Player Matchup

Cerberus
Cerberus
Bashar47Ad777-_-
Cerberus
Level 38
God Stats
1W - 2L
1,315 SR
Queue Stats
32W - 51L
1,431 Elo+
Solo
Da Ji
Da Ji
Comfyottoman
Da Ji
Level 133
God Stats
2W - 2L
1,415 SR
Queue Stats
79W - 119L
1,482 Elo+
Party 2
Baron Samedi
Baron Samedi
GBC_YaBoi
Baron Samedi
Level 103
God Stats
1W - 2L
1,400 SR
Queue Stats
101W - 119L
1,469 Elo+
Party 2
Danzaburou
Danzaburou
Geminice_-_
Danzaburou
Level 172
God Stats
9W - 20L
1,336 SR
Queue Stats
292W - 361L
1,457 Elo+
Party 2
Amaterasu
Amaterasu
JohnAllynMyth
Amaterasu
Level 200
God Stats
18W - 14L
1,585 SR
Queue Stats
352W - 443L
1,446 Elo+
Party 2
Team Averages
Level 129
1,410 SR
1,457 Elo+

VS

Team Averages
Level 119
1,472 SR
1,464 Elo+
Khepri
Khepri
 
Khepri
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
JackOfSpades42
King Arthur
Level 157
God Stats
5W - 4L
1,571 SR
Queue Stats
26W - 27L
1,549 Elo+
Solo
Yemoja
Yemoja
MadamGasket
Yemoja
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,500 Elo+
Party 1
Ravana
Ravana
Superovenboi420
Ravana
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,243 Elo+
Solo
Danzaburou
Danzaburou
Y0duh
Danzaburou
Level 157
God Stats
0W - 2L
1,290 SR
Queue Stats
8W - 12L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 6
5,628
625
2,998
6,485
4,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

8
0 / 4 / 0
4,561
507
981
6,339
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
GBC_YaBoi
Baron Samedi
9
1 / 3 / 1
5,528
614
2,691
5,000
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Danzaburou
Geminice_-_
Danzaburou
11
6 / 0 / 0
6,681
742
5,444
4,127
1,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
JohnAllynMyth
Amaterasu
10
0 / 0 / 1
5,570
619
3,964
10,702
7,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
3 / 2 / 3
5,400
600
4,208
5,972
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, transfer your stacks to the upgraded item. ICD 4s

King Arthur
JackOfSpades42
King Arthur
11
0 / 0 / 0
5,867
652
6,272
7,184
5,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
4
0 / 2 / 0
3,844
427
554
3,092
1,153
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

10
5 / 1 / 0
5,549
617
1,985
4,442
1,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Y0duh
Danzaburou
10
0 / 2 / 1
5,049
561
4,121
5,734
1,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
7
Kills
8
8
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
3
2
3
2.25
W
0
1
6
3
W
0
4
0
0
W
Baron Samedi
GBC_YaBoi
Baron Samedi
1
3
1
0.5
W
Danzaburou
Geminice_-_
Danzaburou
6
0
0
6
L
King Arthur
JackOfSpades42
King Arthur
0
0
0
0
W
Amaterasu
JohnAllynMyth
Amaterasu
0
0
1
0.5
L
Yemoja
0
2
0
0
L
5
1
0
5
L
Danzaburou
Y0duh
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,078
Damage
17,140
32,653
Taken
26,424
16,609
Mitigated
11,625
13,638
Healing
7,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
4,208
379
0
1,620
5,972
2,162
0
2,829
3,143
20,353
0
W
2,998
161
0
2,710
6,485
4,099
0
405
6,058
15,292
1,112
W
981
312
0
1,999
6,339
1,896
0
1,142
5,021
0
29,433
W
Baron Samedi
GBC_YaBoi
Baron Samedi
2,691
337
88
1,199
5,000
1,598
308
2,003
2,628
24,767
93
W
Danzaburou
Geminice_-_
Danzaburou
5,444
1,344
0
1,185
4,127
1,345
1,696
222
3,905
0
46,662
L
King Arthur
JackOfSpades42
King Arthur
6,272
1,439
0
1,643
7,184
5,262
0
0
7,184
0
45,067
W
Amaterasu
JohnAllynMyth
Amaterasu
3,964
1,563
0
6,457
10,702
7,671
0
374
10,279
0
38,161
L
Yemoja
554
73
475
242
3,092
1,153
0
440
2,652
3,685
0
L
1,985
523
0
1,819
4,442
1,405
0
800
3,642
0
27,656
L
Danzaburou
Y0duh
Danzaburou
4,121
1,972
0
2,199
5,734
1,643
0
1,503
4,231
0
37,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,968
Gold Earned
25,709
318
Minions Killed
248
0
Camps Cleared
0
892,809
Distance Traveled
827,780
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,400
600
39
4
0
185,313
2
W
Cerberus
5,628
625
50
6
0
198,236
6
W
Da Ji
4,561
507
55
6
0
176,413
3
W
Baron Samedi
5,528
614
56
6
0
172,680
1
W
Danzaburou
6,681
742
79
9
0
158,864
2
L
King Arthur
5,867
652
80
9
0
178,308
0
W
Amaterasu
5,570
619
78
9
0
186,616
0
L
Yemoja
3,844
427
8
1
0
65,796
0
L
Ravana
5,549
617
64
7
0
224,077
0
L
Danzaburou
5,049
561
57
6
0
174,286
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role