Player Matchup

Nut
Nut
 
Nut
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
 
Nike
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
GearsVeteran419
Da Ji
Level 100
God Stats
4W - 0L
1,561 SR
Queue Stats
253W - 267L
1,534 Elo+
Party 2
Hou Yi
Hou Yi
Killer0instant0
Hou Yi
Level 103
God Stats
5W - 4L
1,591 SR
Queue Stats
78W - 62L
1,462 Elo+
Party 3
Kukulkan
Kukulkan
Tajei
Kukulkan
Level 174
God Stats
7W - 7L
1,521 SR
Queue Stats
375W - 373L
1,558 Elo+
Party 2
Team Averages
Level 130
1,535 SR
1,511 Elo+

VS

Team Averages
Level 150
1,586 SR
1,480 Elo+
Arachne
Arachne
A Chubby Mime
Arachne
Level 222
God Stats
55W - 64L
1,484 SR
Queue Stats
544W - 545L
1,494 Elo+
Solo
Surtr
Surtr
DrTNT1
Surtr
Level 82
God Stats
6W - 7L
1,708 SR
Queue Stats
28W - 30L
1,503 Elo+
Solo
Chang'e
Chang'e
Falcon_aniki
Chang'e
Level 156
God Stats
17W - 13L
1,559 SR
Queue Stats
639W - 716L
1,474 Elo+
Party 1
Gilgamesh
Gilgamesh
Kensan1201
Gilgamesh
Level 145
God Stats
19W - 26L
1,471 SR
Queue Stats
414W - 477L
1,453 Elo+
Party 1
Danzaburou
Danzaburou
LUCKY-395963
Danzaburou
Level 145
God Stats
28W - 26L
1,708 SR
Queue Stats
563W - 659L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
0 / 4 / 2
7,005
584
3,767
6,361
1,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
 
Nike
10
2 / 1 / 5
6,795
566
6,588
9,848
6,528
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 2 / 1
7,021
585
5,009
8,847
3,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
3 / 2 / 5
6,383
532
5,671
7,154
2,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Kukulkan
Tajei
Kukulkan
13
1 / 1 / 1
7,706
642
4,312
4,021
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
5 / 1 / 1
6,570
548
4,085
7,701
2,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Surtr
DrTNT1
Surtr
6
0 / 3 / 0
4,513
376
1,732
6,882
4,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Falcon_aniki
Chang'e
12
0 / 2 / 4
6,577
548
5,680
7,211
2,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Kensan1201
Gilgamesh
11
4 / 1 / 2
6,607
551
5,474
11,368
8,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
LUCKY-395963
Danzaburou
10
1 / 3 / 1
5,740
478
2,566
6,685
1,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
10
Kills
10
10
Deaths
10
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
0
4
2
0.25
W
Nike
 
Nike
2
1
5
4.5
L
Arachne
5
1
1
5.5
L
Surtr
DrTNT1
Surtr
0
3
0
0
L
Chang'e
Falcon_aniki
Chang'e
0
2
4
1
W
4
2
1
2.25
L
Gilgamesh
Kensan1201
Gilgamesh
4
1
2
5
W
3
2
5
2.75
L
Danzaburou
LUCKY-395963
Danzaburou
1
3
1
0.5
W
Kukulkan
Tajei
Kukulkan
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,347
Damage
19,537
36,231
Taken
39,847
15,040
Mitigated
18,917
11,786
Healing
13,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
3,767
1,728
0
1,751
6,361
1,833
0
672
5,679
0
41,559
W
Nike
 
Nike
6,588
610
116
3,414
9,848
6,528
0
1,556
8,130
0
35,294
L
Arachne
4,085
2,237
0
4,610
7,701
2,488
0
617
7,084
0
38,697
L
Surtr
DrTNT1
Surtr
1,732
458
83
1,300
6,882
4,166
0
0
6,882
219
11,306
L
Chang'e
Falcon_aniki
Chang'e
5,680
0
640
2,965
7,211
2,120
0
1,863
5,348
41,961
1,043
W
5,009
817
0
4,812
8,847
3,018
0
1,475
7,222
0
50,543
L
Gilgamesh
Kensan1201
Gilgamesh
5,474
701
0
1,872
11,368
8,225
0
1,632
9,736
1,295
36,359
W
5,671
1,387
0
1,245
7,154
2,281
505
336
6,778
0
29,791
L
Danzaburou
LUCKY-395963
Danzaburou
2,566
687
0
2,339
6,685
1,918
0
0
6,685
0
26,543
W
Kukulkan
Tajei
Kukulkan
4,312
461
0
448
4,021
1,380
298
1,726
2,117
55,320
1,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,910
Gold Earned
30,007
385
Minions Killed
283
0
Camps Cleared
0
1,182,460
Distance Traveled
1,264,202
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,005
584
91
8
0
214,276
0
W
Nike
6,795
566
50
4
0
225,762
0
L
Arachne
6,570
548
69
6
0
291,627
0
L
Surtr
4,513
376
20
2
0
185,651
5
L
Chang'e
6,577
548
92
8
0
267,224
1
W
Da Ji
7,021
585
86
7
0
261,444
0
L
Gilgamesh
6,607
551
53
4
0
279,752
0
W
Hou Yi
6,383
532
47
4
0
243,774
0
L
Danzaburou
5,740
478
49
4
0
239,948
0
W
Kukulkan
7,706
642
111
9
0
237,204
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role