Player Matchup

Sylvanus
Sylvanus
Silver III
Frozen46Rus
Sylvanus
Silver III
Level 55
God Stats
8W - 4L
1,609 SR
Queue Stats
31W - 36L
1,490 MMR
Solo
Amaterasu
Amaterasu
Silver III
I CantFindMyEgo
Amaterasu
Silver III
Level 159
God Stats
16W - 4L
1,843 SR
Queue Stats
47W - 49L
1,304 MMR
Party 2
Janus
Janus
Gold III
Jukessss5263
Janus
Gold III
Level 63
God Stats
3W - 3L
1,497 SR
Queue Stats
32W - 28L
1,589 MMR
Party 2
Da Ji
Da Ji
Silver I
LordOmen1
Da Ji
Silver I
Level 47
God Stats
1W - 1L
1,265 SR
Queue Stats
48W - 39L
1,494 MMR
Solo
Jing Wei
Jing Wei
Gold II
ianfitzgerald88
Jing Wei
Gold II
Level 119
God Stats
8W - 11L
1,556 SR
Queue Stats
470W - 472L
1,459 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 89
1,554 SR
1,467 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,595 SR
1,475 MMR
Rama
Rama
Gold IV
 
Rama
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold V
DANIELDANGEL29
Athena
Gold V
Level 159
God Stats
22W - 11L
1,773 SR
Queue Stats
209W - 220L
1,415 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
DefeatedGnu4554
Kukulkan
Bronze III
Level 87
God Stats
1W - 2L
1,537 SR
Queue Stats
5W - 7L
1,508 MMR
Solo
Hercules
Hercules
Platinum V
Jelqmax
Hercules
Platinum V
Level 46
God Stats
0W - 1L
1,550 SR
Queue Stats
52W - 44L
1,453 MMR
Party 1
Ravana
Ravana
Gold II
Moses1331
Ravana
Gold II
Level 179
God Stats
12W - 15L
1,614 SR
Queue Stats
299W - 294L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Frozen46Rus
Sylvanus
11
0 / 0 / 4
6,830
488
2,624
10,056
6,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
I CantFindMyEgo
Amaterasu
14
2 / 0 / 4
8,661
619
5,692
8,381
8,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 2 / 3
7,794
557
6,077
4,380
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
LordOmen1
Da Ji
14
7 / 1 / 0
8,175
584
6,583
9,190
3,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jing Wei
14
1 / 0 / 1
8,188
585
3,512
5,199
1,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
AresAwilixVulcanAgni

VS

Bans
SusanoTsukuyomiThorBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
0 / 1 / 0
7,309
522
1,959
5,179
1,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 2
6,332
452
2,804
9,281
6,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
12
0 / 4 / 2
6,918
494
1,739
7,667
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Jelqmax
Hercules
12
0 / 3 / 0
6,889
492
4,055
9,620
7,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ravana
Moses1331
Ravana
12
3 / 2 / 0
6,894
492
3,691
5,947
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
12
Kills
3
3
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
0
0
L
0
2
2
0.5
L
Kukulkan
0
4
2
0.25
W
Sylvanus
Frozen46Rus
Sylvanus
0
0
4
2
W
Amaterasu
I CantFindMyEgo
Amaterasu
2
0
4
4
L
Hercules
Jelqmax
Hercules
0
3
0
0
W
2
2
3
1.75
W
Da Ji
LordOmen1
Da Ji
7
1
0
7
L
Ravana
Moses1331
Ravana
3
2
0
1.5
W
Jing Wei
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,488
Damage
14,248
37,206
Taken
37,694
20,790
Mitigated
20,353
17,923
Healing
8,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,959
1,616
0
2,252
5,179
1,623
0
580
4,599
0
58,581
L
2,804
730
0
1,841
9,281
6,845
0
3,345
5,601
17,141
0
L
Kukulkan
1,739
59
0
460
7,667
2,268
0
2,229
5,190
49,859
418
W
Sylvanus
Frozen46Rus
Sylvanus
2,624
296
1,466
3,763
10,056
6,345
280
2,309
7,747
16,058
0
W
Amaterasu
I CantFindMyEgo
Amaterasu
5,692
1,972
0
4,343
8,381
8,092
0
971
7,410
0
52,694
L
Hercules
Jelqmax
Hercules
4,055
1,875
0
2,646
9,620
7,609
0
736
8,255
1,220
40,219
W
6,077
364
0
869
4,380
1,198
0
1,339
3,041
50,864
0
W
Da Ji
LordOmen1
Da Ji
6,583
1,476
0
5,315
9,190
3,288
0
1,061
8,129
0
64,639
L
Ravana
Moses1331
Ravana
3,691
788
0
1,686
5,947
2,008
0
1,200
4,609
0
34,477
W
Jing Wei
3,512
1,821
0
2,167
5,199
1,867
733
605
4,594
0
73,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,648
Gold Earned
34,342
433
Minions Killed
427
0
Camps Cleared
0
1,452,304
Distance Traveled
1,371,833
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,309
522
131
9
0
231,827
4
L
Athena
6,332
452
30
2
0
294,618
2
L
Kukulkan
6,918
494
107
8
0
267,451
2
W
Sylvanus
6,830
488
21
2
0
285,154
3
W
Amaterasu
8,661
619
93
7
0
295,621
4
L
Hercules
6,889
492
89
6
0
264,091
0
W
Janus
7,794
557
87
6
0
294,283
5
W
Da Ji
8,175
584
96
7
0
311,239
0
L
Ravana
6,894
492
70
5
0
313,846
0
W
Jing Wei
8,188
585
136
10
0
266,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role