Player Matchup

Cthulhu
Cthulhu
Jotace-12
Cthulhu
Level 69
God Stats
4W - 4L
1,467 SR
Queue Stats
40W - 40L
1,389 Elo+
Solo
Nu Wa
Nu Wa
pelacap
Nu Wa
Level 118
God Stats
9W - 5L
1,594 SR
Queue Stats
146W - 170L
1,396 Elo+
Party 2
Sun Wukong
Sun Wukong
rubencelote
Sun Wukong
Level 115
God Stats
2W - 3L
1,388 SR
Queue Stats
37W - 47L
1,388 Elo+
Party 2
Team Averages
Level 101
1,483 SR
1,391 Elo+

VS

Team Averages
Level 117
1,643 SR
1,390 Elo+
Baron Samedi
Baron Samedi
Madh2
Baron Samedi
Level 138
God Stats
7W - 4L
1,671 SR
Queue Stats
119W - 127L
1,408 Elo+
Party 1
Danzaburou
Danzaburou
StryKerr4
Danzaburou
Level 148
God Stats
28W - 25L
1,536 SR
Queue Stats
136W - 148L
1,463 Elo+
Party 1
Neith
Neith
Thehawk333448
Neith
Level 66
God Stats
1W - 1L
1,722 SR
Queue Stats
21W - 21L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jotace-12
Cthulhu
17
7 / 2 / 6
11,837
789
13,587
18,297
19,468
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
pelacap
Nu Wa
17
6 / 4 / 8
11,873
792
11,351
8,328
3,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
rubencelote
Sun Wukong
17
2 / 0 / 11
10,857
724
8,838
13,581
11,794
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Madh2
Baron Samedi
14
1 / 5 / 4
9,626
642
10,086
10,313
4,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
StryKerr4
Danzaburou
14
3 / 5 / 2
10,457
697
11,468
15,106
4,845
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 5 / 2
9,590
639
6,378
12,508
3,907
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
15
Kills
5
6
Deaths
15
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Jotace-12
Cthulhu
7
2
6
5
L
Baron Samedi
Madh2
Baron Samedi
1
5
4
0.6
L
Danzaburou
StryKerr4
Danzaburou
3
5
2
0.8
L
1
5
2
0.4
W
Nu Wa
pelacap
Nu Wa
6
4
8
2.5
W
Sun Wukong
rubencelote
Sun Wukong
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,776
Damage
27,932
40,206
Taken
37,927
34,362
Mitigated
13,628
2,049
Healing
4,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Jotace-12
Cthulhu
13,587
1,195
672
550
18,297
19,468
316
4,669
13,628
42,477
3,203
L
Baron Samedi
Madh2
Baron Samedi
10,086
843
509
1,484
10,313
4,876
0
6,313
3,925
36,746
1,242
L
Danzaburou
StryKerr4
Danzaburou
11,468
6,625
0
1,430
15,106
4,845
87
9,373
5,659
0
47,364
L
6,378
2,845
0
1,371
12,508
3,907
1,716
7,295
5,170
0
35,561
W
Nu Wa
pelacap
Nu Wa
11,351
3,513
0
222
8,328
3,100
873
981
7,347
60,530
839
W
Sun Wukong
rubencelote
Sun Wukong
8,838
884
0
605
13,581
11,794
585
4,137
9,444
0
37,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,567
Gold Earned
29,673
192
Minions Killed
182
0
Camps Cleared
0
889,920
Distance Traveled
700,529
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,837
789
64
4
0
304,452
0
L
Baron Samedi
9,626
642
46
3
0
204,921
0
L
Danzaburou
10,457
697
62
4
0
265,660
0
L
Neith
9,590
639
74
5
0
229,948
0
W
Nu Wa
11,873
792
82
5
0
251,475
0
W
Sun Wukong
10,857
724
46
3
0
333,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role