Player Matchup

Khepri
Khepri
 
Khepri
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Conquests
He Bo
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 31L
1,542 Elo+
Solo
Surtr
Surtr
DatWebb
Surtr
Level 78
God Stats
1W - 4L
1,048 SR
Queue Stats
214W - 202L
1,523 Elo+
Solo
Cupid
Cupid
MFmilkshakes
Cupid
Level 133
God Stats
3W - 1L
1,362 SR
Queue Stats
36W - 47L
1,495 Elo+
Solo
Kali
Kali
Shadowsmoke420
Kali
Level 183
God Stats
4W - 2L
1,593 SR
Queue Stats
183W - 166L
1,461 Elo+
Solo
Team Averages
Level 111
1,400 SR
1,504 Elo+

VS

Team Averages
Level 117
1,498 SR
1,497 Elo+
Nemesis
Nemesis
CeasingComa209
Nemesis
Level 144
God Stats
8W - 4L
1,540 SR
Queue Stats
131W - 116L
1,515 Elo+
Solo
Danzaburou
Danzaburou
Jigglypuffy202
Danzaburou
Level 66
God Stats
4W - 4L
1,500 SR
Queue Stats
52W - 62L
1,391 Elo+
Solo
Arachne
Arachne
Luis23457
Arachne
Level 123
God Stats
17W - 17L
1,550 SR
Queue Stats
195W - 179L
1,525 Elo+
Solo
Bacchus
Bacchus
applesbanana
Bacchus
Level 146
God Stats
3W - 3L
1,289 SR
Queue Stats
271W - 249L
1,570 Elo+
Solo
Merlin
Merlin
teh_bomb391
Merlin
Level 105
God Stats
6W - 5L
1,610 SR
Queue Stats
76W - 73L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 2 / 3
6,576
506
4,520
10,547
9,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
Conquests
He Bo
15
6 / 1 / 1
8,624
663
9,556
8,983
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
DatWebb
Surtr
13
1 / 2 / 1
7,854
604
7,982
12,275
10,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 0 / 0
8,030
618
6,029
6,342
2,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 3
6,965
536
5,488
10,410
4,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,784
522
8,517
14,922
13,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Jigglypuffy202
Danzaburou
10
1 / 4 / 1
5,768
444
5,132
9,954
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Luis23457
Arachne
11
1 / 4 / 2
6,450
496
5,130
13,142
4,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
applesbanana
Bacchus
11
1 / 1 / 1
6,574
506
4,337
10,450
9,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
9
1 / 3 / 0
5,625
433
3,170
5,634
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
13
Kills
6
6
Deaths
13
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
2
3
0.75
L
2
1
0
2
W
He Bo
Conquests
He Bo
6
1
1
6.5
W
Surtr
DatWebb
Surtr
1
2
1
0.75
L
Danzaburou
Jigglypuffy202
Danzaburou
1
4
1
0.38
L
Arachne
Luis23457
Arachne
1
4
2
0.5
W
4
0
0
4
W
2
1
3
3.5
L
Bacchus
applesbanana
Bacchus
1
1
1
1.5
L
Merlin
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,575
Damage
26,286
48,557
Taken
54,102
29,313
Mitigated
33,771
22,524
Healing
16,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
4,520
983
0
2,832
10,547
9,224
526
1,434
9,096
19,654
0
L
8,517
3,390
0
4,194
14,922
13,616
0
495
13,601
0
48,643
W
He Bo
Conquests
He Bo
9,556
212
0
1,769
8,983
3,152
465
3,085
5,652
72,417
2,193
W
Surtr
DatWebb
Surtr
7,982
3,453
0
5,840
12,275
10,055
100
0
11,520
523
59,298
L
Danzaburou
Jigglypuffy202
Danzaburou
5,132
2,492
0
3,265
9,954
3,772
36
2,629
7,325
0
29,868
L
Arachne
Luis23457
Arachne
5,130
2,961
0
5,809
13,142
4,498
0
4,172
8,921
0
37,443
W
6,029
3,503
544
4,776
6,342
2,469
0
1,122
5,220
0
68,880
W
5,488
2,349
0
6,763
10,410
4,413
276
1,157
9,025
0
51,110
L
Bacchus
applesbanana
Bacchus
4,337
855
0
2,670
10,450
9,918
0
3,915
6,535
28,503
3,753
L
Merlin
3,170
36
0
500
5,634
1,967
0
2,787
2,847
25,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,049
Gold Earned
31,201
452
Minions Killed
278
0
Camps Cleared
0
1,310,498
Distance Traveled
1,180,849
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,576
506
24
2
0
275,746
0
L
Nemesis
6,784
522
80
6
0
220,664
1
W
He Bo
8,624
663
116
9
0
262,686
3
W
Surtr
7,854
604
106
8
0
230,269
0
L
Danzaburou
5,768
444
43
3
0
240,551
0
L
Arachne
6,450
496
60
5
0
278,175
4
W
Cupid
8,030
618
124
10
0
226,577
4
W
Kali
6,965
536
82
6
0
315,220
0
L
Bacchus
6,574
506
42
3
0
266,216
4
L
Merlin
5,625
433
53
4
0
175,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role