Player Matchup

Merlin
Merlin
Gold V
ELVER000
Merlin
Gold V
Level 67
God Stats
15W - 14L
1,533 SR
Queue Stats
187W - 187L
1,381 MMR
Solo
Bacchus
Bacchus
Gold V
MisTaKluTch
Bacchus
Gold V
Level 125
God Stats
9W - 5L
1,623 SR
Queue Stats
122W - 133L
1,278 MMR
Party 1
Medusa
Medusa
Silver I
MrTysing
Medusa
Silver I
Level 143
God Stats
8W - 7L
1,541 SR
Queue Stats
21W - 25L
1,551 MMR
Solo
Awilix
Awilix
Gold III
crusekillef98
Awilix
Gold III
Level 89
God Stats
69W - 56L
1,655 SR
Queue Stats
273W - 271L
1,583 MMR
Party 1
King Arthur
King Arthur
Gold III
goodzidane117
King Arthur
Gold III
Level 135
God Stats
7W - 9L
1,454 SR
Queue Stats
39W - 40L
1,501 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,561 SR
1,459 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 123
1,580 SR
1,476 MMR
Athena
Athena
Silver IV
 
Athena
Silver IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Bronze III
LargoSphinix193
Set
Bronze III
Level 126
God Stats
0W - 1L
1,604 SR
Queue Stats
3W - 5L
1,429 MMR
Solo
Yu Huang
Yu Huang
Bronze III
Soryu3341
Yu Huang
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Rama
Rama
Gold II
mimikyyu
Rama
Gold II
Level 159
God Stats
8W - 3L
1,795 SR
Queue Stats
95W - 90L
1,575 MMR
Party 2
Hercules
Hercules
Bronze III
xXDARKD3MONXx18
Hercules
Bronze III
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ELVER000
Merlin
14
2 / 2 / 7
8,062
576
5,070
6,382
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
MisTaKluTch
Bacchus
13
5 / 0 / 9
8,565
612
6,169
9,580
10,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Medusa
MrTysing
Medusa
14
5 / 1 / 6
8,887
635
9,401
9,537
3,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
4 / 1 / 9
8,301
593
10,203
9,907
4,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
goodzidane117
King Arthur
14
3 / 2 / 4
8,705
622
8,030
9,621
6,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
JormungandrThanatosCharonSkadiMulan

VS

Bans
PeleGaneshaThorJanusErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
1 / 5 / 2
6,365
455
3,677
13,563
12,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 5 / 2
7,053
504
6,056
13,460
6,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Yu Huang
Soryu3341
Yu Huang
12
1 / 2 / 2
7,102
507
4,642
6,501
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
12
1 / 4 / 0
7,182
513
5,614
9,376
3,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
9
0 / 3 / 2
5,773
412
4,060
12,869
13,351
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
19
Kills
6
6
Deaths
19
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
5
2
0.4
W
Merlin
ELVER000
Merlin
2
2
7
2.75
L
3
5
2
0.8
W
Bacchus
MisTaKluTch
Bacchus
5
0
9
9.5
W
Medusa
MrTysing
Medusa
5
1
6
8
L
Yu Huang
Soryu3341
Yu Huang
1
2
2
1
W
4
1
9
8.5
W
King Arthur
goodzidane117
King Arthur
3
2
4
2.5
L
Rama
1
4
0
0.25
L
Hercules
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,873
Damage
24,049
45,027
Taken
55,769
27,994
Mitigated
37,700
12,070
Healing
12,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,677
1,059
0
1,186
13,563
12,026
0
3,250
10,313
18,723
0
W
Merlin
ELVER000
Merlin
5,070
82
0
500
6,382
2,568
0
2,291
4,091
56,374
612
L
6,056
1,889
0
4,591
13,460
6,087
0
1,216
12,244
0
50,867
W
Bacchus
MisTaKluTch
Bacchus
6,169
668
0
3,516
9,580
10,367
112
2,825
6,755
20,938
0
W
Medusa
MrTysing
Medusa
9,401
3,707
0
5,538
9,537
3,792
1,597
1,589
7,948
0
72,651
L
Yu Huang
Soryu3341
Yu Huang
4,642
329
0
250
6,501
2,494
0
2,863
3,638
53,318
0
W
10,203
4,426
0
384
9,907
4,553
0
1,398
8,509
0
70,439
W
King Arthur
goodzidane117
King Arthur
8,030
2,006
0
2,132
9,621
6,714
0
678
8,943
0
56,199
L
Rama
5,614
3,988
0
2,024
9,376
3,742
836
2,352
7,024
0
58,388
L
Hercules
4,060
1,383
0
4,726
12,869
13,351
0
1,400
11,469
0
24,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,520
Gold Earned
33,475
424
Minions Killed
344
0
Camps Cleared
0
1,485,059
Distance Traveled
1,399,304
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,365
455
23
2
0
299,678
6
W
Merlin
8,062
576
103
7
0
286,912
6
L
Set
7,053
504
79
6
0
294,076
0
W
Bacchus
8,565
612
29
2
0
306,564
5
W
Medusa
8,887
635
116
8
0
266,999
0
L
Yu Huang
7,102
507
111
8
0
275,860
0
W
Awilix
8,301
593
87
6
0
355,356
0
W
King Arthur
8,705
622
89
6
0
269,228
3
L
Rama
7,182
513
102
7
0
251,015
1
L
Hercules
5,773
412
29
2
0
278,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role