Player Matchup

Bellona
Bellona
MeiSeung
Bellona
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 147L
1,499 Elo+
Solo
Anhur
Anhur
VestaTheGod
Anhur
Level 128
God Stats
2W - 0L
1,681 SR
Queue Stats
12W - 4L
1,739 Elo+
Party 2
Fenrir
Fenrir
Wammoo
Fenrir
Level 146
God Stats
5W - 5L
1,388 SR
Queue Stats
286W - 274L
1,540 Elo+
Solo
Janus
Janus
elbrujo159
Janus
Level 154
God Stats
13W - 16L
1,497 SR
Queue Stats
269W - 247L
1,557 Elo+
Solo
Maui
Maui
rilosilo2
Maui
Level 126
God Stats
4W - 0L
1,831 SR
Queue Stats
12W - 3L
1,818 Elo+
Party 2
Team Averages
Level 141
1,579 SR
1,630 Elo+

VS

Team Averages
Level 135
1,591 SR
1,463 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Jelly Diamondz
Surtr
Level 143
God Stats
0W - 2L
1,872 SR
Queue Stats
17W - 13L
1,521 Elo+
Solo
Geb
Geb
Joshsgambit963
Geb
Level 149
God Stats
3W - 3L
1,695 SR
Queue Stats
25W - 26L
1,505 Elo+
Party 1
Cupid
Cupid
psych0stunner
Cupid
Level 69
God Stats
0W - 2L
1,386 SR
Queue Stats
0W - 2L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MeiSeung
Bellona
12
1 / 1 / 0
6,970
581
4,945
11,492
13,316
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 0 / 3
6,723
560
5,899
5,975
2,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Wammoo
Fenrir
13
5 / 0 / 2
6,973
581
3,778
10,567
4,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
12
1 / 1 / 3
6,953
579
5,901
5,376
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
11
1 / 0 / 5
6,616
551
4,217
6,363
5,120
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
0 / 1 / 1
6,827
569
3,087
7,245
2,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
 
Thanatos
13
2 / 3 / 0
6,771
564
3,662
11,368
4,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
0 / 1 / 0
6,911
576
6,982
7,941
8,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 3 / 0
5,307
442
3,155
10,332
5,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 0
5,447
454
3,087
6,385
1,850
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
11
Kills
2
2
Deaths
11
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
1
1
0.5
L
Thanatos
 
Thanatos
2
3
0
0.67
L
0
1
0
0
L
0
3
0
0
W
Bellona
MeiSeung
Bellona
1
1
0
1
W
3
0
3
4.5
W
Fenrir
Wammoo
Fenrir
5
0
2
6
W
Janus
1
1
3
2.5
L
0
3
0
0
W
Maui
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,740
Damage
19,973
39,773
Taken
43,271
26,973
Mitigated
22,841
14,991
Healing
16,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,087
165
52
3,094
7,245
2,573
13
3,400
3,473
58,410
1,479
L
Thanatos
 
Thanatos
3,662
1,126
0
9,456
11,368
4,440
0
1,542
9,634
0
46,651
L
6,982
3,036
0
1,389
7,941
8,726
0
0
7,941
2,147
54,696
L
3,155
119
0
1,177
10,332
5,252
0
2,765
7,521
15,836
0
W
Bellona
MeiSeung
Bellona
4,945
1,619
0
3,018
11,492
13,316
0
580
10,912
0
51,138
W
5,899
3,787
0
3,690
5,975
2,005
799
1,096
4,879
0
54,112
W
Fenrir
Wammoo
Fenrir
3,778
589
0
5,013
10,567
4,580
294
1,144
9,423
0
46,433
W
Janus
5,901
0
0
910
5,376
1,952
0
2,492
2,884
56,052
0
L
3,087
1,378
56
1,377
6,385
1,850
0
1,801
4,584
0
36,344
W
Maui
4,217
437
0
2,360
6,363
5,120
234
1,542
4,821
24,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,235
Gold Earned
31,263
419
Minions Killed
404
0
Camps Cleared
0
1,233,083
Distance Traveled
1,210,676
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,827
569
121
10
0
240,201
3
L
Thanatos
6,771
564
86
7
0
252,512
0
L
Surtr
6,911
576
111
9
0
218,035
4
L
Geb
5,307
442
21
2
0
254,997
4
W
Bellona
6,970
581
104
9
0
225,141
0
W
Anhur
6,723
560
95
8
0
216,874
0
W
Fenrir
6,973
581
80
7
0
284,058
2
W
Janus
6,953
579
109
9
0
244,339
0
L
Cupid
5,447
454
65
5
0
244,931
0
W
Maui
6,616
551
31
3
0
262,671
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role