Player Matchup

Achilles
Achilles
KAU_KAU_808
Achilles
Level 68
God Stats
12W - 5L
1,669 SR
Queue Stats
86W - 112L
1,417 Elo+
Party 2
Sol
Sol
KILLEM_W1T_AL0HA
Sol
Level 103
God Stats
11W - 18L
1,342 SR
Queue Stats
138W - 171L
1,395 Elo+
Party 2
Nu Wa
Nu Wa
MANA x 819
Nu Wa
Level 88
God Stats
3W - 6L
1,241 SR
Queue Stats
541W - 567L
1,375 Elo+
Party 2
Mulan
Mulan
Majah_Kama
Mulan
Level 83
God Stats
13W - 9L
1,571 SR
Queue Stats
194W - 211L
1,417 Elo+
Party 2
Chaac
Chaac
SCRAPAHS_UNION
Chaac
Level 54
God Stats
3W - 0L
1,898 SR
Queue Stats
69W - 102L
1,393 Elo+
Party 2
Team Averages
Level 79
1,544 SR
1,399 Elo+

VS

Team Averages
Level 113
1,499 SR
1,379 Elo+
Danzaburou
Danzaburou
FrootyPlebbles
Danzaburou
Level 117
God Stats
8W - 11L
1,598 SR
Queue Stats
29W - 34L
1,431 Elo+
Party 1
Ares
Ares
Oda Cruze Jr
Ares
Level 150
God Stats
2W - 6L
1,314 SR
Queue Stats
43W - 53L
1,421 Elo+
Party 1
Fenrir
Fenrir
OwnerOfDre
Fenrir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,135 Elo+
Solo
Scylla
Scylla
VenVokun94
Scylla
Level 115
God Stats
19W - 16L
1,571 SR
Queue Stats
119W - 114L
1,480 Elo+
Solo
Heimdallr
Heimdallr
trushz_892
Heimdallr
Level 116
God Stats
22W - 27L
1,511 SR
Queue Stats
148W - 145L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KAU_KAU_808
Achilles
14
3 / 1 / 4
7,859
561
5,865
12,263
8,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
5 / 4 / 2
8,055
575
7,365
10,797
3,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
12
1 / 3 / 5
7,892
564
6,682
8,897
2,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
14
4 / 2 / 4
8,674
620
13,060
15,185
9,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 4 / 3
7,272
519
3,305
12,893
8,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrootyPlebbles
Danzaburou
12
7 / 3 / 0
7,757
554
8,562
9,334
3,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 3 / 8
8,387
599
11,118
11,557
9,833
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
OwnerOfDre
Fenrir
12
4 / 3 / 1
7,040
503
7,017
12,419
6,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
VenVokun94
Scylla
12
1 / 3 / 2
6,649
475
5,036
8,144
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
trushz_892
Heimdallr
12
0 / 3 / 1
6,707
479
7,121
12,399
5,546
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
14
Kills
14
14
Deaths
15
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FrootyPlebbles
Danzaburou
7
3
0
2.33
W
Achilles
KAU_KAU_808
Achilles
3
1
4
5
W
5
4
2
1.5
W
Nu Wa
1
3
5
1.17
W
Mulan
4
2
4
3
L
2
3
8
2
L
Fenrir
OwnerOfDre
Fenrir
4
3
1
1.5
W
1
4
3
0.63
L
Scylla
VenVokun94
Scylla
1
3
2
0.67
L
Heimdallr
trushz_892
Heimdallr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,277
Damage
38,854
60,035
Taken
53,853
32,726
Mitigated
28,414
15,085
Healing
12,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FrootyPlebbles
Danzaburou
8,562
3,878
0
3,278
9,334
3,755
1,138
3,419
5,835
0
52,993
W
Achilles
KAU_KAU_808
Achilles
5,865
2,121
0
1,307
12,263
8,411
0
855
11,368
0
56,303
W
7,365
2,978
0
5,416
10,797
3,379
3,159
3,531
7,256
53,425
0
W
Nu Wa
6,682
715
0
1,972
8,897
2,694
260
4,589
3,976
46,047
2,254
W
Mulan
13,060
1,432
0
5,315
15,185
9,492
96
2,709
12,386
0
63,625
L
11,118
1,102
0
1,861
11,557
9,833
0
2,784
8,569
34,873
0
L
Fenrir
OwnerOfDre
Fenrir
7,017
1,489
0
1,751
12,419
6,314
0
2,999
9,235
0
48,072
W
3,305
542
0
1,075
12,893
8,750
320
4,209
8,676
0
18,633
L
Scylla
VenVokun94
Scylla
5,036
211
0
500
8,144
2,966
0
3,327
4,564
40,009
0
L
Heimdallr
trushz_892
Heimdallr
7,121
2,893
0
4,846
12,399
5,546
0
663
11,626
0
45,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,752
Gold Earned
36,540
369
Minions Killed
356
0
Camps Cleared
0
1,419,596
Distance Traveled
1,328,002
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,757
554
77
6
0
247,875
2
W
Achilles
7,859
561
79
6
0
310,755
0
W
Sol
8,055
575
86
6
0
245,637
0
W
Nu Wa
7,892
564
84
6
0
258,378
0
W
Mulan
8,674
620
89
6
0
346,972
0
L
Ares
8,387
599
40
3
0
285,480
5
L
Fenrir
7,040
503
63
5
0
281,949
0
W
Chaac
7,272
519
31
2
0
257,854
0
L
Scylla
6,649
475
93
7
0
259,790
0
L
Heimdallr
6,707
479
83
6
0
252,908
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role