
7,969
3,153
0
1,193
6,738
0
21,019
L
4,722
2,436
0
1,197
4,817
1,324
0
0
4,817
0
45,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,729
Gold Earned
32,361
314
Minions Killed
395
0
Camps Cleared
0
1,066,361
Distance Traveled
1,009,456
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
5,508
551
74
7
0
239,094
0
W
Ymir
5,768
577
75
8
0
216,371
5
L
Geb
5,204
520
22
2
0
226,834
1
L
Merlin
5,282
528
82
8
0
206,040
0
L
Achilles
4,849
485
48
5
0
192,586
0
W
Chang'e
6,502
650
114
11
0
221,658
1
W
Nut
6,744
674
82
8
0
186,315
2
W
Mulan
7,225
723
99
10
0
192,542
0
W
Thor
6,122
612
25
3
0
192,570
4
L
Medusa
5,886
589
88
9
0
201,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role