Player Matchup

Artio
Artio
Fadedwolve
Artio
Level 88
God Stats
2W - 2L
1,381 SR
Queue Stats
182W - 154L
1,511 Elo+
Solo
Cthulhu
Cthulhu
Lombax25xx
Cthulhu
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 56L
1,500 Elo+
Solo
Cernunnos
Cernunnos
MadSmartAgain
Cernunnos
Level 220
God Stats
8W - 7L
1,504 SR
Queue Stats
787W - 854L
1,502 Elo+
Solo
Sobek
Sobek
MidnightInJapan
Sobek
Level 128
God Stats
1W - 2L
1,323 SR
Queue Stats
136W - 145L
1,560 Elo+
Solo
Loki
Loki
subdormantdemon
Loki
Level 68
God Stats
2W - 2L
1,490 SR
Queue Stats
32W - 25L
1,419 Elo+
Solo
Team Averages
Level 132
1,439 SR
1,498 Elo+

VS

Team Averages
Level 136
1,499 SR
1,510 Elo+
Olorun
Olorun
 
Olorun
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
BOOM DA GOD
Surtr
Level 123
God Stats
0W - 2L
1,282 SR
Queue Stats
222W - 229L
1,488 Elo+
Solo
Zeus
Zeus
HollowGod HL
Zeus
Level 139
God Stats
3W - 2L
1,715 SR
Queue Stats
135W - 124L
1,575 Elo+
Solo
Hun Batz
Hun Batz
Ilitharius
Hun Batz
Level 156
God Stats
9W - 6L
1,495 SR
Queue Stats
897W - 690L
1,582 Elo+
Solo
Jing Wei
Jing Wei
SoreThunderb0x
Jing Wei
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
16
5 / 3 / 14
10,137
922
5,360
13,646
15,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Lombax25xx
Cthulhu
18
7 / 0 / 20
10,653
968
16,453
11,001
9,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
MadSmartAgain
Cernunnos
18
11 / 4 / 12
11,010
1,001
16,535
11,845
6,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

13
2 / 4 / 13
8,460
769
3,451
12,310
13,058
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

14
3 / 3 / 14
9,205
837
9,196
8,098
3,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
3 / 4 / 9
8,043
731
7,138
10,149
3,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 7 / 9
7,411
674
5,439
11,624
9,816
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 5 / 11
7,151
650
13,367
10,601
2,957
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Ilitharius
Hun Batz
16
5 / 5 / 7
8,993
818
12,662
10,903
5,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jing Wei
13
4 / 7 / 6
8,740
795
6,762
10,893
3,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
55
28
Kills
13
14
Deaths
28
73
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
4
9
1.88
L
1
7
9
0.79
W
Artio
5
3
14
4
L
0
5
11
1.1
L
Hun Batz
Ilitharius
Hun Batz
5
5
7
1.7
W
Cthulhu
Lombax25xx
Cthulhu
7
0
20
17
W
Cernunnos
MadSmartAgain
Cernunnos
11
4
12
4.25
W
2
4
13
2.13
L
Jing Wei
4
7
6
1
W
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,995
Damage
45,368
56,900
Taken
54,170
47,640
Mitigated
24,512
23,260
Healing
9,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
7,138
3,237
1,264
2,794
10,149
3,205
0
4,116
6,033
12,957
0
L
5,439
842
477
1,223
11,624
9,816
0
5,083
6,541
235
8,127
W
Artio
5,360
592
4,398
4,406
13,646
15,011
87
4,739
8,907
7,889
122
L
13,367
944
0
1,315
10,601
2,957
0
4,129
6,472
22,578
0
L
Hun Batz
Ilitharius
Hun Batz
12,662
2,269
400
1,099
10,903
5,201
0
3,890
7,013
0
30,726
W
Cthulhu
Lombax25xx
Cthulhu
16,453
580
4,203
3,411
11,001
9,866
238
4,301
6,700
40,665
3,997
W
Cernunnos
MadSmartAgain
Cernunnos
16,535
3,984
897
2,796
11,845
6,102
1,641
3,761
8,084
0
33,843
W
3,451
315
527
1,790
12,310
13,058
354
4,393
7,917
7,092
210
L
Jing Wei
6,762
5,634
326
601
10,893
3,333
0
5,544
5,349
0
12,562
W
9,196
609
413
419
8,098
3,603
1,116
3,501
4,597
0
15,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,465
Gold Earned
40,338
142
Minions Killed
96
0
Camps Cleared
0
1,097,780
Distance Traveled
944,596
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,043
731
17
2
0
171,312
0
L
Surtr
7,411
674
4
0
0
190,605
0
W
Artio
10,137
922
8
1
0
240,429
0
L
Zeus
7,151
650
20
2
0
201,438
0
L
Hun Batz
8,993
818
38
3
0
196,811
0
W
Cthulhu
10,653
968
61
6
0
244,661
0
W
Cernunnos
11,010
1,001
47
4
0
184,823
0
W
Sobek
8,460
769
7
1
0
209,931
0
L
Jing Wei
8,740
795
17
2
0
184,430
0
W
Loki
9,205
837
19
2
0
217,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role