Player Matchup

Scylla
Scylla
BLAK__DEITY69
Scylla
Level 128
God Stats
4W - 3L
1,509 SR
Queue Stats
108W - 136L
1,393 Elo+
Solo
Tiamat
Tiamat
DoctorCleaver
Tiamat
Level 42
God Stats
0W - 2L
1,338 SR
Queue Stats
57W - 45L
1,480 Elo+
Solo
Mulan
Mulan
Droid2288
Mulan
Level 116
God Stats
14W - 18L
1,461 SR
Queue Stats
335W - 335L
1,461 Elo+
Party 1
Achilles
Achilles
Venohakuza
Achilles
Level 116
God Stats
0W - 2L
1,295 SR
Queue Stats
179W - 182L
1,499 Elo+
Party 1
Izanami
Izanami
eternally5star
Izanami
Level 69
God Stats
1W - 1L
1,765 SR
Queue Stats
73W - 85L
1,458 Elo+
Solo
Team Averages
Level 94
1,473 SR
1,458 Elo+

VS

Team Averages
Level 108
1,532 SR
1,490 Elo+
Lancelot
Lancelot
Everfallin
Lancelot
Level 128
God Stats
3W - 4L
1,469 SR
Queue Stats
280W - 250L
1,526 Elo+
Party 2
Neith
Neith
GimeDSlapASZ
Neith
Level 69
God Stats
3W - 7L
1,410 SR
Queue Stats
172W - 184L
1,419 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SirStrokeums
Tsukuyomi
Level 87
God Stats
6W - 4L
1,540 SR
Queue Stats
285W - 259L
1,527 Elo+
Party 2
Xing Tian
Xing Tian
VVHAaT-T
Xing Tian
Level 127
God Stats
13W - 1L
1,719 SR
Queue Stats
730W - 296L
1,530 Elo+
Solo
Atlas
Atlas
stealthshot410
Atlas
Level 128
God Stats
9W - 12L
1,521 SR
Queue Stats
443W - 475L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 2
8,047
805
6,374
6,718
2,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 1
7,037
704
7,029
7,094
3,954
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Droid2288
Mulan
10
1 / 7 / 4
6,571
657
6,153
13,496
7,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
Venohakuza
Achilles
12
2 / 4 / 3
7,044
704
6,300
11,034
14,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 4 / 2
7,171
717
4,180
8,868
4,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Everfallin
Lancelot
16
10 / 3 / 6
9,877
988
9,593
11,252
7,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 1 / 7
7,998
800
6,566
6,904
3,254
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
SirStrokeums
Tsukuyomi
16
4 / 1 / 9
9,099
910
15,351
8,896
4,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Xing Tian
VVHAaT-T
Xing Tian
14
3 / 1 / 8
8,466
847
6,826
7,581
5,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
0 / 1 / 12
8,816
882
6,850
9,536
9,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
6
Kills
19
19
Deaths
7
12
Assists
42
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
1
3
1
0.5
L
Mulan
Droid2288
Mulan
1
7
4
0.43
W
Lancelot
Everfallin
Lancelot
10
3
6
4.33
W
2
1
7
5.5
W
Tsukuyomi
SirStrokeums
Tsukuyomi
4
1
9
8.5
W
Xing Tian
VVHAaT-T
Xing Tian
3
1
8
7
L
Achilles
Venohakuza
Achilles
2
4
3
0.88
L
1
4
2
0.5
W
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,036
Damage
45,186
47,210
Taken
44,169
33,062
Mitigated
30,794
10,246
Healing
16,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,374
704
657
1,569
6,718
2,416
0
1,624
5,094
21,722
0
L
7,029
980
576
1,111
7,094
3,954
0
1,922
5,172
14,372
0
L
Mulan
Droid2288
Mulan
6,153
1,121
768
1,219
13,496
7,993
0
3,806
9,690
0
10,936
W
Lancelot
Everfallin
Lancelot
9,593
1,023
1,193
1,993
11,252
7,590
0
2,687
8,400
0
15,717
W
6,566
2,789
1,426
2,508
6,904
3,254
2,026
1,513
5,259
0
18,021
W
Tsukuyomi
SirStrokeums
Tsukuyomi
15,351
3,047
378
2,339
8,896
4,621
832
3,114
5,698
0
34,035
W
Xing Tian
VVHAaT-T
Xing Tian
6,826
234
1,036
669
7,581
5,622
514
2,709
4,701
10,460
1,218
L
Achilles
Venohakuza
Achilles
6,300
714
767
1,586
11,034
14,019
0
2,718
8,316
0
10,695
L
4,180
2,173
809
1,184
8,868
4,680
0
2,825
6,043
0
13,835
W
6,850
2,087
1,546
2,956
9,536
9,707
437
3,380
6,032
15,735
2,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,870
Gold Earned
44,256
92
Minions Killed
115
0
Camps Cleared
0
912,030
Distance Traveled
1,045,223
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,047
805
38
4
0
198,419
0
L
Tiamat
7,037
704
18
2
0
176,530
0
L
Mulan
6,571
657
7
1
0
160,447
0
W
Lancelot
9,877
988
18
2
0
251,194
0
W
Neith
7,998
800
24
2
0
197,162
0
W
Tsukuyomi
9,099
910
36
4
0
218,028
0
W
Xing Tian
8,466
847
7
1
0
191,899
5
L
Achilles
7,044
704
11
1
0
177,295
0
L
Izanami
7,171
717
18
2
0
199,339
0
W
Atlas
8,816
882
30
3
0
186,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role