Player Matchup

Neith
Neith
 
Neith
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
BruhhChamp
Chronos
Level 124
God Stats
36W - 23L
1,626 SR
Queue Stats
281W - 258L
1,509 Elo+
Party 2
Athena
Athena
Cannedsoup1600
Athena
Level 68
God Stats
6W - 4L
1,558 SR
Queue Stats
542W - 537L
1,451 Elo+
Solo
Shiva
Shiva
EdgyLord77
Shiva
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,485 Elo+
Solo
Cliodhna
Cliodhna
McHolty
Cliodhna
Level 105
God Stats
21W - 9L
1,774 SR
Queue Stats
53W - 49L
1,510 Elo+
Solo
Team Averages
Level 92
1,592 SR
1,491 Elo+

VS

Team Averages
Level 104
1,528 SR
1,479 Elo+
Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
 
Nut
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
GOD_Okami5
Loki
Level 102
God Stats
11W - 10L
1,567 SR
Queue Stats
139W - 132L
1,466 Elo+
Solo
Maui
Maui
KingTreveus
Maui
Level 133
God Stats
19W - 18L
1,532 SR
Queue Stats
244W - 257L
1,499 Elo+
Party 1
Bellona
Bellona
iKryopt
Bellona
Level 123
God Stats
83W - 72L
1,541 SR
Queue Stats
172W - 168L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
0 / 0 / 2
4,382
548
5,469
4,670
1,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
BruhhChamp
Chronos
10
2 / 0 / 1
5,746
718
1,880
3,914
1,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
1 / 1 / 0
4,803
600
1,545
7,366
5,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
10
0 / 0 / 0
5,567
696
0
3,148
1,910
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
McHolty
Cliodhna
8
2 / 3 / 2
4,865
608
2,801
7,386
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 1 / 0
4,781
598
1,324
3,320
984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nut
 
Nut
6
0 / 3 / 2
3,927
491
3,745
5,568
1,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

3
0 / 1 / 0
3,296
412
859
1,912
524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
3 / 0 / 0
5,044
631
4,047
6,358
4,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
iKryopt
Bellona
1
0 / 0 / 0
3,010
376
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
5
Kills
3
4
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
0
2
1
L
Sol
 
Sol
0
1
0
0
L
Nut
 
Nut
0
3
2
0.33
W
Chronos
BruhhChamp
Chronos
2
0
1
2.5
W
1
1
0
1
W
Shiva
0
0
0
0
L
0
1
0
0
L
3
0
0
3
W
Cliodhna
McHolty
Cliodhna
2
3
2
1
L
Bellona
iKryopt
Bellona
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,695
Damage
9,975
26,484
Taken
17,158
12,787
Mitigated
8,227
9,021
Healing
3,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,469
1,796
0
1,627
4,670
1,680
224
749
3,921
0
31,664
L
Sol
 
Sol
1,324
397
0
1,362
3,320
984
0
587
2,733
26,330
7,444
L
Nut
 
Nut
3,745
1,860
0
233
5,568
1,910
0
1,199
4,369
0
18,358
W
Chronos
BruhhChamp
Chronos
1,880
508
0
2,344
3,914
1,339
82
819
3,095
41,376
1,265
W
1,545
557
0
2,146
7,366
5,358
194
1,998
5,368
11,293
0
W
Shiva
0
0
0
250
3,148
1,910
0
0
3,148
0
35,268
L
859
226
0
906
1,912
524
0
404
1,508
0
5,353
L
4,047
897
0
1,424
6,358
4,809
0
1,218
5,140
17,589
1,813
W
Cliodhna
McHolty
Cliodhna
2,801
405
0
2,654
7,386
2,500
0
937
6,449
0
21,809
L
Bellona
iKryopt
Bellona
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,363
Gold Earned
20,058
263
Minions Killed
155
0
Camps Cleared
0
745,566
Distance Traveled
506,706
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,382
548
55
7
0
136,450
0
L
Sol
4,781
598
86
11
0
164,741
0
L
Nut
3,927
491
36
5
0
137,464
1
W
Chronos
5,746
718
90
11
0
154,799
0
W
Athena
4,803
600
11
1
0
158,544
0
W
Shiva
5,567
696
67
8
0
125,579
0
L
Loki
3,296
412
9
1
0
43,029
0
L
Maui
5,044
631
24
3
0
161,472
4
W
Cliodhna
4,865
608
40
5
0
170,194
0
L
Bellona
3,010
376
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role