Player Matchup

Sobek
Sobek
 
Sobek
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DaViDGaR07
Ao Kuang
Level 66
God Stats
10W - 6L
1,470 SR
Queue Stats
47W - 54L
1,184 Elo+
Party 1
Jing Wei
Jing Wei
GOD-A-L-E-X-_-
Jing Wei
Level 25
God Stats
1W - 1L
1,680 SR
Queue Stats
76W - 85L
1,329 Elo+
Party 1
Discordia
Discordia
Gozalo20092009
Discordia
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 89L
1,295 Elo+
Party 1
Fenrir
Fenrir
ajotao175
Fenrir
Level 14
God Stats
0W - 1L
1,203 SR
Queue Stats
0W - 8L
1,027 Elo+
Party 1
Team Averages
Level 66
1,471 SR
1,267 Elo+

VS

Team Averages
Level 104
1,590 SR
1,400 Elo+
Anubis
Anubis
KINGMERS_ALB
Anubis
Level 102
God Stats
36W - 39L
1,535 SR
Queue Stats
87W - 97L
1,360 Elo+
Solo
Bellona
Bellona
Mateusz200129
Bellona
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
331W - 323L
1,370 Elo+
Solo
Charon
Charon
Skyyyyyyyyyyyyyy
Charon
Level 125
God Stats
5W - 3L
1,615 SR
Queue Stats
71W - 64L
1,458 Elo+
Solo
Tsukuyomi
Tsukuyomi
YuuraRL
Tsukuyomi
Level 75
God Stats
2W - 0L
1,743 SR
Queue Stats
14W - 11L
1,423 Elo+
Solo
Artemis
Artemis
Z3LM0
Artemis
Level 108
God Stats
17W - 16L
1,560 SR
Queue Stats
687W - 644L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 0 / 1
4,692
521
1,327
7,024
6,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
DaViDGaR07
Ao Kuang
10
1 / 1 / 3
5,083
565
3,029
6,261
2,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
7
0 / 3 / 1
4,212
468
1,197
5,252
1,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
Gozalo20092009
Discordia
10
4 / 0 / 0
5,304
589
4,078
2,996
677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
ajotao175
Fenrir
3
0 / 2 / 0
3,486
387
1,048
2,506
857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
1 / 2 / 0
5,521
613
2,033
5,242
2,335
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bellona
10
3 / 1 / 0
6,601
733
5,028
6,887
3,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 0 / 2
5,241
582
2,540
3,115
1,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
YuuraRL
Tsukuyomi
9
1 / 1 / 1
4,988
554
1,883
5,060
1,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Z3LM0
Artemis
9
1 / 1 / 0
5,171
575
3,076
3,598
1,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
5
Kills
6
6
Deaths
5
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
0
1
0.5
L
Ao Kuang
DaViDGaR07
Ao Kuang
1
1
3
2.5
L
Jing Wei
0
3
1
0.17
L
Discordia
Gozalo20092009
Discordia
4
0
0
4
W
Anubis
1
2
0
0.5
W
Bellona
3
1
0
3
W
0
0
2
1
W
Tsukuyomi
YuuraRL
Tsukuyomi
1
1
1
1.5
W
Artemis
Z3LM0
Artemis
1
1
0
1
L
Fenrir
ajotao175
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,679
Damage
14,560
24,039
Taken
23,902
11,270
Mitigated
10,548
6,649
Healing
11,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,327
272
0
2,724
7,024
6,344
0
835
6,189
13,433
0
L
Ao Kuang
DaViDGaR07
Ao Kuang
3,029
1,082
0
1,676
6,261
2,115
0
998
5,263
29,748
1,346
L
Jing Wei
1,197
502
0
1,084
5,252
1,277
0
1,751
3,501
0
14,874
L
Discordia
Gozalo20092009
Discordia
4,078
59
0
870
2,996
677
0
841
2,155
23,299
0
W
Anubis
2,033
99
0
2,150
5,242
2,335
0
3,711
1,531
30,601
521
W
Bellona
5,028
2,048
0
3,334
6,887
3,790
689
2,203
4,547
0
41,775
W
2,540
364
0
1,497
3,115
1,876
0
180
2,935
14,110
1,846
W
Tsukuyomi
YuuraRL
Tsukuyomi
1,883
524
0
3,188
5,060
1,540
0
1,698
3,362
0
27,710
W
Artemis
Z3LM0
Artemis
3,076
1,014
0
1,483
3,598
1,007
1,108
540
3,058
0
33,624
L
Fenrir
ajotao175
Fenrir
1,048
256
0
295
2,506
857
0
0
2,506
0
5,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,777
Gold Earned
27,522
167
Minions Killed
275
0
Camps Cleared
0
821,116
Distance Traveled
861,501
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,692
521
24
3
0
182,277
0
L
Ao Kuang
5,083
565
66
7
0
192,708
0
L
Jing Wei
4,212
468
29
3
0
156,459
0
L
Discordia
5,304
589
39
4
0
190,769
0
W
Anubis
5,521
613
70
8
0
151,642
0
W
Bellona
6,601
733
80
9
0
164,424
0
W
Charon
5,241
582
28
3
0
173,580
1
W
Tsukuyomi
4,988
554
48
5
0
214,713
0
W
Artemis
5,171
575
49
5
0
157,142
0
L
Fenrir
3,486
387
9
1
0
98,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role