Player Matchup

Cupid
Cupid
 
Cupid
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
DicedUpMeatWadd
Nike
Level 69
God Stats
7W - 5L
1,550 SR
Queue Stats
97W - 78L
1,500 Elo+
Party 1
Arachne
Arachne
Judeau121
Arachne
Level 123
God Stats
6W - 6L
1,447 SR
Queue Stats
218W - 206L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
OvertCoder2501
Nu Wa
Level 63
God Stats
26W - 13L
1,591 SR
Queue Stats
105W - 87L
1,491 Elo+
Party 1
Anubis
Anubis
Vonbach
Anubis
Level 7
God Stats
1W - 0L
1,709 SR
Queue Stats
2W - 0L
1,654 Elo+
Party 3
Team Averages
Level 62
1,559 SR
1,529 Elo+

VS

Team Averages
Level 31
1,559 SR
1,430 Elo+
Ares
Ares
AATOBX
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Neith
Neith
Bmoney22
Neith
Level 8
God Stats
2W - 4L
1,446 SR
Queue Stats
3W - 5L
1,406 Elo+
Party 2
Pele
Pele
GhostZero32
Pele
Level 46
God Stats
13W - 11L
1,481 SR
Queue Stats
100W - 93L
1,440 Elo+
Party 2
Zhong Kui
Zhong Kui
Raz702
Zhong Kui
Level 44
God Stats
2W - 3L
1,799 SR
Queue Stats
69W - 81L
1,412 Elo+
Party 2
King Arthur
King Arthur
Sherri420
King Arthur
Level 44
God Stats
3W - 3L
1,571 SR
Queue Stats
14W - 34L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
2 / 1 / 3
6,956
535
6,118
7,857
3,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 1 / 5
7,951
612
6,442
8,878
4,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Judeau121
Arachne
15
8 / 0 / 1
8,790
676
8,338
11,128
4,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 1 / 4
7,171
552
9,425
4,972
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Vonbach
Anubis
12
1 / 3 / 2
7,731
595
3,662
7,981
3,592
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
AATOBX
Ares
10
1 / 2 / 1
6,252
481
4,005
12,668
9,912
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Bmoney22
Neith
12
1 / 2 / 1
6,249
481
4,461
9,454
3,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 4 / 1
6,855
527
6,073
11,172
4,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
Raz702
Zhong Kui
14
0 / 2 / 4
7,520
578
4,311
8,514
6,063
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Sherri420
King Arthur
10
1 / 5 / 0
6,051
465
3,972
13,182
11,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
15
Kills
6
6
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
2
1
3
3.5
L
Ares
AATOBX
Ares
1
2
1
0.75
L
Neith
Bmoney22
Neith
1
2
1
0.75
W
3
1
5
5.5
L
3
4
1
0.88
W
Arachne
Judeau121
Arachne
8
0
1
8.5
W
1
1
4
3
L
Zhong Kui
Raz702
Zhong Kui
0
2
4
1
L
King Arthur
Sherri420
King Arthur
1
5
0
0.2
W
Anubis
Vonbach
Anubis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,985
Damage
22,822
40,816
Taken
54,990
18,126
Mitigated
35,111
14,942
Healing
13,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
6,118
2,944
32
2,658
7,857
3,381
318
2,189
5,668
0
41,709
L
Ares
AATOBX
Ares
4,005
213
0
2,064
12,668
9,912
0
3,623
9,045
24,631
0
L
Neith
Bmoney22
Neith
4,461
1,283
0
3,083
9,454
3,572
0
3,496
5,958
0
48,342
W
6,442
1,065
0
500
8,878
4,789
0
711
8,167
0
47,595
L
6,073
1,553
0
1,880
11,172
4,375
0
2,038
9,134
0
69,799
W
Arachne
Judeau121
Arachne
8,338
5,195
0
8,879
11,128
4,725
0
1,087
10,041
0
75,380
W
9,425
2,534
0
237
4,972
1,639
150
1,492
3,480
48,444
794
L
Zhong Kui
Raz702
Zhong Kui
4,311
478
0
4,795
8,514
6,063
0
3,171
5,343
58,126
2,398
L
King Arthur
Sherri420
King Arthur
3,972
352
0
1,371
13,182
11,189
14
560
12,622
0
30,271
W
Anubis
Vonbach
Anubis
3,662
497
0
2,636
7,981
3,592
734
3,185
4,796
52,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,599
Gold Earned
32,927
395
Minions Killed
390
0
Camps Cleared
0
1,339,910
Distance Traveled
1,256,899
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,956
535
62
5
0
241,982
0
L
Ares
6,252
481
27
2
0
241,309
0
L
Neith
6,249
481
91
7
0
243,397
0
W
Nike
7,951
612
75
6
0
271,215
0
L
Pele
6,855
527
95
7
0
302,463
4
W
Arachne
8,790
676
99
8
0
322,386
0
W
Nu Wa
7,171
552
67
5
0
265,633
0
L
Zhong Kui
7,520
578
124
10
0
254,088
2
L
King Arthur
6,051
465
53
4
0
215,642
0
W
Anubis
7,731
595
92
7
0
238,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role