Player Matchup

Pele
Pele
HinzurSonne
Pele
Level 145
God Stats
0W - 2L
1,312 SR
Queue Stats
114W - 112L
1,478 Elo+
Party 2
Sobek
Sobek
Schmyddi
Sobek
Level 40
God Stats
1W - 1L
1,461 SR
Queue Stats
54W - 55L
1,507 Elo+
Party 3
Vamana
Vamana
TheRealWACKEN
Vamana
Level 45
God Stats
1W - 5L
1,306 SR
Queue Stats
39W - 33L
1,584 Elo+
Party 3
Kukulkan
Kukulkan
fluffi95
Kukulkan
Level 176
God Stats
1W - 1L
1,632 SR
Queue Stats
289W - 287L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
torduLama220
Danzaburou
Level 127
God Stats
7W - 4L
1,616 SR
Queue Stats
366W - 379L
1,483 Elo+
Solo
Team Averages
Level 107
1,466 SR
1,510 Elo+

VS

Team Averages
Level 153
1,561 SR
1,529 Elo+
King Arthur
King Arthur
 
King Arthur
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Adamantine7
Charybdis
Level 146
God Stats
3W - 4L
1,443 SR
Queue Stats
110W - 105L
1,492 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Azemitoz
Morgan Le Fay
Level 192
God Stats
6W - 6L
1,561 SR
Queue Stats
95W - 77L
1,567 Elo+
Party 1
Athena
Athena
pepe8183
Athena
Level 129
God Stats
7W - 5L
1,602 SR
Queue Stats
231W - 217L
1,489 Elo+
Solo
Ao Kuang
Ao Kuang
simplymajahoez
Ao Kuang
Level 159
God Stats
7W - 4L
1,700 SR
Queue Stats
186W - 156L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
6,112
611
5,579
9,769
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
Schmyddi
Sobek
10
2 / 2 / 3
6,102
610
3,346
8,579
5,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 0 / 0
6,227
623
3,709
9,042
5,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
fluffi95
Kukulkan
11
1 / 3 / 0
5,753
575
1,967
4,336
1,377
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
torduLama220
Danzaburou
10
2 / 4 / 1
6,205
621
5,815
6,805
2,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 0 / 0
6,108
611
6,395
8,070
6,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charybdis
Adamantine7
Charybdis
11
5 / 3 / 2
6,274
627
6,368
8,038
2,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Azemitoz
Morgan Le Fay
11
0 / 2 / 3
6,104
610
3,938
4,746
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
pepe8183
Athena
9
0 / 2 / 6
5,593
559
3,465
8,205
6,169
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
13
8 / 1 / 1
7,244
724
5,052
7,845
3,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
8
Kills
13
13
Deaths
8
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
0
0
W
Charybdis
Adamantine7
Charybdis
5
3
2
2
W
Morgan Le Fay
Azemitoz
Morgan Le Fay
0
2
3
0.75
L
3
4
0
0.75
L
Sobek
Schmyddi
Sobek
2
2
3
1.75
L
0
0
0
0
L
Kukulkan
fluffi95
Kukulkan
1
3
0
0.33
W
Athena
pepe8183
Athena
0
2
6
1.5
W
Ao Kuang
8
1
1
8.5
L
Danzaburou
torduLama220
Danzaburou
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,416
Damage
25,218
38,531
Taken
36,904
17,146
Mitigated
19,614
10,988
Healing
11,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,395
891
0
2,531
8,070
6,337
0
0
8,070
691
47,300
W
Charybdis
Adamantine7
Charybdis
6,368
3,487
0
2,737
8,038
2,389
0
926
7,112
0
39,048
W
Morgan Le Fay
Azemitoz
Morgan Le Fay
3,938
128
0
913
4,746
1,545
0
1,710
3,036
37,711
1,506
L
5,579
1,315
0
3,213
9,769
2,824
0
3,344
6,425
0
36,169
L
Sobek
Schmyddi
Sobek
3,346
278
0
2,854
8,579
5,385
0
3,391
5,188
17,368
0
L
3,709
925
0
2,380
9,042
5,281
0
743
8,299
0
47,943
L
Kukulkan
fluffi95
Kukulkan
1,967
236
0
500
4,336
1,377
0
3,501
835
34,561
928
W
Athena
pepe8183
Athena
3,465
1,340
0
2,679
8,205
6,169
18
1,745
6,460
23,752
0
W
Ao Kuang
5,052
744
0
2,679
7,845
3,174
0
809
7,036
51,054
3,817
L
Danzaburou
torduLama220
Danzaburou
5,815
3,126
0
2,041
6,805
2,279
0
1,413
5,392
0
38,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,399
Gold Earned
31,323
339
Minions Killed
385
0
Camps Cleared
0
1,054,966
Distance Traveled
1,077,960
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,108
611
92
9
0
220,002
2
W
Charybdis
6,274
627
73
7
0
184,962
0
W
Morgan Le Fay
6,104
610
85
9
0
208,007
2
L
Pele
6,112
611
59
6
0
214,901
1
L
Sobek
6,102
610
28
3
0
230,778
3
L
Vamana
6,227
623
105
11
0
196,377
3
L
Kukulkan
5,753
575
81
8
0
208,526
0
W
Athena
5,593
559
42
4
0
216,139
0
W
Ao Kuang
7,244
724
93
9
0
248,850
0
L
Danzaburou
6,205
621
66
7
0
204,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role