Player Matchup

Ah Puch
Ah Puch
Platinum IV
 
Ah Puch
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum V
 
Ne Zha
Platinum V
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Janus
Janus
Platinum III
AMSSA
Janus
Platinum III
Level 96
God Stats
4W - 6L
1,519 SR
Queue Stats
187W - 173L
1,868 MMR
Solo
Medusa
Medusa
Gold II
Coopnhtown
Medusa
Gold II
Level 156
God Stats
8W - 2L
1,679 SR
Queue Stats
32W - 23L
1,807 MMR
Solo
Ares
Ares
Platinum V
NaokoFHer
Ares
Platinum V
Level 148
God Stats
4W - 5L
1,585 SR
Queue Stats
239W - 236L
1,798 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,556 SR
1,695 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 163
1,611 SR
1,815 MMR
Artemis
Artemis
Diamond V
Aêros
Artemis
Diamond V
Level 159
God Stats
2W - 0L
1,536 SR
Queue Stats
42W - 23L
1,913 MMR
Party 2
Serqet
Serqet
Platinum III
Devita--
Serqet
Platinum III
Level 158
God Stats
27W - 28L
1,548 SR
Queue Stats
347W - 331L
1,826 MMR
Party 2
Shiva
Shiva
Platinum III
GSN Insanity
Shiva
Platinum III
Level 145
God Stats
179W - 148L
1,585 SR
Queue Stats
195W - 177L
1,802 MMR
Party 1
Scylla
Scylla
Platinum II
Hristoalex
Scylla
Platinum II
Level 194
God Stats
15W - 10L
1,609 SR
Queue Stats
383W - 369L
1,777 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
RapzboneTV
Baron Samedi
Platinum IV
Level 158
God Stats
4W - 1L
1,776 SR
Queue Stats
159W - 149L
1,758 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
1 / 5 / 0
8,424
468
8,380
15,681
15,738
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
 
Ne Zha
14
2 / 3 / 0
7,772
432
3,789
13,781
6,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
AMSSA
Janus
16
1 / 1 / 1
9,535
530
7,630
8,609
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Coopnhtown
Medusa
17
1 / 4 / 1
10,103
561
6,640
14,285
5,944
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ares
11
0 / 2 / 2
7,746
430
6,593
13,701
11,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Bans
LancelotOsirisOlorunThanatos

VS

Bans
AgniAthenaKing ArthurSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Aêros
Artemis
19
5 / 1 / 3
11,056
614
13,224
14,825
7,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serqet
Devita--
Serqet
14
1 / 0 / 6
7,998
444
5,408
13,659
5,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 1 / 4
10,396
578
13,236
16,622
12,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Hristoalex
Scylla
17
2 / 1 / 4
9,514
529
7,122
7,804
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
RapzboneTV
Baron Samedi
14
2 / 2 / 11
8,973
499
7,467
14,653
12,733
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
5
Kills
15
15
Deaths
5
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
5
0
0.2
L
Ne Zha
 
Ne Zha
2
3
0
0.67
L
Janus
AMSSA
Janus
1
1
1
1.5
W
Artemis
Aêros
Artemis
5
1
3
6.5
L
Medusa
Coopnhtown
Medusa
1
4
1
0.38
W
Serqet
Devita--
Serqet
1
0
6
4
W
5
1
4
7
W
Scylla
Hristoalex
Scylla
2
1
4
4
L
Ares
0
2
2
0.5
W
Baron Samedi
RapzboneTV
Baron Samedi
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,032
Damage
46,457
66,057
Taken
67,563
42,836
Mitigated
40,985
17,062
Healing
22,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
8,380
108
0
6,463
15,681
15,738
85
1,987
13,484
71,921
0
L
Ne Zha
 
Ne Zha
3,789
1,109
0
1,634
13,781
6,219
0
1,575
12,013
0
64,400
L
Janus
AMSSA
Janus
7,630
486
0
785
8,609
3,361
150
3,497
4,738
96,697
0
W
Artemis
Aêros
Artemis
13,224
5,715
0
5,427
14,825
7,662
0
2,312
12,493
0
120,916
L
Medusa
Coopnhtown
Medusa
6,640
2,489
0
3,918
14,285
5,944
0
1,661
12,624
0
93,920
W
Serqet
Devita--
Serqet
5,408
1,272
0
7,168
13,659
5,928
0
4,658
8,957
0
62,555
W
13,236
1,966
140
3,133
16,622
12,057
0
8,651
7,889
0
92,308
W
Scylla
Hristoalex
Scylla
7,122
728
0
390
7,804
2,605
0
3,973
3,633
92,382
718
L
Ares
6,593
365
0
4,262
13,701
11,574
0
6,499
6,992
24,957
1,553
W
Baron Samedi
RapzboneTV
Baron Samedi
7,467
719
1,894
4,563
14,653
12,733
0
6,311
8,118
28,075
1,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,580
Gold Earned
47,937
575
Minions Killed
647
0
Camps Cleared
0
1,806,804
Distance Traveled
1,843,468
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,424
468
111
6
0
297,886
3
L
Ne Zha
7,772
432
86
5
0
383,434
5
L
Janus
9,535
530
180
10
0
392,787
6
W
Artemis
11,056
614
194
11
0
336,774
3
L
Medusa
10,103
561
165
9
0
356,137
3
W
Serqet
7,998
444
92
5
0
455,919
0
W
Shiva
10,396
578
156
9
0
359,850
3
W
Scylla
9,514
529
169
9
0
347,384
8
L
Ares
7,746
430
33
2
0
376,560
9
W
Baron Samedi
8,973
499
36
2
0
343,541
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role