Player Matchup

Agni
Agni
Gold III
 
Agni
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
Anastaziag
Apollo
Gold V
Level 106
God Stats
10W - 9L
1,549 SR
Queue Stats
305W - 324L
1,346 MMR
Solo
Kali
Kali
Silver IV
DONWRECKS
Kali
Silver IV
Level 67
God Stats
2W - 0L
1,719 SR
Queue Stats
10W - 8L
1,383 MMR
Party 2
Nike
Nike
Gold I
Witness Heroism
Nike
Gold I
Level 102
God Stats
277W - 241L
1,602 SR
Queue Stats
330W - 310L
1,732 MMR
Solo
Khepri
Khepri
Silver III
epyra
Khepri
Silver III
Level 105
God Stats
2W - 1L
1,329 SR
Queue Stats
7W - 4L
1,443 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,540 SR
1,481 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,473 SR
1,513 MMR
Danzaburou
Danzaburou
Silver II
 
Danzaburou
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Platinum III
FearsWRX
Scylla
Platinum III
Level 147
God Stats
20W - 17L
1,610 SR
Queue Stats
151W - 145L
1,815 MMR
Solo
Geb
Geb
Silver II
Orinion
Geb
Silver II
Level 128
God Stats
32W - 41L
1,525 SR
Queue Stats
49W - 61L
1,244 MMR
Party 1
Erlang Shen
Erlang Shen
Gold II
Rize Hera
Erlang Shen
Gold II
Level 113
God Stats
0W - 2L
1,228 SR
Queue Stats
101W - 101L
1,585 MMR
Solo
Hun Batz
Hun Batz
Bronze V
xavier9989
Hun Batz
Bronze V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,422 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 0 / 5
6,813
681
9,866
4,561
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Anastaziag
Apollo
11
2 / 0 / 1
6,219
622
2,299
4,138
1,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kali
11
3 / 0 / 1
6,107
611
3,229
8,399
3,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 0 / 0
6,880
688
5,775
7,597
5,047
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
epyra
Khepri
10
0 / 2 / 3
5,448
545
1,805
6,442
4,689
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ArachneAwilixThorAnhur

VS

Bans
SkadiAthenaCthulhuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 1 / 1
5,587
559
3,188
5,536
1,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
FearsWRX
Scylla
9
0 / 2 / 1
5,046
505
3,431
5,723
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Geb
8
1 / 1 / 1
5,165
517
1,170
7,939
5,423
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
Rize Hera
Erlang Shen
9
0 / 3 / 0
5,610
561
4,343
10,522
5,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
xavier9989
Hun Batz
10
0 / 2 / 1
5,146
515
2,530
8,390
2,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
9
Kills
2
2
Deaths
9
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
0
5
3.5
L
Danzaburou
 
Danzaburou
1
1
1
1.5
W
Apollo
Anastaziag
Apollo
2
0
1
2.5
W
Kali
3
0
1
3.5
L
Scylla
FearsWRX
Scylla
0
2
1
0.25
L
Geb
1
1
1
1.5
L
Erlang Shen
Rize Hera
Erlang Shen
0
3
0
0
W
3
0
0
3
W
Khepri
epyra
Khepri
0
2
3
0.75
L
Hun Batz
xavier9989
Hun Batz
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,974
Damage
14,662
31,137
Taken
38,110
16,153
Mitigated
17,136
13,571
Healing
9,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
9,866
791
0
1,160
4,561
1,584
453
1,157
3,254
55,161
2,552
L
Danzaburou
 
Danzaburou
3,188
1,385
0
1,498
5,536
1,989
0
2,219
3,257
0
34,116
W
Apollo
Anastaziag
Apollo
2,299
1,173
0
1,628
4,138
1,636
758
819
3,291
0
43,441
W
Kali
3,229
1,299
0
5,931
8,399
3,197
0
945
7,326
0
45,011
L
Scylla
FearsWRX
Scylla
3,431
576
0
290
5,723
1,577
0
2,958
2,475
33,359
0
L
Geb
1,170
92
0
1,132
7,939
5,423
0
3,446
4,247
12,191
0
L
Erlang Shen
Rize Hera
Erlang Shen
4,343
1,728
0
3,180
10,522
5,366
0
207
10,315
0
39,352
W
5,775
1,936
0
3,488
7,597
5,047
0
0
7,053
207
50,839
W
Khepri
epyra
Khepri
1,805
94
68
1,296
6,442
4,689
0
1,236
5,068
12,686
0
L
Hun Batz
xavier9989
Hun Batz
2,530
277
0
3,630
8,390
2,781
0
2,141
6,027
0
38,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,467
Gold Earned
26,554
368
Minions Killed
302
0
Camps Cleared
0
1,089,857
Distance Traveled
1,046,357
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,813
681
108
11
0
214,783
0
L
Danzaburou
5,587
559
67
7
0
182,096
0
W
Apollo
6,219
622
79
8
0
184,447
1
W
Kali
6,107
611
67
7
0
249,497
0
L
Scylla
5,046
505
74
7
0
223,418
4
L
Geb
5,165
517
12
1
0
224,273
2
L
Erlang Shen
5,610
561
82
8
0
184,167
0
W
Nike
6,880
688
92
9
0
216,511
0
W
Khepri
5,448
545
22
2
0
224,619
4
L
Hun Batz
5,146
515
67
7
0
232,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role