Player Matchup

Medusa
Medusa
Artefakto
Medusa
Level 129
God Stats
4W - 6L
1,908 SR
Queue Stats
135W - 119L
1,556 Elo+
Solo
Arachne
Arachne
GenetiK Rage
Arachne
Level 84
God Stats
107W - 85L
1,580 SR
Queue Stats
436W - 416L
1,448 Elo+
Solo
Terra
Terra
TomL77
Terra
Level 107
God Stats
5W - 6L
1,400 SR
Queue Stats
417W - 403L
1,465 Elo+
Solo
Sun Wukong
Sun Wukong
joseufc02
Sun Wukong
Level 109
God Stats
2W - 4L
1,500 SR
Queue Stats
84W - 55L
1,616 Elo+
Solo
Vulcan
Vulcan
noah0314
Vulcan
Level 68
God Stats
2W - 4L
1,401 SR
Queue Stats
183W - 163L
1,516 Elo+
Solo
Team Averages
Level 99
1,558 SR
1,520 Elo+

VS

Team Averages
Level 101
1,513 SR
1,469 Elo+
Chaac
Chaac
 
Chaac
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
ColdFlames
Vulcan
Level 147
God Stats
7W - 3L
1,489 SR
Queue Stats
84W - 76L
1,350 Elo+
Solo
Fenrir
Fenrir
ElderFxools
Fenrir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 121L
1,577 Elo+
Solo
Neith
Neith
NFR GaetAnge
Neith
Level 104
God Stats
16W - 16L
1,473 SR
Queue Stats
17W - 17L
1,452 Elo+
Party 1
Ymir
Ymir
NFRKamiSh
Ymir
Level 67
God Stats
1W - 1L
1,604 SR
Queue Stats
11W - 10L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Artefakto
Medusa
9
1 / 3 / 1
4,851
485
5,184
5,423
1,686
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
GenetiK Rage
Arachne
9
0 / 1 / 0
5,027
503
506
6,907
2,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Terra
TomL77
Terra
9
1 / 0 / 1
5,311
531
2,552
5,968
3,659
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
joseufc02
Sun Wukong
8
1 / 6 / 0
5,030
503
3,854
10,992
7,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
noah0314
Vulcan
10
0 / 2 / 0
5,453
545
1,931
3,368
900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 1 / 2
5,916
592
3,242
7,329
4,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vulcan
ColdFlames
Vulcan
11
1 / 0 / 0
6,060
606
1,605
3,005
842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
12
8 / 0 / 0
6,630
663
3,927
5,899
2,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 1 / 2
5,129
513
4,184
5,011
1,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ymir
9
1 / 1 / 4
5,410
541
4,114
7,481
4,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
12
12
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
2
2
L
Medusa
Artefakto
Medusa
1
3
1
0.5
W
Vulcan
ColdFlames
Vulcan
1
0
0
1
W
Fenrir
8
0
0
8
L
Arachne
GenetiK Rage
Arachne
0
1
0
0
W
1
1
2
2
W
Ymir
1
1
4
3
L
Terra
TomL77
Terra
1
0
1
1.5
L
Sun Wukong
joseufc02
Sun Wukong
1
6
0
0.17
L
Vulcan
noah0314
Vulcan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,027
Damage
17,072
32,658
Taken
28,725
16,533
Mitigated
13,737
7,929
Healing
8,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,242
612
0
2,746
7,329
4,339
539
177
7,152
0
39,871
L
Medusa
Artefakto
Medusa
5,184
2,721
0
1,280
5,423
1,686
0
1,911
3,512
0
35,645
W
Vulcan
ColdFlames
Vulcan
1,605
0
0
1,000
3,005
842
0
1,172
1,833
42,451
636
W
Fenrir
3,927
275
0
1,145
5,899
2,328
0
650
5,249
0
42,588
L
Arachne
GenetiK Rage
Arachne
506
349
0
2,245
6,907
2,378
0
472
6,435
0
37,569
W
4,184
906
0
1,569
5,011
1,432
0
1,196
3,815
0
35,285
W
Ymir
4,114
909
0
2,514
7,481
4,796
0
1,288
6,193
14,138
898
L
Terra
TomL77
Terra
2,552
367
1,199
2,403
5,968
3,659
0
981
4,987
16,740
0
L
Sun Wukong
joseufc02
Sun Wukong
3,854
780
0
552
10,992
7,910
32
1,045
9,947
0
34,712
L
Vulcan
noah0314
Vulcan
1,931
0
0
250
3,368
900
0
941
2,427
37,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,672
Gold Earned
29,145
273
Minions Killed
319
0
Camps Cleared
0
932,222
Distance Traveled
1,024,049
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,916
592
72
7
0
184,173
1
L
Medusa
4,851
485
48
5
0
171,273
3
W
Vulcan
6,060
606
87
9
0
220,515
2
W
Fenrir
6,630
663
79
8
0
250,768
0
L
Arachne
5,027
503
68
7
0
195,075
0
W
Neith
5,129
513
61
6
0
180,564
3
W
Ymir
5,410
541
20
2
0
188,029
0
L
Terra
5,311
531
28
3
0
184,845
3
L
Sun Wukong
5,030
503
55
6
0
192,201
2
L
Vulcan
5,453
545
74
7
0
188,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role