Player Matchup

Sol
Sol
LilGob
Sol
Level 156
God Stats
7W - 3L
1,661 SR
Queue Stats
392W - 381L
1,472 Elo+
Solo
Bastet
Bastet
Ratchet94
Bastet
Level 156
God Stats
50W - 36L
1,655 SR
Queue Stats
533W - 518L
1,485 Elo+
Solo
Horus
Horus
bowers616
Horus
Level 156
God Stats
4W - 3L
1,500 SR
Queue Stats
64W - 68L
1,560 Elo+
Party 1
Nut
Nut
ebhaistoris
Nut
Level 186
God Stats
17W - 13L
1,658 SR
Queue Stats
187W - 203L
1,579 Elo+
Party 1
Osiris
Osiris
wouterofmortsel
Osiris
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 63L
1,566 Elo+
Solo
Team Averages
Level 156
1,595 SR
1,532 Elo+

VS

Team Averages
Level 109
1,515 SR
1,587 Elo+
Scylla
Scylla
DarkSuit935
Scylla
Level 68
God Stats
0W - 8L
1,430 SR
Queue Stats
147W - 147L
1,546 Elo+
Solo
Odin
Odin
DiSkilled
Odin
Level 109
God Stats
1W - 2L
1,854 SR
Queue Stats
45W - 20L
1,699 Elo+
Solo
Khepri
Khepri
LivMeMore
Khepri
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 142L
1,553 Elo+
Solo
Medusa
Medusa
Projectluc
Medusa
Level 142
God Stats
138W - 99L
1,594 SR
Queue Stats
229W - 209L
1,538 Elo+
Solo
Loki
Loki
elmacko97
Loki
Level 145
God Stats
2W - 3L
1,196 SR
Queue Stats
201W - 167L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
LilGob
Sol
16
1 / 4 / 4
8,990
599
6,029
8,207
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
Ratchet94
Bastet
15
7 / 2 / 3
9,291
619
7,957
12,895
5,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
bowers616
Horus
13
6 / 2 / 15
9,333
622
9,665
11,221
7,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
13 / 3 / 7
10,573
705
15,905
13,579
5,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
0 / 4 / 1
7,754
517
5,465
13,190
10,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
0 / 3 / 3
7,723
515
5,755
9,813
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
16
2 / 2 / 3
9,237
616
12,862
12,801
12,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Khepri
LivMeMore
Khepri
10
2 / 7 / 2
6,958
464
4,733
14,614
10,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Medusa
Projectluc
Medusa
11
1 / 11 / 4
7,211
481
11,298
14,292
4,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
16
10 / 4 / 1
9,007
600
7,079
11,147
4,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
27
Kills
15
15
Deaths
27
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
3
3
0.5
L
Odin
2
2
3
1.75
W
Sol
LilGob
Sol
1
4
4
0.75
L
Khepri
LivMeMore
Khepri
2
7
2
0.43
L
Medusa
Projectluc
Medusa
1
11
4
0.27
W
Bastet
Ratchet94
Bastet
7
2
3
4.25
W
Horus
bowers616
Horus
6
2
15
6.75
W
13
3
7
5.5
L
Loki
10
4
1
2.63
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,021
Damage
41,727
59,092
Taken
62,667
32,207
Mitigated
34,521
21,923
Healing
10,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
5,755
398
0
2,650
9,813
2,482
0
3,082
6,433
53,540
0
L
Odin
12,862
2,015
0
1,750
12,801
12,857
0
594
11,388
14,538
61,315
W
Sol
LilGob
Sol
6,029
1,135
0
3,061
8,207
2,625
937
3,768
4,439
62,160
3,107
L
Khepri
LivMeMore
Khepri
4,733
532
0
732
14,614
10,432
0
596
13,955
18,005
0
L
Medusa
Projectluc
Medusa
11,298
4,394
0
1,648
14,292
4,484
78
0
14,292
0
53,444
W
Bastet
Ratchet94
Bastet
7,957
1,616
0
4,039
12,895
5,561
0
2,786
10,109
0
64,886
W
Horus
bowers616
Horus
9,665
4,496
684
3,244
11,221
7,716
197
1,913
9,308
0
21,709
W
15,905
11,688
0
6,808
13,579
5,508
1,964
2,789
10,790
0
76,741
L
Loki
7,079
2,547
0
3,292
11,147
4,266
20
1,758
9,206
0
62,748
W
5,465
873
0
4,087
13,190
10,797
0
1,599
11,591
4,407
41,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,941
Gold Earned
40,136
477
Minions Killed
432
0
Camps Cleared
0
1,542,484
Distance Traveled
1,543,217
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,723
515
115
8
0
321,513
5
L
Odin
9,237
616
112
7
0
289,855
0
W
Sol
8,990
599
130
9
0
288,151
0
L
Khepri
6,958
464
18
1
0
302,918
0
L
Medusa
7,211
481
81
5
0
291,569
0
W
Bastet
9,291
619
100
7
0
348,328
2
W
Horus
9,333
622
15
1
0
332,415
3
W
Nut
10,573
705
138
9
0
276,354
3
L
Loki
9,007
600
106
7
0
337,362
3
W
Osiris
7,754
517
94
6
0
297,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role