Player Matchup

Fenrir
Fenrir
Platinum I
ElJaffoGuzman
Fenrir
Platinum I
Level 157
God Stats
1W - 1L
1,281 SR
Queue Stats
111W - 94L
1,973 MMR
Party 2
Izanami
Izanami
Gold II
OUKIGVNG
Izanami
Gold II
Level 145
God Stats
2W - 1L
1,353 SR
Queue Stats
65W - 54L
1,647 MMR
Solo
Merlin
Merlin
Gold II
StylishShadow
Merlin
Gold II
Level 123
God Stats
7W - 2L
1,564 SR
Queue Stats
66W - 63L
1,507 MMR
Party 2
Atlas
Atlas
Platinum I
VintaO0O
Atlas
Platinum I
Level 159
God Stats
16W - 10L
1,653 SR
Queue Stats
59W - 40L
1,761 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
x_Akashi-Seijuro
Cu Chulainn
Gold V
Level 228
God Stats
6W - 2L
1,697 SR
Queue Stats
18W - 11L
1,652 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 162
1,510 SR
1,708 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 121
1,436 SR
1,690 MMR
Ares
Ares
Gold I
 
Ares
Gold I
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
AquilesRuko
King Arthur
Gold II
Level 117
God Stats
0W - 1L
1,255 SR
Queue Stats
142W - 132L
1,745 MMR
Party 1
Arachne
Arachne
Gold II
Parathurnax
Arachne
Gold II
Level 41
God Stats
2W - 2L
1,731 SR
Queue Stats
178W - 180L
1,718 MMR
Solo
Ullr
Ullr
Gold II
energety
Ullr
Gold II
Level 105
God Stats
0W - 1L
1,101 SR
Queue Stats
175W - 167L
1,733 MMR
Party 1
Zeus
Zeus
Platinum V
Šhanks
Zeus
Platinum V
Level 159
God Stats
60W - 41L
1,596 SR
Queue Stats
178W - 180L
1,753 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 10
8,734
546
11,262
15,519
6,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
OUKIGVNG
Izanami
17
5 / 0 / 2
10,843
678
8,811
7,354
2,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 0 / 7
10,197
637
12,552
6,936
2,521
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
VintaO0O
Atlas
14
2 / 3 / 10
8,694
543
7,051
14,036
11,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Cu Chulainn
x_Akashi-Seijuro
Cu Chulainn
16
5 / 2 / 3
10,475
655
10,423
13,163
12,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
XbalanqueAthenaThothThanatos

VS

Bans
MedusaLokiKaliArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
3 / 5 / 6
7,732
483
7,294
15,614
13,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

King Arthur
AquilesRuko
King Arthur
14
1 / 3 / 2
8,046
503
7,058
14,740
12,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
Parathurnax
Arachne
12
2 / 5 / 4
7,747
484
4,992
17,044
5,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ullr
14
0 / 4 / 2
7,696
481
5,528
13,795
3,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
Šhanks
Zeus
14
3 / 5 / 2
8,477
530
9,919
10,084
3,057
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
22
Kills
9
9
Deaths
22
32
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
5
6
1.2
L
King Arthur
AquilesRuko
King Arthur
1
3
2
0.67
W
3
4
10
2
W
Izanami
OUKIGVNG
Izanami
5
0
2
6
L
Arachne
Parathurnax
Arachne
2
5
4
0.8
W
7
0
7
10.5
W
Atlas
VintaO0O
Atlas
2
3
10
2.33
L
Ullr
0
4
2
0.25
W
Cu Chulainn
x_Akashi-Seijuro
Cu Chulainn
5
2
3
3.25
L
Zeus
Šhanks
Zeus
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,099
Damage
34,791
57,008
Taken
71,277
35,522
Mitigated
37,638
12,265
Healing
18,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
7,294
828
0
3,171
15,614
13,206
0
6,563
9,051
22,121
737
L
King Arthur
AquilesRuko
King Arthur
7,058
411
0
3,087
14,740
12,279
0
2,101
12,639
0
66,159
W
11,262
4,037
0
2,534
15,519
6,854
0
5,523
9,996
0
73,832
W
Izanami
OUKIGVNG
Izanami
8,811
5,934
0
2,800
7,354
2,730
630
882
6,472
0
97,669
L
Arachne
Parathurnax
Arachne
4,992
3,005
0
6,155
17,044
5,315
0
4,953
12,091
0
47,886
W
12,552
597
0
1,191
6,936
2,521
0
2,842
4,094
73,530
355
W
Atlas
VintaO0O
Atlas
7,051
2,115
0
2,118
14,036
11,127
0
5,904
8,132
23,266
0
L
Ullr
5,528
1,887
0
3,489
13,795
3,781
0
2,659
11,136
0
67,466
W
Cu Chulainn
x_Akashi-Seijuro
Cu Chulainn
10,423
926
0
3,622
13,163
12,290
0
2,316
10,847
12,277
75,370
L
Zeus
Šhanks
Zeus
9,919
992
0
2,346
10,084
3,057
0
5,381
4,703
74,130
377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,943
Gold Earned
39,698
611
Minions Killed
493
0
Camps Cleared
0
1,687,057
Distance Traveled
1,560,421
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,732
483
26
2
0
328,461
1
L
King Arthur
8,046
503
119
7
0
319,369
0
W
Fenrir
8,734
546
100
6
0
367,242
0
W
Izanami
10,843
678
189
12
0
324,305
4
L
Arachne
7,747
484
84
5
0
333,378
3
W
Merlin
10,197
637
169
11
0
354,231
0
W
Atlas
8,694
543
6
0
0
347,686
7
L
Ullr
7,696
481
124
8
0
294,389
1
W
Cu Chulainn
10,475
655
147
9
0
293,593
0
L
Zeus
8,477
530
140
9
0
284,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role