Player Matchup

Charon
Charon
Charger55lc
Charon
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,282 Elo+
Party 2
Apollo
Apollo
Daddymoss
Apollo
Level 140
God Stats
2W - 2L
1,500 SR
Queue Stats
163W - 166L
1,152 Elo+
Party 2
Baron Samedi
Baron Samedi
DiamondPinecone
Baron Samedi
Level 148
God Stats
12W - 17L
1,473 SR
Queue Stats
511W - 511L
1,515 Elo+
Solo
Ymir
Ymir
Gluckingtony
Ymir
Level 29
God Stats
0W - 5L
1,281 SR
Queue Stats
3W - 11L
1,152 Elo+
Party 2
King Arthur
King Arthur
NetInstantanee
King Arthur
Level 125
God Stats
2W - 9L
1,666 SR
Queue Stats
263W - 266L
1,485 Elo+
Solo
Team Averages
Level 94
1,484 SR
1,317 Elo+

VS

Team Averages
Level 103
1,600 SR
1,464 Elo+
Artemis
Artemis
FFFAlejandroFFF
Artemis
Level 56
God Stats
1W - 0L
1,894 SR
Queue Stats
3W - 2L
1,220 Elo+
Solo
Baron Samedi
Baron Samedi
assurete
Baron Samedi
Level 149
God Stats
10W - 8L
1,556 SR
Queue Stats
328W - 315L
1,510 Elo+
Party 1
Terra
Terra
chitzobili
Terra
Level 57
God Stats
2W - 1L
1,338 SR
Queue Stats
183W - 167L
1,524 Elo+
Solo
Kali
Kali
danygokubs
Kali
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
203W - 197L
1,513 Elo+
Party 1
Nemesis
Nemesis
xXDinVichXx
Nemesis
Level 119
God Stats
7W - 1L
1,712 SR
Queue Stats
101W - 89L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
11
0 / 2 / 0
6,600
471
1,901
9,980
5,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
Daddymoss
Apollo
12
1 / 4 / 1
6,827
488
5,987
10,556
3,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
DiamondPinecone
Baron Samedi
11
1 / 2 / 0
7,042
503
6,317
6,682
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 4 / 2
7,549
539
7,404
12,867
6,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
NetInstantanee
King Arthur
15
2 / 0 / 1
8,901
636
5,252
10,405
8,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 2
8,069
576
10,308
8,722
3,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
assurete
Baron Samedi
14
4 / 1 / 1
8,642
617
7,785
6,120
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Terra
13
1 / 0 / 4
7,569
541
5,207
9,184
5,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 3 / 0
7,600
543
3,666
10,531
3,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
xXDinVichXx
Nemesis
15
3 / 0 / 3
8,143
582
7,381
11,061
4,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
12
12
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charon
0
2
0
0
L
Apollo
Daddymoss
Apollo
1
4
1
0.38
L
Baron Samedi
DiamondPinecone
Baron Samedi
1
2
0
0.5
W
4
2
2
2.5
L
2
4
2
0.75
L
King Arthur
NetInstantanee
King Arthur
2
0
1
2.5
W
Baron Samedi
assurete
Baron Samedi
4
1
1
4.5
W
Terra
1
0
4
3
W
0
3
0
0
W
Nemesis
xXDinVichXx
Nemesis
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,861
Damage
34,347
50,490
Taken
45,618
26,417
Mitigated
20,060
14,414
Healing
18,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
1,901
599
1,295
2,130
9,980
5,488
0
3,171
6,809
23,496
0
L
Apollo
Daddymoss
Apollo
5,987
3,438
0
3,008
10,556
3,079
0
2,051
8,505
0
44,403
L
Baron Samedi
DiamondPinecone
Baron Samedi
6,317
529
210
3,017
6,682
2,723
0
3,057
3,625
43,665
367
W
10,308
4,497
0
2,941
8,722
3,365
639
2,091
6,631
0
58,570
L
7,404
1,108
0
2,553
12,867
6,387
0
3,653
9,214
64,000
0
L
King Arthur
NetInstantanee
King Arthur
5,252
807
0
2,201
10,405
8,740
0
770
9,635
0
70,533
W
Baron Samedi
assurete
Baron Samedi
7,785
813
352
1,919
6,120
2,583
0
4,540
1,580
58,939
0
W
Terra
5,207
1,278
1,313
3,979
9,184
5,887
186
2,718
6,466
23,578
2,077
W
3,666
799
0
5,019
10,531
3,980
0
476
10,055
0
54,884
W
Nemesis
xXDinVichXx
Nemesis
7,381
3,221
0
3,239
11,061
4,245
0
5,689
5,372
0
74,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,919
Gold Earned
40,023
424
Minions Killed
470
0
Camps Cleared
0
1,333,375
Distance Traveled
1,480,227
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,600
471
32
2
0
255,622
0
L
Apollo
6,827
488
82
6
0
274,603
5
L
Baron Samedi
7,042
503
85
6
0
239,886
1
W
Artemis
8,069
576
92
7
0
256,024
0
L
Ymir
7,549
539
103
7
0
302,121
4
L
King Arthur
8,901
636
122
9
0
261,143
2
W
Baron Samedi
8,642
617
115
8
0
278,532
4
W
Terra
7,569
541
38
3
0
306,365
2
W
Kali
7,600
543
116
8
0
284,638
0
W
Nemesis
8,143
582
109
8
0
354,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role