Player Matchup

Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold I
BenitoMartinez44
Neith
Gold I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 114L
1,665 MMR
Party 1
Vulcan
Vulcan
Platinum III
DoctorZzz
Vulcan
Platinum III
Level 191
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 76L
1,630 MMR
Solo
King Arthur
King Arthur
Gold III
SurlierHeart925
King Arthur
Gold III
Level 154
God Stats
2W - 2L
1,255 SR
Queue Stats
45W - 41L
1,560 MMR
Party 1
Bacchus
Bacchus
Gold II
XRC_MACHO-_TURBO
Bacchus
Gold II
Level 155
God Stats
44W - 27L
1,652 SR
Queue Stats
107W - 99L
1,601 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 151
1,481 SR
1,591 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,404 SR
1,618 MMR
Izanami
Izanami
Silver I
Shaaei
Izanami
Silver I
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 92L
1,541 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
SirKevFate
Cthulhu
Bronze III
Level 37
God Stats
0W - 2L
1,158 SR
Queue Stats
81W - 88L
1,600 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Vezriah
Ne Zha
Gold IV
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
242W - 224L
1,725 MMR
Party 2
Nike
Nike
Gold V
WiltidLoki
Nike
Gold V
Level 118
God Stats
0W - 4L
1,258 SR
Queue Stats
70W - 71L
1,629 MMR
Solo
Aphrodite
Aphrodite
Gold V
omgkae
Aphrodite
Gold V
Level 93
God Stats
18W - 16L
1,602 SR
Queue Stats
19W - 18L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 0 / 5
5,840
584
3,046
8,876
2,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

11
3 / 2 / 1
6,493
649
6,899
7,679
3,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
DoctorZzz
Vulcan
13
3 / 0 / 1
7,242
724
6,290
3,687
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
SurlierHeart925
King Arthur
12
4 / 1 / 0
7,224
722
7,547
10,621
8,230
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 0 / 2
5,496
550
4,605
5,438
4,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ThanatosSusanoAthena

VS

Bans
YmirLancelotAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Shaaei
Izanami
10
1 / 5 / 1
5,454
545
4,096
9,411
3,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SirKevFate
Cthulhu
9
1 / 2 / 0
4,972
497
4,425
9,350
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Vezriah
Ne Zha
10
0 / 1 / 0
5,037
504
2,230
7,578
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 4 / 0
5,698
570
5,191
10,982
4,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
omgkae
Aphrodite
9
0 / 2 / 0
5,080
508
780
6,458
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
14
Kills
3
3
Deaths
14
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
0
5
4.5
W
3
2
1
1.75
W
Vulcan
DoctorZzz
Vulcan
3
0
1
3.5
L
Izanami
Shaaei
Izanami
1
5
1
0.3
L
Cthulhu
SirKevFate
Cthulhu
1
2
0
0.5
W
King Arthur
SurlierHeart925
King Arthur
4
1
0
4
L
Ne Zha
Vezriah
Ne Zha
0
1
0
0
L
1
4
0
0.25
W
2
0
2
3
L
Aphrodite
omgkae
Aphrodite
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,387
Damage
16,722
36,301
Taken
43,779
20,464
Mitigated
18,149
13,336
Healing
12,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,046
889
0
6,270
8,876
2,932
0
806
8,070
0
35,649
W
6,899
2,800
0
1,921
7,679
3,134
481
1,407
6,272
0
51,240
W
Vulcan
DoctorZzz
Vulcan
6,290
90
0
990
3,687
1,502
0
1,093
2,594
61,334
1,387
L
Izanami
Shaaei
Izanami
4,096
3,029
0
1,673
9,411
3,106
0
2,416
6,639
0
33,782
L
Cthulhu
SirKevFate
Cthulhu
4,425
725
0
2,296
9,350
4,831
0
2,972
6,169
15,919
1,213
W
King Arthur
SurlierHeart925
King Arthur
7,547
1,418
0
2,816
10,621
8,230
0
0
10,621
0
51,974
L
Ne Zha
Vezriah
Ne Zha
2,230
535
0
787
7,578
3,256
0
1,099
6,369
0
43,192
L
5,191
945
0
2,963
10,982
4,956
0
0
10,982
0
35,078
W
4,605
423
0
1,339
5,438
4,666
0
1,637
3,801
25,425
643
L
Aphrodite
omgkae
Aphrodite
780
0
552
3,862
6,458
2,000
0
3,093
3,064
35,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,295
Gold Earned
26,241
388
Minions Killed
294
0
Camps Cleared
0
1,032,706
Distance Traveled
1,072,173
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,840
584
62
6
0
220,301
4
W
Neith
6,493
649
93
9
0
175,692
0
W
Vulcan
7,242
724
104
10
0
220,707
0
L
Izanami
5,454
545
53
5
0
200,791
0
L
Cthulhu
4,972
497
29
3
0
217,979
5
W
King Arthur
7,224
722
83
8
0
199,301
1
L
Ne Zha
5,037
504
78
8
0
252,894
0
L
Nike
5,698
570
67
7
0
199,231
2
W
Bacchus
5,496
550
46
5
0
216,705
0
L
Aphrodite
5,080
508
67
7
0
201,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role