Player Matchup

Mercury
Mercury
Asylum084
Mercury
Level 45
God Stats
1W - 7L
1,195 SR
Queue Stats
25W - 49L
1,357 Elo+
Solo
Nut
Nut
DaFeat
Nut
Level 163
God Stats
5W - 11L
1,425 SR
Queue Stats
17W - 26L
1,429 Elo+
Solo
Achilles
Achilles
KingGoomba19
Achilles
Level 182
God Stats
3W - 6L
1,304 SR
Queue Stats
205W - 208L
1,429 Elo+
Solo
Charon
Charon
TheDwight
Charon
Level 158
God Stats
13W - 11L
1,603 SR
Queue Stats
375W - 388L
1,499 Elo+
Solo
Chang'e
Chang'e
wicqk
Chang'e
Level 108
God Stats
14W - 9L
1,686 SR
Queue Stats
412W - 387L
1,551 Elo+
Solo
Team Averages
Level 131
1,443 SR
1,453 Elo+

VS

Team Averages
Level 121
1,525 SR
1,452 Elo+
Horus
Horus
 
Horus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Aha_ha_Biggums
Vulcan
Level 106
God Stats
10W - 4L
1,588 SR
Queue Stats
516W - 458L
1,505 Elo+
Solo
Neith
Neith
Beauchamp77
Neith
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 31L
1,296 Elo+
Solo
Cu Chulainn
Cu Chulainn
MoltenGore
Cu Chulainn
Level 157
God Stats
40W - 28L
1,573 SR
Queue Stats
405W - 387L
1,430 Elo+
Solo
Nu Wa
Nu Wa
SoloLaneTrey
Nu Wa
Level 159
God Stats
4W - 3L
1,462 SR
Queue Stats
158W - 152L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Asylum084
Mercury
8
0 / 2 / 0
4,675
468
1,035
6,949
2,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nut
DaFeat
Nut
9
0 / 5 / 0
4,994
499
4,077
6,643
1,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
KingGoomba19
Achilles
9
0 / 4 / 0
4,779
478
3,546
10,520
4,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
TheDwight
Charon
9
0 / 0 / 1
5,316
532
1,963
7,657
4,167
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
wicqk
Chang'e
10
1 / 2 / 0
5,386
539
3,487
4,887
1,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
2 / 0 / 6
6,202
620
3,807
6,566
3,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 0 / 5
5,332
533
3,054
3,318
885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
5 / 0 / 1
6,440
644
3,889
5,082
1,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
MoltenGore
Cu Chulainn
12
4 / 0 / 2
7,162
716
6,756
6,180
3,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 1 / 3
6,072
607
6,227
4,298
905
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
13
13
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
6
5
W
0
0
5
2.5
L
Mercury
Asylum084
Mercury
0
2
0
0
W
5
0
1
5.5
L
Nut
DaFeat
Nut
0
5
0
0
L
Achilles
KingGoomba19
Achilles
0
4
0
0
W
Cu Chulainn
MoltenGore
Cu Chulainn
4
0
2
5
W
2
1
3
3.5
L
Charon
TheDwight
Charon
0
0
1
0.5
L
Chang'e
wicqk
Chang'e
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,108
Damage
23,733
36,656
Taken
25,444
13,846
Mitigated
10,555
11,065
Healing
10,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,807
1,938
599
3,368
6,566
3,884
0
1,630
4,808
0
11,413
W
3,054
262
0
1,966
3,318
885
0
299
2,945
35,620
0
L
Mercury
Asylum084
Mercury
1,035
142
0
1,267
6,949
2,075
0
2,498
4,451
0
27,259
W
3,889
1,595
0
1,381
5,082
1,496
0
196
4,886
0
30,289
L
Nut
DaFeat
Nut
4,077
2,804
0
1,234
6,643
1,582
0
797
5,846
0
28,695
L
Achilles
KingGoomba19
Achilles
3,546
447
0
3,517
10,520
4,970
0
1,361
9,159
0
30,728
W
Cu Chulainn
MoltenGore
Cu Chulainn
6,756
843
0
2,324
6,180
3,385
0
551
5,039
5,114
48,929
W
6,227
2,065
0
698
4,298
905
0
2,636
1,458
36,364
738
L
Charon
TheDwight
Charon
1,963
243
0
3,370
7,657
4,167
0
2,667
4,990
16,157
0
L
Chang'e
wicqk
Chang'e
3,487
247
233
1,444
4,887
1,052
0
2,702
2,185
35,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,150
Gold Earned
31,208
259
Minions Killed
284
0
Camps Cleared
0
1,044,126
Distance Traveled
1,046,996
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,202
620
19
2
0
230,204
0
W
Vulcan
5,332
533
61
6
0
227,485
0
L
Mercury
4,675
468
52
5
0
241,010
0
W
Neith
6,440
644
57
6
0
180,051
3
L
Nut
4,994
499
56
6
0
172,507
0
L
Achilles
4,779
478
46
5
0
197,390
0
W
Cu Chulainn
7,162
716
85
9
0
208,381
0
W
Nu Wa
6,072
607
62
6
0
200,875
0
L
Charon
5,316
532
28
3
0
226,349
5
L
Chang'e
5,386
539
77
8
0
206,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role