Player Matchup

Hou Yi
Hou Yi
Diamond V
KIDDCLUTCHLOL565
Hou Yi
Diamond V
Level 187
God Stats
6W - 4L
1,590 SR
Queue Stats
193W - 127L
1,938 MMR
Party 2
Cthulhu
Cthulhu
Diamond IV
OG Banksss
Cthulhu
Diamond IV
Level 165
God Stats
123W - 55L
1,784 SR
Queue Stats
408W - 268L
1,701 MMR
Party 2
Tiamat
Tiamat
Diamond IV
ThatGuyIsPsycho
Tiamat
Diamond IV
Level 156
God Stats
2W - 1L
1,312 SR
Queue Stats
205W - 141L
1,815 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 169
1,562 SR
1,818 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 97
1,612 SR
1,284 MMR
Cerberus
Cerberus
Bronze III
FemurGES
Cerberus
Bronze III
Level 61
God Stats
1W - 1L
1,836 SR
Queue Stats
4W - 11L
1,247 MMR
Party 1
Chaac
Chaac
Bronze III
HaKu dk
Chaac
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,303 MMR
Party 1
Nox
Nox
Bronze III
HansPulze
Nox
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,303 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 7
8,897
890
10,831
5,745
2,255
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
OG Banksss
Cthulhu
12
3 / 2 / 10
8,002
800
9,904
9,614
8,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 0 / 8
8,313
831
9,473
6,496
3,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AchillesNe ZhaJormungandrFafnirBakasura

VS

Bans
PersephoneFenrirMulanOdinMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FemurGES
Cerberus
10
0 / 5 / 1
6,176
618
2,979
13,675
10,047
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Chaac
HaKu dk
Chaac
11
2 / 6 / 0
7,121
712
7,028
14,083
9,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
0 / 3 / 1
6,862
686
3,649
5,991
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
14
Kills
2
3
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
FemurGES
Cerberus
0
5
1
0.1
L
Chaac
HaKu dk
Chaac
2
6
0
0.33
L
0
3
1
0.17
W
7
1
7
10.5
W
Cthulhu
OG Banksss
Cthulhu
3
2
10
4
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,208
Damage
13,656
21,855
Taken
33,749
14,263
Mitigated
21,557
5,022
Healing
4,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
FemurGES
Cerberus
2,979
271
0
1,347
13,675
10,047
0
6,629
6,427
11,990
0
L
Chaac
HaKu dk
Chaac
7,028
1,561
0
3,135
14,083
9,107
0
6,564
6,851
0
25,409
L
3,649
226
0
500
5,991
2,403
0
4,246
1,261
21,432
119
W
10,831
6,690
0
825
5,745
2,255
2,232
2,106
3,639
0
30,744
W
Cthulhu
OG Banksss
Cthulhu
9,904
915
370
2,307
9,614
8,818
53
2,276
7,302
23,194
634
W
9,473
753
0
1,520
6,496
3,190
296
2,302
4,194
25,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,212
Gold Earned
20,159
125
Minions Killed
102
0
Camps Cleared
0
561,875
Distance Traveled
524,463
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,176
618
26
3
0
172,134
2
L
Chaac
7,121
712
34
3
0
174,526
0
L
Nox
6,862
686
42
4
0
177,803
0
W
Hou Yi
8,897
890
45
5
0
171,208
0
W
Cthulhu
8,002
800
36
4
0
187,530
1
W
Tiamat
8,313
831
44
4
0
203,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role