Player Matchup

Danzaburou
Danzaburou
BABY_HUEY213
Danzaburou
Level 109
God Stats
7W - 2L
1,612 SR
Queue Stats
324W - 305L
1,512 Elo+
Party 1
Artio
Artio
SleazySalesman83
Artio
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
129W - 139L
1,462 Elo+
Party 1
Bellona
Bellona
XJust a sniperX
Bellona
Level 126
God Stats
6W - 0L
1,779 SR
Queue Stats
60W - 70L
1,458 Elo+
Party 2
Poseidon
Poseidon
temmie_da_boss
Poseidon
Level 67
God Stats
6W - 4L
1,891 SR
Queue Stats
366W - 341L
1,519 Elo+
Party 1
Cliodhna
Cliodhna
vHedaaa
Cliodhna
Level 125
God Stats
13W - 11L
1,616 SR
Queue Stats
131W - 131L
1,495 Elo+
Party 2
Team Averages
Level 106
1,680 SR
1,489 Elo+

VS

Team Averages
Level 87
1,502 SR
1,470 Elo+
Kali
Kali
 
Kali
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Bdoe123
Charybdis
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
136W - 134L
1,539 Elo+
Solo
Mulan
Mulan
GameMaster48375
Mulan
Level 22
God Stats
1W - 4L
1,500 SR
Queue Stats
14W - 36L
1,500 Elo+
Party 3
Artio
Artio
MaximumHail40
Artio
Level 83
God Stats
2W - 3L
1,532 SR
Queue Stats
80W - 80L
1,320 Elo+
Party 3
Thoth
Thoth
VICTIMofNSANITY
Thoth
Level 106
God Stats
14W - 13L
1,476 SR
Queue Stats
290W - 277L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BABY_HUEY213
Danzaburou
15
7 / 1 / 4
9,518
680
12,859
8,694
3,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 2 / 5
7,345
525
1,848
12,054
6,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
7 / 0 / 2
9,458
676
7,066
8,485
5,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Poseidon
15
6 / 0 / 2
9,274
662
6,660
7,600
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
vHedaaa
Cliodhna
14
2 / 0 / 2
8,127
581
2,994
7,821
2,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
1 / 3 / 0
5,873
420
3,129
11,159
4,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
Bdoe123
Charybdis
11
0 / 3 / 2
6,267
448
7,467
8,714
2,005
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 7 / 0
5,422
387
2,734
9,346
4,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 7 / 0
5,251
375
2,540
10,828
3,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 2 / 0
6,969
498
6,778
5,617
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
22
Kills
3
3
Deaths
22
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
3
0
0.33
W
Danzaburou
BABY_HUEY213
Danzaburou
7
1
4
9
L
Charybdis
Bdoe123
Charybdis
0
3
2
0.33
L
0
7
0
0
L
0
7
0
0
W
0
2
5
1.25
L
2
2
0
1
W
7
0
2
8
W
Poseidon
6
0
2
7
W
Cliodhna
vHedaaa
Cliodhna
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,427
Damage
22,648
44,654
Taken
45,664
19,895
Mitigated
15,651
17,768
Healing
6,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
3,129
1,484
0
2,439
11,159
4,161
0
1,688
9,367
0
40,081
W
Danzaburou
BABY_HUEY213
Danzaburou
12,859
7,647
0
4,187
8,694
3,114
2,163
508
8,038
0
74,666
L
Charybdis
Bdoe123
Charybdis
7,467
4,016
0
2,357
8,714
2,005
0
759
7,943
0
41,549
L
2,734
224
0
488
9,346
4,434
0
774
8,510
0
18,834
L
2,540
261
200
800
10,828
3,911
0
1,956
8,838
12,120
446
W
1,848
356
329
4,179
12,054
6,676
213
2,629
8,832
16,393
578
L
6,778
226
0
453
5,617
1,140
0
2,685
2,720
42,949
0
W
7,066
2,640
0
4,168
8,485
5,467
222
1,634
6,335
0
51,958
W
Poseidon
6,660
950
0
2,035
7,600
1,710
1,443
2,548
4,650
65,028
1,137
W
Cliodhna
vHedaaa
Cliodhna
2,994
645
0
2,870
7,821
2,928
69
517
7,144
0
71,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,722
Gold Earned
29,782
511
Minions Killed
305
0
Camps Cleared
0
1,451,273
Distance Traveled
1,299,104
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,873
420
64
5
0
216,808
3
W
Danzaburou
9,518
680
123
9
0
296,122
2
L
Charybdis
6,267
448
79
6
0
256,441
0
L
Mulan
5,422
387
38
3
0
253,884
0
L
Artio
5,251
375
31
2
0
278,357
0
W
Artio
7,345
525
21
2
0
289,323
4
L
Thoth
6,969
498
93
7
0
293,614
0
W
Bellona
9,458
676
102
7
0
225,760
0
W
Poseidon
9,274
662
145
10
0
319,016
0
W
Cliodhna
8,127
581
120
9
0
321,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role