Player Matchup

Fenrir
Fenrir
Ilkian
Fenrir
Level 107
God Stats
11W - 8L
1,510 SR
Queue Stats
150W - 155L
1,442 Elo+
Solo
Cthulhu
Cthulhu
MO_Z41N
Cthulhu
Level 129
God Stats
2W - 2L
1,293 SR
Queue Stats
11W - 19L
1,204 Elo+
Solo
Raijin
Raijin
Red_to_Blue
Raijin
Level 159
God Stats
11W - 7L
1,625 SR
Queue Stats
439W - 437L
1,391 Elo+
Solo
Charybdis
Charybdis
Wudywud
Charybdis
Level 60
God Stats
3W - 2L
1,632 SR
Queue Stats
10W - 14L
1,374 Elo+
Solo
Hera
Hera
rovius26
Hera
Level 85
God Stats
2W - 5L
1,500 SR
Queue Stats
85W - 78L
1,456 Elo+
Solo
Team Averages
Level 108
1,512 SR
1,374 Elo+

VS

Team Averages
Level 97
1,455 SR
1,435 Elo+
Osiris
Osiris
BravoSpoken
Osiris
Level 40
God Stats
2W - 4L
1,260 SR
Queue Stats
41W - 72L
1,377 Elo+
Solo
Scylla
Scylla
DEVAS859TATOR
Scylla
Level 141
God Stats
13W - 9L
1,658 SR
Queue Stats
179W - 184L
1,517 Elo+
Solo
Aphrodite
Aphrodite
Vasterlor
Aphrodite
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,417 Elo+
Solo
Izanami
Izanami
kaneki97400
Izanami
Level 79
God Stats
1W - 4L
1,499 SR
Queue Stats
71W - 94L
1,357 Elo+
Solo
Nike
Nike
wolfyALG
Nike
Level 81
God Stats
1W - 3L
1,358 SR
Queue Stats
128W - 111L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ilkian
Fenrir
16
2 / 3 / 2
8,875
555
4,917
12,619
4,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
MO_Z41N
Cthulhu
16
5 / 2 / 0
9,579
599
9,550
10,659
11,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Raijin
15
1 / 2 / 4
8,793
550
5,872
8,636
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Wudywud
Charybdis
15
5 / 1 / 0
9,075
567
8,905
10,218
3,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hera
15
3 / 1 / 4
8,844
553
6,271
7,691
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
1 / 3 / 0
7,939
496
4,972
12,509
10,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

15
2 / 2 / 1
8,233
515
6,979
7,627
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Vasterlor
Aphrodite
12
0 / 7 / 2
6,889
431
6,098
15,859
7,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
kaneki97400
Izanami
1
0 / 0 / 0
4,583
286
0
0
0
Nike
15
6 / 4 / 1
8,678
542
9,055
15,081
6,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
16
Kills
9
9
Deaths
16
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
3
0
0.33
L
2
2
1
1.25
W
Fenrir
Ilkian
Fenrir
2
3
2
1
W
Cthulhu
MO_Z41N
Cthulhu
5
2
0
2.5
W
Raijin
1
2
4
1.5
L
Aphrodite
Vasterlor
Aphrodite
0
7
2
0.14
W
Charybdis
Wudywud
Charybdis
5
1
0
5
L
Izanami
kaneki97400
Izanami
0
0
0
0
W
Hera
3
1
4
5
L
Nike
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,515
Damage
27,104
49,823
Taken
51,076
23,224
Mitigated
26,882
12,862
Healing
11,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
4,972
1,130
0
2,834
12,509
10,507
0
6,435
6,074
0
46,137
L
6,979
419
0
1,470
7,627
2,298
0
3,464
4,163
57,273
0
W
Fenrir
Ilkian
Fenrir
4,917
1,667
0
1,800
12,619
4,548
0
2,874
9,639
0
65,868
W
Cthulhu
MO_Z41N
Cthulhu
9,550
500
0
2,676
10,659
11,015
71
1,150
9,461
52,467
1,861
W
Raijin
5,872
405
0
1,210
8,636
2,263
300
1,312
7,152
61,767
1,607
L
Aphrodite
Vasterlor
Aphrodite
6,098
322
204
4,109
15,859
7,926
0
5,664
10,195
36,094
0
W
Charybdis
Wudywud
Charybdis
8,905
3,809
0
5,327
10,218
3,039
1,853
4,574
5,596
0
56,861
L
Izanami
kaneki97400
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Hera
6,271
1,471
136
1,713
7,691
2,359
2,206
3,254
4,319
51,308
1,859
L
Nike
9,055
1,239
0
3,125
15,081
6,151
0
5,126
9,955
0
72,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,166
Gold Earned
36,322
470
Minions Killed
368
0
Camps Cleared
0
1,479,251
Distance Traveled
1,139,360
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,939
496
85
5
0
250,892
0
L
Scylla
8,233
515
110
7
0
269,906
4
W
Fenrir
8,875
555
111
7
0
330,509
9
W
Cthulhu
9,579
599
69
4
0
282,319
0
W
Raijin
8,793
550
101
6
0
283,391
3
L
Aphrodite
6,889
431
56
4
0
274,262
0
W
Charybdis
9,075
567
100
6
0
286,538
3
L
Izanami
4,583
286
0
0
0
0
0
W
Hera
8,844
553
89
6
0
296,494
0
L
Nike
8,678
542
117
7
0
344,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role