Player Matchup

Sun Wukong
Sun Wukong
EbonyGod
Sun Wukong
Level 124
God Stats
6W - 4L
1,494 SR
Queue Stats
64W - 68L
1,505 Elo+
Party 1
Bacchus
Bacchus
Jaymo17
Bacchus
Level 87
God Stats
11W - 6L
1,729 SR
Queue Stats
91W - 83L
1,570 Elo+
Solo
Ix Chel
Ix Chel
m1nny
Ix Chel
Level 197
God Stats
1W - 0L
1,715 SR
Queue Stats
19W - 8L
1,780 Elo+
Party 1
Team Averages
Level 136
1,646 SR
1,618 Elo+

VS

Team Averages
Level 127
1,577 SR
1,562 Elo+
Agni
Agni
ArdentSynergy
Agni
Level 114
God Stats
15W - 9L
1,764 SR
Queue Stats
96W - 85L
1,652 Elo+
Solo
Arachne
Arachne
SlinderKid
Arachne
Level 109
God Stats
0W - 1L
1,544 SR
Queue Stats
2W - 3L
1,534 Elo+
Solo
Kumbhakarna
Kumbhakarna
rokeliosaurio
Kumbhakarna
Level 157
God Stats
0W - 1L
1,424 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EbonyGod
Sun Wukong
11
2 / 1 / 3
7,435
744
6,052
11,427
6,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Jaymo17
Bacchus
13
1 / 0 / 7
7,589
759
7,344
10,415
11,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
m1nny
Ix Chel
14
6 / 1 / 2
8,749
875
9,684
7,370
3,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,714
671
11,405
6,496
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
SlinderKid
Arachne
10
0 / 4 / 0
6,177
618
4,889
12,803
6,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Kumbhakarna
rokeliosaurio
Kumbhakarna
11
0 / 2 / 2
6,394
639
3,678
8,874
7,339
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
9
Kills
2
2
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Sun Wukong
EbonyGod
Sun Wukong
2
1
3
3.5
W
Bacchus
Jaymo17
Bacchus
1
0
7
4.5
L
Arachne
SlinderKid
Arachne
0
4
0
0
W
Ix Chel
m1nny
Ix Chel
6
1
2
7
L
Kumbhakarna
rokeliosaurio
Kumbhakarna
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,080
Damage
19,972
29,212
Taken
28,173
21,802
Mitigated
15,819
10,560
Healing
5,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,405
1,200
0
533
6,496
2,460
0
3,685
2,408
28,842
0
W
Sun Wukong
EbonyGod
Sun Wukong
6,052
925
0
1,323
11,427
6,805
563
6,251
5,176
0
22,087
W
Bacchus
Jaymo17
Bacchus
7,344
1,027
0
3,002
10,415
11,642
60
4,950
5,465
12,981
2,782
L
Arachne
SlinderKid
Arachne
4,889
2,686
0
4,714
12,803
6,020
0
7,088
4,975
0
17,049
W
Ix Chel
m1nny
Ix Chel
9,684
1,626
2,239
3,996
7,370
3,355
525
3,958
3,412
45,397
0
L
Kumbhakarna
rokeliosaurio
Kumbhakarna
3,678
230
0
372
8,874
7,339
0
3,998
4,155
15,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,773
Gold Earned
19,285
150
Minions Killed
100
0
Camps Cleared
0
536,125
Distance Traveled
540,662
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,714
671
50
5
0
165,803
2
W
Sun Wukong
7,435
744
37
4
0
169,584
0
W
Bacchus
7,589
759
29
3
0
186,289
1
L
Arachne
6,177
618
33
3
0
190,835
0
W
Ix Chel
8,749
875
84
8
0
180,252
0
L
Kumbhakarna
6,394
639
17
2
0
184,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role