Player Matchup

Pele
Pele
Bendutch17
Pele
Level 83
God Stats
214W - 176L
1,562 SR
Queue Stats
354W - 357L
1,459 Elo+
Solo
Anubis
Anubis
JoKeR699648
Anubis
Level 58
God Stats
7W - 3L
1,556 SR
Queue Stats
30W - 31L
1,459 Elo+
Party 2
Ymir
Ymir
Kcougars4
Ymir
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 32L
1,452 Elo+
Party 2
Neith
Neith
Mashedputaters
Neith
Level 64
God Stats
1W - 1L
1,614 SR
Queue Stats
14W - 19L
1,377 Elo+
Party 2
Medusa
Medusa
Robustmiguel
Medusa
Level 56
God Stats
6W - 7L
1,480 SR
Queue Stats
6W - 8L
1,338 Elo+
Solo
Team Averages
Level 68
1,542 SR
1,417 Elo+

VS

Team Averages
Level 76
1,473 SR
1,378 Elo+
Zeus
Zeus
DamnThySouls
Zeus
Level 128
God Stats
10W - 12L
1,503 SR
Queue Stats
397W - 412L
1,417 Elo+
Solo
Fenrir
Fenrir
FenrisXVI
Fenrir
Level 100
God Stats
4W - 3L
1,592 SR
Queue Stats
60W - 54L
1,363 Elo+
Party 1
Izanami
Izanami
SUPERAMERICANCOW
Izanami
Level 29
God Stats
8W - 8L
1,429 SR
Queue Stats
94W - 95L
1,237 Elo+
Party 1
Geb
Geb
casta_gamer_20
Geb
Level 57
God Stats
8W - 9L
1,449 SR
Queue Stats
25W - 20L
1,442 Elo+
Solo
Achilles
Achilles
princee7991
Achilles
Level 65
God Stats
22W - 27L
1,390 SR
Queue Stats
145W - 126L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
7,232
603
5,159
7,405
3,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anubis
13
3 / 1 / 2
7,446
621
4,755
4,913
2,182
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Ymir
12
3 / 0 / 2
7,348
612
2,175
6,269
4,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 1 / 2
6,565
547
9,722
6,808
2,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Medusa
13
2 / 3 / 4
6,860
572
5,158
6,477
1,987
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,058
505
3,698
4,967
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
FenrisXVI
Fenrir
13
4 / 4 / 0
7,300
608
2,120
11,148
4,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 1 / 1
6,093
508
2,719
6,856
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 0
5,792
483
2,811
9,159
7,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
princee7991
Achilles
12
2 / 4 / 1
7,027
586
5,257
11,087
7,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
11
Kills
6
6
Deaths
12
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
0
2
0
0
L
Fenrir
FenrisXVI
Fenrir
4
4
0
1
W
Anubis
3
1
2
4
W
Ymir
3
0
2
4
W
1
1
2
2
W
Medusa
2
3
4
1.33
L
0
1
1
0.5
L
0
1
0
0
L
Achilles
princee7991
Achilles
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,969
Damage
16,605
31,872
Taken
43,217
14,417
Mitigated
23,401
11,008
Healing
8,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,159
828
0
779
7,405
3,178
498
472
6,806
0
58,864
L
3,698
476
0
1,043
4,967
1,200
0
3,000
1,967
35,494
1,112
L
Fenrir
FenrisXVI
Fenrir
2,120
518
0
531
11,148
4,893
0
2,365
8,783
0
54,031
W
Anubis
4,755
137
0
2,487
4,913
2,182
407
2,231
2,682
57,868
0
W
Ymir
2,175
506
0
2,230
6,269
4,436
261
2,172
4,097
32,543
3,876
W
9,722
3,766
0
4,081
6,808
2,634
429
1,606
5,202
0
56,100
W
Medusa
5,158
1,680
0
1,431
6,477
1,987
686
0
5,962
0
38,988
L
2,719
1,911
0
1,330
6,856
2,431
588
179
6,677
0
44,034
L
2,811
151
0
2,852
9,159
7,339
219
1,110
8,049
22,486
433
L
Achilles
princee7991
Achilles
5,257
1,167
0
2,494
11,087
7,538
0
195
10,892
0
39,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,451
Gold Earned
32,270
359
Minions Killed
336
0
Camps Cleared
0
1,217,934
Distance Traveled
1,116,199
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,232
603
93
8
0
286,935
0
L
Zeus
6,058
505
84
7
0
180,334
5
L
Fenrir
7,300
608
82
7
0
281,068
0
W
Anubis
7,446
621
85
7
0
247,403
0
W
Ymir
7,348
612
45
4
0
239,401
1
W
Neith
6,565
547
83
7
0
218,567
0
W
Medusa
6,860
572
53
4
0
225,628
0
L
Izanami
6,093
508
79
7
0
227,541
6
L
Geb
5,792
483
27
2
0
248,677
0
L
Achilles
7,027
586
64
5
0
178,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role