Player Matchup

Ix Chel
Ix Chel
Platinum I
Catalyyyst
Ix Chel
Platinum I
Level 100
God Stats
6W - 7L
1,477 SR
Queue Stats
206W - 190L
1,856 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
Dufmack
Sylvanus
Platinum IV
Level 87
God Stats
20W - 21L
1,499 SR
Queue Stats
301W - 297L
1,819 MMR
Solo
Awilix
Awilix
Platinum V
Jacob7u7r
Awilix
Platinum V
Level 195
God Stats
3W - 1L
1,777 SR
Queue Stats
248W - 237L
1,840 MMR
Solo
Skadi
Skadi
Platinum II
Novạ
Skadi
Platinum II
Level 161
God Stats
5W - 2L
1,512 SR
Queue Stats
372W - 363L
1,839 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
elmdrmike
Cu Chulainn
Platinum II
Level 204
God Stats
17W - 6L
1,929 SR
Queue Stats
94W - 85L
1,848 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,639 SR
1,841 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,634 SR
1,840 MMR
Artemis
Artemis
Gold II
Axtrl
Artemis
Gold II
Level 145
God Stats
1W - 1L
1,754 SR
Queue Stats
20W - 10L
1,855 MMR
Party 2
Ra
Ra
Gold II
BIGCOCE
Ra
Gold II
Level 112
God Stats
1W - 2L
1,513 SR
Queue Stats
19W - 10L
1,809 MMR
Party 2
Surtr
Surtr
Platinum III
DjRodsnuffer
Surtr
Platinum III
Level 142
God Stats
9W - 11L
1,534 SR
Queue Stats
140W - 126L
1,911 MMR
Party 1
Ravana
Ravana
Platinum IV
FistMyBungHole
Ravana
Platinum IV
Level 120
God Stats
21W - 14L
1,672 SR
Queue Stats
86W - 72L
1,810 MMR
Party 1
Atlas
Atlas
Platinum V
JVXCII
Atlas
Platinum V
Level 157
God Stats
1W - 2L
1,701 SR
Queue Stats
52W - 47L
1,815 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Catalyyyst
Ix Chel
13
3 / 1 / 3
7,051
641
7,469
6,910
2,678
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sylvanus
Dufmack
Sylvanus
10
2 / 3 / 5
6,207
564
4,031
12,381
7,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Awilix
Jacob7u7r
Awilix
13
4 / 1 / 4
7,042
640
4,723
8,053
3,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
Novạ
Skadi
11
3 / 3 / 1
6,357
578
7,006
8,552
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
elmdrmike
Cu Chulainn
14
4 / 0 / 0
8,409
764
8,948
11,117
7,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
LancelotThorJormungandrOsiris

VS

Bans
CharybdisSusanoThanatosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Axtrl
Artemis
10
3 / 3 / 1
6,171
561
8,294
8,625
3,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
1 / 1 / 2
6,450
586
4,585
5,712
2,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
0 / 4 / 0
5,675
516
4,660
12,855
9,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 5 / 1
5,973
543
6,687
9,911
4,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
JVXCII
Atlas
9
1 / 3 / 6
5,999
545
5,510
9,126
7,194
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
16
Kills
8
8
Deaths
16
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
Axtrl
Artemis
3
3
1
1.17
L
1
1
2
2
W
Ix Chel
Catalyyyst
Ix Chel
3
1
3
4.5
L
0
4
0
0
W
Sylvanus
Dufmack
Sylvanus
2
3
5
1.5
L
3
5
1
0.7
L
Atlas
JVXCII
Atlas
1
3
6
1.33
W
Awilix
Jacob7u7r
Awilix
4
1
4
6
W
Skadi
Novạ
Skadi
3
3
1
1.17
W
Cu Chulainn
elmdrmike
Cu Chulainn
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,177
Damage
29,736
47,013
Taken
46,229
23,479
Mitigated
26,455
13,966
Healing
9,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Axtrl
Artemis
8,294
2,845
0
1,650
8,625
3,074
0
1,009
7,616
0
42,722
L
4,585
148
282
1,255
5,712
2,496
0
1,189
4,518
51,686
0
W
Ix Chel
Catalyyyst
Ix Chel
7,469
483
780
3,341
6,910
2,678
0
1,869
4,981
62,897
114
L
4,660
1,807
0
2,495
12,855
9,404
0
157
12,698
950
43,512
W
Sylvanus
Dufmack
Sylvanus
4,031
578
1,806
3,095
12,381
7,359
0
3,877
8,412
19,031
0
L
6,687
2,164
0
2,274
9,911
4,287
24
5,288
4,609
0
35,261
L
Atlas
JVXCII
Atlas
5,510
2,457
0
1,573
9,126
7,194
0
3,908
5,215
17,356
2,553
W
Awilix
Jacob7u7r
Awilix
4,723
1,463
0
732
8,053
3,264
0
2,076
5,925
0
63,114
W
Skadi
Novạ
Skadi
7,006
2,043
0
1,481
8,552
2,972
0
1,648
6,826
0
44,247
W
Cu Chulainn
elmdrmike
Cu Chulainn
8,948
1,927
0
2,731
11,117
7,206
53
332
10,209
224
80,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,066
Gold Earned
30,268
459
Minions Killed
325
0
Camps Cleared
0
1,211,815
Distance Traveled
1,150,946
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,171
561
62
6
0
209,518
4
L
Ra
6,450
586
94
9
0
230,355
4
W
Ix Chel
7,051
641
94
9
0
257,991
2
L
Surtr
5,675
516
78
7
0
219,643
2
W
Sylvanus
6,207
564
33
3
0
223,538
4
L
Ravana
5,973
543
65
6
0
260,151
0
L
Atlas
5,999
545
26
2
0
231,279
3
W
Awilix
7,042
640
109
10
0
289,652
0
W
Skadi
6,357
578
69
6
0
216,556
0
W
Cu Chulainn
8,409
764
154
14
0
224,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role