Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Lancelot
Lancelot
Silver I
CBuck11
Lancelot
Silver I
Level 114
God Stats
28W - 19L
1,614 SR
Queue Stats
198W - 204L
1,260 MMR
Solo
Surtr
Surtr
Gold IV
RealEsc0bar
Surtr
Gold IV
Level 157
God Stats
86W - 62L
1,579 SR
Queue Stats
474W - 503L
1,351 MMR
Party 2
Izanami
Izanami
Bronze III
S0CCERD4D69
Izanami
Bronze III
Level 67
God Stats
1W - 0L
1,453 SR
Queue Stats
6W - 19L
1,264 MMR
Solo
Sylvanus
Sylvanus
Gold V
TinyFacial
Sylvanus
Gold V
Level 154
God Stats
38W - 40L
1,418 SR
Queue Stats
227W - 228L
1,255 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,513 SR
1,326 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 95
1,516 SR
1,272 MMR
Morgan Le Fay
Morgan Le Fay
Silver III
HcK Poseidon
Morgan Le Fay
Silver III
Level 66
God Stats
2W - 6L
1,562 SR
Queue Stats
107W - 128L
1,231 MMR
Solo
Shiva
Shiva
Silver I
Kingfish3of6
Shiva
Silver I
Level 62
God Stats
15W - 21L
1,530 SR
Queue Stats
168W - 190L
1,255 MMR
Solo
Awilix
Awilix
Gold IV
YoiKokoromi
Awilix
Gold IV
Level 105
God Stats
24W - 33L
1,421 SR
Queue Stats
227W - 235L
1,488 MMR
Party 1
Scylla
Scylla
Silver III
YoooImBad
Scylla
Silver III
Level 70
God Stats
10W - 7L
1,575 SR
Queue Stats
57W - 77L
1,089 MMR
Party 1
Artemis
Artemis
Gold V
aikeido
Artemis
Gold V
Level 174
God Stats
268W - 286L
1,490 SR
Queue Stats
902W - 926L
1,298 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
6 / 2 / 3
10,237
602
9,872
11,255
4,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
CBuck11
Lancelot
16
2 / 3 / 8
9,382
552
10,339
16,455
8,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
4 / 1 / 0
10,887
640
10,689
11,774
12,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
S0CCERD4D69
Izanami
15
1 / 1 / 5
8,112
477
3,337
11,030
4,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
TinyFacial
Sylvanus
14
2 / 1 / 9
9,202
541
6,910
23,066
21,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
AnhurBake KujiraJanus

VS

Bans
ArachneKuzenboThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HcK Poseidon
Morgan Le Fay
12
1 / 3 / 2
7,821
460
7,665
13,907
11,728
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
0 / 1 / 1
8,551
503
5,458
15,318
10,472
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
15
6 / 4 / 0
8,809
518
9,167
13,410
6,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
YoooImBad
Scylla
13
0 / 4 / 4
7,918
466
5,876
8,453
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artemis
aikeido
Artemis
13
1 / 3 / 0
7,689
452
12,571
10,802
5,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
15
Kills
8
8
Deaths
15
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
3
3.75
W
Lancelot
CBuck11
Lancelot
2
3
8
2
L
Morgan Le Fay
HcK Poseidon
Morgan Le Fay
1
3
2
0.67
L
0
1
1
0.5
W
4
1
0
4
W
Izanami
S0CCERD4D69
Izanami
1
1
5
3.5
W
Sylvanus
TinyFacial
Sylvanus
2
1
9
6.5
L
Awilix
6
4
0
1.5
L
Scylla
YoooImBad
Scylla
0
4
4
0.5
L
Artemis
aikeido
Artemis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,147
Damage
40,737
73,580
Taken
61,890
50,672
Mitigated
36,806
33,460
Healing
18,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,872
2,722
0
5,385
11,255
4,543
3,760
3,093
8,120
74,757
8,588
W
Lancelot
CBuck11
Lancelot
10,339
2,336
0
5,669
16,455
8,525
40
2,332
14,016
0
88,817
L
Morgan Le Fay
HcK Poseidon
Morgan Le Fay
7,665
679
160
4,292
13,907
11,728
180
3,867
10,040
39,708
4,043
L
5,458
679
194
4,759
15,318
10,472
0
1,303
14,015
0
73,529
W
10,689
4,236
0
5,921
11,774
12,068
403
250
11,475
2,366
89,286
W
Izanami
S0CCERD4D69
Izanami
3,337
2,427
0
3,768
11,030
4,182
802
3,651
6,977
0
58,877
W
Sylvanus
TinyFacial
Sylvanus
6,910
1,701
5,559
7,158
23,066
21,354
655
3,757
18,538
34,315
763
L
Awilix
9,167
2,944
0
4,219
13,410
6,147
557
3,635
9,775
0
72,387
L
Scylla
YoooImBad
Scylla
5,876
303
0
1,096
8,453
3,411
288
4,933
3,520
47,273
1,825
L
Artemis
aikeido
Artemis
12,571
4,225
0
3,414
10,802
5,048
416
3,337
7,465
0
59,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,820
Gold Earned
40,788
537
Minions Killed
458
0
Camps Cleared
0
1,714,516
Distance Traveled
1,557,807
27
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,237
602
124
7
0
316,428
6
W
Lancelot
9,382
552
121
7
0
431,301
5
L
Morgan Le Fay
7,821
460
41
2
0
257,394
7
L
Shiva
8,551
503
144
8
0
327,957
5
W
Surtr
10,887
640
165
10
0
331,322
6
W
Izanami
8,112
477
98
6
0
303,505
2
W
Sylvanus
9,202
541
29
2
0
331,960
8
L
Awilix
8,809
518
113
7
0
363,174
0
L
Scylla
7,918
466
84
5
0
322,984
1
L
Artemis
7,689
452
76
4
0
286,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role