Player Matchup

Cthulhu
Cthulhu
A-A-R-O-N-N
Cthulhu
Level 151
God Stats
7W - 5L
1,769 SR
Queue Stats
170W - 169L
1,433 Elo+
Solo
Horus
Horus
Catalix
Horus
Level 156
God Stats
2W - 3L
1,667 SR
Queue Stats
64W - 46L
1,689 Elo+
Solo
Medusa
Medusa
Matanza-93
Medusa
Level 87
God Stats
4W - 4L
1,467 SR
Queue Stats
391W - 399L
1,475 Elo+
Solo
Gilgamesh
Gilgamesh
ReBoRn-_GAiA
Gilgamesh
Level 94
God Stats
0W - 2L
1,299 SR
Queue Stats
155W - 156L
1,384 Elo+
Solo
Chaac
Chaac
Sr_Miyagui
Chaac
Level 152
God Stats
1W - 3L
1,433 SR
Queue Stats
84W - 80L
1,496 Elo+
Solo
Team Averages
Level 128
1,527 SR
1,495 Elo+

VS

Team Averages
Level 120
1,449 SR
1,473 Elo+
Chiron
Chiron
Kaloggero
Chiron
Level 140
God Stats
7W - 4L
1,577 SR
Queue Stats
606W - 625L
1,428 Elo+
Solo
Freya
Freya
SgtLord
Freya
Level 148
God Stats
1W - 3L
1,284 SR
Queue Stats
343W - 363L
1,520 Elo+
Solo
Sylvanus
Sylvanus
XseniaCherry
Sylvanus
Level 125
God Stats
7W - 10L
1,538 SR
Queue Stats
454W - 450L
1,437 Elo+
Solo
Hades
Hades
jackk07260
Hades
Level 47
God Stats
18W - 17L
1,448 SR
Queue Stats
886W - 853L
1,516 Elo+
Solo
Sun Wukong
Sun Wukong
zakkwaltonn
Sun Wukong
Level 138
God Stats
2W - 2L
1,398 SR
Queue Stats
385W - 409L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
A-A-R-O-N-N
Cthulhu
12
1 / 2 / 1
6,796
850
12,838
13,043
9,928
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
Catalix
Horus
14
3 / 2 / 1
7,525
941
8,274
12,503
9,927
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Medusa
Matanza-93
Medusa
8
0 / 2 / 1
5,457
682
3,970
3,880
1,489
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Gilgamesh
ReBoRn-_GAiA
Gilgamesh
12
0 / 2 / 2
6,557
820
4,366
9,073
7,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
12
1 / 5 / 2
6,620
828
12,301
10,749
8,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Kaloggero
Chiron
13
1 / 0 / 9
7,140
893
10,989
8,073
4,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Freya
SgtLord
Freya
12
4 / 3 / 5
7,371
921
5,413
10,129
5,331
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sylvanus
XseniaCherry
Sylvanus
12
1 / 1 / 9
7,710
964
6,367
11,981
10,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hades
13
3 / 0 / 7
8,000
1,000
6,769
11,923
13,006
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sun Wukong
zakkwaltonn
Sun Wukong
14
4 / 1 / 8
7,895
987
14,424
12,841
17,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
5
Kills
13
13
Deaths
5
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
A-A-R-O-N-N
Cthulhu
1
2
1
0.75
L
Horus
Catalix
Horus
3
2
1
1.75
W
Chiron
Kaloggero
Chiron
1
0
9
5.5
L
Medusa
Matanza-93
Medusa
0
2
1
0.25
L
Gilgamesh
ReBoRn-_GAiA
Gilgamesh
0
2
2
0.5
W
Freya
SgtLord
Freya
4
3
5
2.17
L
Chaac
1
5
2
0.4
W
Sylvanus
XseniaCherry
Sylvanus
1
1
9
5.5
W
Hades
3
0
7
6.5
W
Sun Wukong
zakkwaltonn
Sun Wukong
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,749
Damage
43,962
49,248
Taken
54,947
37,093
Mitigated
50,564
18,164
Healing
30,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
A-A-R-O-N-N
Cthulhu
12,838
581
780
5,002
13,043
9,928
0
5,062
7,829
21,708
56
L
Horus
Catalix
Horus
8,274
4,170
2,417
5,368
12,503
9,927
0
4,618
7,683
0
16,327
W
Chiron
Kaloggero
Chiron
10,989
3,302
1,694
1,156
8,073
4,584
752
1,976
6,097
0
16,354
L
Medusa
Matanza-93
Medusa
3,970
1,587
390
301
3,880
1,489
0
1,860
1,852
0
6,905
L
Gilgamesh
ReBoRn-_GAiA
Gilgamesh
4,366
907
1,376
1,743
9,073
7,526
0
3,452
5,517
0
9,092
W
Freya
SgtLord
Freya
5,413
1,213
2,147
2,254
10,129
5,331
502
2,261
7,787
12,507
487
L
Chaac
12,301
981
0
787
10,749
8,223
0
4,970
5,715
0
24,188
W
Sylvanus
XseniaCherry
Sylvanus
6,367
1,340
9,708
4,865
11,981
10,640
579
2,878
9,016
10,525
0
W
Hades
6,769
1,132
1,544
4,332
11,923
13,006
1,031
3,307
8,593
16,402
0
W
Sun Wukong
zakkwaltonn
Sun Wukong
14,424
1,971
1,391
1,102
12,841
17,003
496
2,406
10,051
3,844
22,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,955
Gold Earned
38,116
86
Minions Killed
86
0
Camps Cleared
0
699,386
Distance Traveled
782,233
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,796
850
12
2
0
155,351
0
L
Horus
7,525
941
16
2
0
160,342
0
W
Chiron
7,140
893
6
1
0
154,883
0
L
Medusa
5,457
682
9
1
0
79,884
0
L
Gilgamesh
6,557
820
25
3
0
155,516
0
W
Freya
7,371
921
25
3
0
157,304
0
L
Chaac
6,620
828
24
3
0
148,293
0
W
Sylvanus
7,710
964
4
1
0
140,887
0
W
Hades
8,000
1,000
20
3
0
158,860
0
W
Sun Wukong
7,895
987
31
4
0
170,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role