Player Matchup

Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
NameAnteater227
Athena
Level 124
God Stats
0W - 1L
1,725 SR
Queue Stats
13W - 7L
1,605 Elo+
Party 3
Zeus
Zeus
NatanaelCano409
Zeus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 106L
1,497 Elo+
Party 3
Danzaburou
Danzaburou
RainRyx
Danzaburou
Level 166
God Stats
0W - 1L
1,688 SR
Queue Stats
168W - 170L
1,449 Elo+
Solo
Vamana
Vamana
joeybarilla
Vamana
Level 158
God Stats
14W - 4L
1,957 SR
Queue Stats
198W - 163L
1,587 Elo+
Solo
Team Averages
Level 151
1,674 SR
1,528 Elo+

VS

Team Averages
Level 106
1,519 SR
1,517 Elo+
Shiva
Shiva
Breadbox2010
Shiva
Level 49
God Stats
6W - 4L
1,495 SR
Queue Stats
16W - 15L
1,488 Elo+
Solo
Izanami
Izanami
CharmedIce9466
Izanami
Level 143
God Stats
2W - 0L
1,749 SR
Queue Stats
142W - 172L
1,463 Elo+
Party 2
Bacchus
Bacchus
Duck8153
Bacchus
Level 60
God Stats
5W - 7L
1,211 SR
Queue Stats
347W - 343L
1,475 Elo+
Party 2
Ne Zha
Ne Zha
Willyfonilly
Ne Zha
Level 141
God Stats
8W - 4L
1,524 SR
Queue Stats
201W - 191L
1,594 Elo+
Party 1
Nox
Nox
td4w
Nox
Level 138
God Stats
14W - 8L
1,616 SR
Queue Stats
121W - 112L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 2 / 0
5,041
504
1,911
8,710
3,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
2 / 4 / 0
5,230
523
3,502
10,902
8,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 0
5,679
568
6,578
5,834
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
RainRyx
Danzaburou
9
1 / 3 / 1
5,281
528
4,277
7,783
2,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
10
2 / 3 / 0
6,366
637
7,163
9,363
5,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 2
5,407
541
5,429
8,187
7,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 0
6,264
626
4,037
5,930
2,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Duck8153
Bacchus
9
3 / 1 / 5
5,581
558
5,752
7,598
7,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
10
5 / 1 / 5
5,837
584
6,578
9,210
3,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nox
td4w
Nox
10
1 / 0 / 4
5,262
526
3,559
6,102
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
5
Kills
14
15
Deaths
5
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
2
0
0
W
3
2
2
2
W
2
1
0
2
W
Bacchus
Duck8153
Bacchus
3
1
5
5.5
L
2
4
0
0.5
L
0
3
0
0
L
Danzaburou
RainRyx
Danzaburou
1
3
1
0.5
W
Ne Zha
5
1
5
7.5
L
Vamana
2
3
0
0.67
W
Nox
td4w
Nox
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,431
Damage
25,355
42,592
Taken
37,027
22,006
Mitigated
22,448
8,660
Healing
11,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,911
841
0
1,708
8,710
3,600
0
1,769
6,902
0
36,699
W
5,429
1,747
110
1,637
8,187
7,128
0
509
7,678
0
21,963
W
4,037
3,244
0
1,963
5,930
2,146
0
244
5,686
0
56,018
W
Bacchus
Duck8153
Bacchus
5,752
1,378
0
2,598
7,598
7,093
0
2,898
4,700
14,985
0
L
3,502
807
0
1,658
10,902
8,349
0
3,032
7,720
14,360
0
L
6,578
1,280
0
685
5,834
1,960
0
2,398
3,436
44,851
1,293
L
Danzaburou
RainRyx
Danzaburou
4,277
1,771
0
2,879
7,783
2,936
0
1,603
6,180
0
33,624
W
Ne Zha
6,578
2,210
0
3,363
9,210
3,488
0
2,763
6,447
0
29,713
L
Vamana
7,163
3,159
0
1,730
9,363
5,161
0
509
8,361
0
42,653
W
Nox
td4w
Nox
3,559
328
0
1,578
6,102
2,593
0
3,666
2,436
35,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,597
Gold Earned
28,351
275
Minions Killed
268
0
Camps Cleared
0
1,032,364
Distance Traveled
1,046,112
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,041
504
59
6
0
256,567
0
W
Shiva
5,407
541
32
3
0
191,082
1
W
Izanami
6,264
626
104
10
0
167,988
1
W
Bacchus
5,581
558
21
2
0
210,587
0
L
Athena
5,230
523
19
2
0
225,236
0
L
Zeus
5,679
568
75
8
0
166,952
2
L
Danzaburou
5,281
528
48
5
0
200,091
0
W
Ne Zha
5,837
584
54
5
0
245,298
0
L
Vamana
6,366
637
74
7
0
183,518
0
W
Nox
5,262
526
57
6
0
231,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role