Player Matchup

Mercury
Mercury
Harviticus
Mercury
Level 64
God Stats
2W - 6L
1,210 SR
Queue Stats
58W - 51L
1,483 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LionHardtt89
Morgan Le Fay
Level 88
God Stats
1W - 1L
1,555 SR
Queue Stats
20W - 32L
1,331 Elo+
Solo
Surtr
Surtr
PoisonLord63
Surtr
Level 123
God Stats
11W - 4L
1,481 SR
Queue Stats
66W - 69L
1,384 Elo+
Solo
Medusa
Medusa
stiveen21
Medusa
Level 43
God Stats
7W - 4L
1,461 SR
Queue Stats
54W - 50L
1,494 Elo+
Solo
Sylvanus
Sylvanus
x1HitKox
Sylvanus
Level 88
God Stats
12W - 13L
1,424 SR
Queue Stats
63W - 82L
1,359 Elo+
Solo
Team Averages
Level 81
1,426 SR
1,410 Elo+

VS

Team Averages
Level 87
1,523 SR
1,393 Elo+
Hercules
Hercules
A_BAD_SHOT_just
Hercules
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,281 Elo+
Party 1
Vulcan
Vulcan
Da_Mountain_Goat
Vulcan
Level 61
God Stats
1W - 2L
1,704 SR
Queue Stats
24W - 26L
1,287 Elo+
Party 1
Artemis
Artemis
ItzNewKiller
Artemis
Level 105
God Stats
11W - 9L
1,370 SR
Queue Stats
210W - 233L
1,413 Elo+
Solo
Charon
Charon
QGDiesel
Charon
Level 101
God Stats
0W - 1L
1,209 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ne Zha
Ne Zha
sharkbite3244
Ne Zha
Level 84
God Stats
7W - 5L
1,833 SR
Queue Stats
95W - 82L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Harviticus
Mercury
14
4 / 1 / 6
7,953
568
7,820
10,670
4,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
LionHardtt89
Morgan Le Fay
14
4 / 1 / 2
8,499
607
5,880
5,671
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

13
3 / 1 / 6
7,939
567
7,421
14,044
7,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Medusa
stiveen21
Medusa
11
4 / 2 / 1
7,140
510
3,345
7,133
2,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Duality

Duality

+40
Physical Power
+15%
Attack Speed

PASSIVE - Once every 5s, your next Basic Attack has half of its damage converted to Physical ability damage. This damage can trigger ability item effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
x1HitKox
Sylvanus
12
4 / 3 / 1
8,232
588
6,362
7,650
4,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
5 / 4 / 1
7,190
514
6,491
13,257
12,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 6 / 0
5,611
401
2,637
8,494
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Artemis
ItzNewKiller
Artemis
11
0 / 4 / 1
6,180
441
2,577
8,095
2,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charon
QGDiesel
Charon
7
1 / 2 / 0
5,615
401
1,873
4,971
3,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 3 / 0
6,538
467
8,170
12,457
5,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
19
Kills
8
8
Deaths
19
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
5
4
1
1.38
L
0
6
0
0
W
Mercury
Harviticus
Mercury
4
1
6
7
L
Artemis
ItzNewKiller
Artemis
0
4
1
0.13
W
Morgan Le Fay
LionHardtt89
Morgan Le Fay
4
1
2
5
W
3
1
6
6
L
Charon
QGDiesel
Charon
1
2
0
0.5
L
2
3
0
0.67
W
Medusa
stiveen21
Medusa
4
2
1
2.25
W
Sylvanus
x1HitKox
Sylvanus
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,828
Damage
21,748
45,168
Taken
47,274
21,330
Mitigated
25,741
9,637
Healing
11,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
6,491
2,822
0
4,012
13,257
12,065
0
5,316
7,941
0
35,352
L
2,637
0
0
1,260
8,494
2,968
0
4,032
4,462
25,060
692
W
Mercury
Harviticus
Mercury
7,820
4,610
0
718
10,670
4,729
0
919
9,610
0
59,020
L
Artemis
ItzNewKiller
Artemis
2,577
1,296
0
860
8,095
2,393
0
546
7,549
0
39,325
W
Morgan Le Fay
LionHardtt89
Morgan Le Fay
5,880
437
0
1,158
5,671
2,188
1,118
1,049
4,613
54,979
2,974
W
7,421
2,664
180
3,408
14,044
7,702
953
2,033
11,952
1,532
53,244
L
Charon
QGDiesel
Charon
1,873
650
0
1,440
4,971
3,111
0
520
4,451
14,404
0
L
8,170
2,309
0
3,957
12,457
5,204
0
1,226
11,231
0
46,622
W
Medusa
stiveen21
Medusa
3,345
1,150
0
1,770
7,133
2,183
146
684
6,356
0
26,716
W
Sylvanus
x1HitKox
Sylvanus
6,362
2,263
588
1,815
7,650
4,528
866
74
7,122
33,519
11,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,763
Gold Earned
31,134
346
Minions Killed
235
0
Camps Cleared
0
1,333,895
Distance Traveled
1,134,203
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,190
514
44
3
0
238,848
0
L
Vulcan
5,611
401
32
2
0
248,441
0
W
Mercury
7,953
568
83
6
0
307,974
0
L
Artemis
6,180
441
62
4
0
222,077
0
W
Morgan Le Fay
8,499
607
101
7
0
247,430
1
W
Surtr
7,939
567
68
5
0
287,625
0
L
Charon
5,615
401
22
2
0
154,213
0
L
Ne Zha
6,538
467
75
5
0
270,624
0
W
Medusa
7,140
510
30
2
0
245,388
1
W
Sylvanus
8,232
588
64
5
0
245,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role