Player Matchup

Danzaburou
Danzaburou
Blacky96w
Danzaburou
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Charon
Charon
Bunsillaz
Charon
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 114L
1,403 Elo+
Solo
Achilles
Achilles
TonightKillsUs
Achilles
Level 89
God Stats
1W - 4L
1,368 SR
Queue Stats
22W - 25L
1,434 Elo+
Solo
Ao Kuang
Ao Kuang
olejek66
Ao Kuang
Level 154
God Stats
7W - 12L
1,434 SR
Queue Stats
140W - 152L
1,509 Elo+
Solo
Artemis
Artemis
totalvenim
Artemis
Level 48
God Stats
4W - 1L
1,707 SR
Queue Stats
103W - 84L
1,508 Elo+
Solo
Team Averages
Level 81
1,502 SR
1,471 Elo+

VS

Team Averages
Level 96
1,701 SR
1,643 Elo+
Artemis
Artemis
 
Artemis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AkaruMiach
Hel
Level 116
God Stats
20W - 9L
1,640 SR
Queue Stats
361W - 71L
1,767 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ErssMiach
Kumbhakarna
Level 67
God Stats
5W - 1L
1,901 SR
Queue Stats
212W - 41L
1,749 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Laikas
Cu Chulainn
Level 143
God Stats
18W - 4L
1,643 SR
Queue Stats
384W - 112L
1,627 Elo+
Party 1
Nox
Nox
LucianDuckiestar
Nox
Level 33
God Stats
16W - 0L
1,820 SR
Queue Stats
216W - 26L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Blacky96w
Danzaburou
12
0 / 10 / 0
6,830
976
4,259
14,679
5,014
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
Bunsillaz
Charon
12
0 / 3 / 0
7,223
1,032
2,596
10,917
7,890
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
12
1 / 0 / 0
6,868
981
2,231
5,648
5,849
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ao Kuang
olejek66
Ao Kuang
12
0 / 7 / 1
6,709
958
1,894
10,127
3,514
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
totalvenim
Artemis
12
0 / 4 / 1
6,847
978
8,988
10,623
3,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

172

VS

Team 2 Tickets

386

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
7 / 0 / 10
8,765
1,252
6,328
1,427
517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 18
8,753
1,250
14,080
3,930
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
ErssMiach
Kumbhakarna
14
1 / 1 / 13
7,733
1,105
3,043
7,730
7,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cu Chulainn
Laikas
Cu Chulainn
14
5 / 0 / 17
8,249
1,178
11,811
8,134
9,263
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 0 / 14
9,149
1,307
12,382
3,952
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
96
1
Kills
24
24
Deaths
1
2
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
0
10
12
W
4
0
18
13
L
Danzaburou
Blacky96w
Danzaburou
0
10
0
0
L
Charon
Bunsillaz
Charon
0
3
0
0
W
Kumbhakarna
ErssMiach
Kumbhakarna
1
1
13
7.5
W
Cu Chulainn
Laikas
Cu Chulainn
5
0
17
13.5
W
7
0
14
14
L
Achilles
1
0
0
1
L
Ao Kuang
olejek66
Ao Kuang
0
7
1
0.07
L
Artemis
totalvenim
Artemis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,968
Damage
47,644
51,994
Taken
25,173
25,886
Mitigated
20,431
3,336
Healing
12,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,328
1,930
0
583
1,427
517
0
251
1,176
0
20,503
W
14,080
1,955
6,587
3,273
3,930
1,588
0
1,050
2,880
26,791
0
L
Danzaburou
Blacky96w
Danzaburou
4,259
1,043
0
538
14,679
5,014
0
8,258
6,099
0
15,677
L
Charon
Bunsillaz
Charon
2,596
439
0
312
10,917
7,890
0
5,039
5,718
8,757
457
W
Kumbhakarna
ErssMiach
Kumbhakarna
3,043
557
0
794
7,730
7,333
0
1,489
5,951
5,057
655
W
Cu Chulainn
Laikas
Cu Chulainn
11,811
1,987
0
599
8,134
9,263
0
996
7,138
0
16,272
W
12,382
1,211
0
250
3,952
1,730
0
666
3,286
31,270
515
L
Achilles
2,231
323
0
708
5,648
5,849
0
2,343
3,203
0
6,687
L
Ao Kuang
olejek66
Ao Kuang
1,894
408
0
855
10,127
3,514
0
6,546
3,403
7,812
0
L
Artemis
totalvenim
Artemis
8,988
3,874
0
923
10,623
3,619
0
5,876
4,495
0
26,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,477
Gold Earned
42,649
96
Minions Killed
144
4
Camps Cleared
8
494,350
Distance Traveled
668,209
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,765
1,252
47
7
0
134,775
0
W
Hel
8,753
1,250
31
4
3
133,985
0
L
Danzaburou
6,830
976
31
4
0
100,823
0
L
Charon
7,223
1,032
20
3
1
124,064
0
W
Kumbhakarna
7,733
1,105
4
1
1
115,092
0
W
Cu Chulainn
8,249
1,178
11
2
1
153,928
0
W
Nox
9,149
1,307
51
7
3
130,429
0
L
Achilles
6,868
981
3
0
0
71,074
0
L
Ao Kuang
6,709
958
4
1
1
88,487
0
L
Artemis
6,847
978
38
5
2
109,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role